Traction Wars is a Tactical Teamwork Game set during the Second World War. A realistic and historically accurate environment for players to immerse themselves. For information about the first release please see below. The mod will be released in a series of chapters which will add new features and maps at each stage. Chapter One is currently planned to be infantry only but tanks and other vehicles will be added in a later chapter.

Report content RSS feed News Update #19: Stone by Stone

Hello and welcome to another update from the Traction Wars Team. It has been a while since our last News Update so we thought it time to let the community know what we've been up to.

Posted by Maniche on Mar 27th, 2011

News Update #19:
Stone by Stone

Hello and welcome to another update from the Traction Wars Team. It has been a while since our last News Update so we thought it time to let the community know what we've been up to.

Since the last update we have said a very fond fair-well to [TWCON] Decency, famous for his beautifully recreated Bedford QLD, who has left the team to pursue personal projects. From everyone at Traction Wars we wish him the very best of luck for the future. On a much brighter note we offered a warm welcome to [TWDEV] Geo who joined us at the beginning of December as a Modeller & Texture Artist and [TWDEV] Dunathan as vegetation artist just a few days before publication of this update. Welcome to you both!

With spring in the air we thought it time offer a few sneak peaks of what we've been up to over the past few months. We have continued hard at work on gameplay, combat environments and weapon implementation. While these are exciting developments there are less frequent opportunities for showing off polished content at the moment unfortunately but we hope to be able to share some of these developments with you soon.

We have continued to add more detail to our levels with new detailed statics such as the one below whilst actually improving performance. You may recognise the model below as a destroyed version of a model featured in a previous update.

Aside from in-game progress we have introduced a custom-built web-based task manager designed by [TWDEV] General Naga to streamline our work-flow and keep everything moving smoothly between team members.

There have also been a few improvements to the community forums including most notably the return of "one-click" sign-up through Facebook and several new ribbons to collect. Our mobile site has also undergoing some changes; mostly readability and performance improvements which the keener community members will already have noticed. You can visit the mobile site at any time by going to from most web-enabled mobile devices.

Finally for this update we would like to share exciting new concept art created for us by community member Stuffeson a little while ago to help visualise some of the urban environments and should give you an idea of what is to come.

We have recently overhauled our recruitment page with more useful information. If your interested or just curious about joining the team then visit our take a look to see which positions are currently open and to find out more.

If you like what you have seen or would like to contribute your own ideas or thoughts about the mod directly to the developers you can visit our community forums.

Post comment Comments
[TZP]LoNer1 Mar 28 2011 says:

Epic news update! love the work, keep on updating.

+3 votes     reply to comment
FredDurscht Mar 28 2011 says:

oh i want to play this mod so hard! :D

i also would like to work for you guys as a modeller, but unfortunatelly i have no time in the next month!

please show some ingame footage :)

+2 votes     reply to comment
[TWDEV]Brrr Mar 28 2011 replied:

It would be great if you could sign up, there's never a need to work permanently on the mod. Sign up when you have the time - naturally there's a small trial task before becoming a developer.

Were relatively close to having in game content; weapons and vehicles are in the game and currently being tested, as soon as there to a finished standard we will show them in an update.

+3 votes     reply to comment
FredDurscht Mar 29 2011 replied:

Maniche contacted me, i replied :)

+2 votes     reply to comment
spyker2041 Mar 28 2011 says:

Great mapping guys!

+3 votes     reply to comment
Bluedrake42 Mar 28 2011 says:

if you guys could release this like... nowish... I'd be happy =D

+2 votes     reply to comment
Schuultz Mar 28 2011 says:

Any chance we'll see character models (even WIP ones) anytime soon?

+2 votes     reply to comment
Maniche Author
Maniche Mar 28 2011 replied:

Who knows - the next News Update will tell!

This "waiting game" is killing you, eh? Hehe.


+1 vote   reply to comment
Schuultz Mar 28 2011 replied:

That's an understatement...

+3 votes     reply to comment
hannibaldinski Mar 28 2011 says:

Very nice update again. Keep it up!

+1 vote     reply to comment
RogerRamjet Mar 29 2011 says:

Very convincing fields, nice work... I would add some shading and dirt/particles under the rocks used to build the wall though, looks a little too clean... Keep up the excellent work...

+1 vote     reply to comment
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