Chapter One: Overlord

Traction Wars is a Free to Play, standalone WWII Realism Game utilising the CRYENGINE. It will offer a gaming experience that highlights realistic and historically accurate environments leading you through the battlefields of WWII. The first release "Overlord", will feature the early stages of the Normandy Campaign between the British and German Armies. From the infamous D-Day invasions through to the capture of Caen in the Summer of 1944, players will take part in some of the most fierce and bloody battles in history. Traction Wars will be released in a series of chapters, each expanding upon the previous. Chapter One: OVERLORD, is currently in development.

The following features will be included in the first release:

  • Two Nations (Britain and Germany)
  • Teamwork Orientated Gameplay
  • 20+ beautifully authentic WWII weapons
  • Squad & Command System
  • Balanced & Historically Accurate Class System
  • Historically accurate and detailed maps
  • Custom Interfaces and HUD
  • Original Soundtrack

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Focused on realism and historical integrity, constructing audio for Traction Wars does create some problems. Each gun must sound accurate and be as immersive as possible all on a zero budget.

When the game moved to Cryengine EaaS, it created an opportunity to completely rework the audio implementation. Starting our new project in Wwise opened up many new pathways, from enhanced distance-based real-time effects, improved resource management, and many other important (albeit relatively boring) back end processes. One of the pathways it opened up to us was a third-party plugin called 3Dception, developed by Two Big Ears. 3Dception works as a extension of the default audio positioning in Wwise. By affecting all audio events that pass through it, the plugin adds advanced spatialisation to positional audio in the game.

Instead of the standard left-right audio setup that the majority of games use, 3Dception enables us to create a complete 360-degree audio field. The traditional left-right field only allows players to accurately determine the direction of a sound coming from either left or right of them; only knowing if something is coming from behind based on whether or not you can see it on screen. In Traction Wars, with the help of 3Dception, it will be possible to detect the direction of gunfire from above, behind, below or to either side of you.


3D Audio Demo by Two Big Ears

How does it work?

The binaural effects created by 3Dception in real-time are based on Head Related Transfer Functions, or HRTF, which reveal how the human ear picks up sound differently based on location. It is something humans learn naturally through growth, and allow us to accurately determine the direction of a sound whether we are aware of it or not. (You can tell a car is passing you on the street, or locate some nearby drilling, even if your eyes are closed.) It is when this ability is taken out of the natural location that we really notice it. Listening to binaural audio on the internet (or playing Traction Wars with 3Dception enabled!) enhances the immersion. All of a sudden because of the audio we are in that location.

3D audio has been available through proprietary technology for many years, through dedicated sound cards and audio interfaces. However very few games have (yet, at least) had full 3D binaural audio implemented directly, allowing greater control of directional cues and enhancing the immersion. Traction Wars will launch with support of 3Dception, meaning all you need to enjoy the immersive audio is a pair of headphones.




3Dception will enable Traction Wars to provide a richer and more dynamic interactive audio mix that is accessible to anyone with a pair of headphones. It will be possible to pinpoint the location of your enemy through their gunfire and movement. Shots and explosions will ring out across the terrain and bullets will whiz and ricochet past you. We have been blown away by the immersion which 3Dception has added to our audio in recent testing and we are therefore delighted to announce today that we have been sponsored a full 3Dception license by the team who have created this incredible technology, Two Big Ears.

Keep an eye out for future videos and updates utilising 3Dception in Traction Wars and in the meantime you can find us on social media from the links below!

We will be back in two weeks time with another update but in the meantime you can find us on social media from the links below!






Dev Blog #27: Developer Interview - Maniche

Dev Blog #27: Developer Interview - Maniche

News 2 comments

This week we are continuing our series of developer interviews; this week its the turn of our Lead Level Designer, Maniche!

News Update #57: State of the Game

News Update #57: State of the Game

News 3 comments

Over the last six months, we’ve been working hard to implement as many of the core gameplay features as we can into the internal build. We are building...

Community Newsletter #6: Merry Christmas

Community Newsletter #6: Merry Christmas

News 3 comments

Well, we said that the 3,000 community member update would be the last of 2015 but we couldn't resist giving you all a little Christmas present... Since...

News Update #55: Old Rivals

News Update #55: Old Rivals

News 8 comments

As promised by General Naga in his interview last update, this time we turn our attention to the first of the updated Wehrmacht weaponry along with its...

Post comment Comments  (0 - 10 of 473)
Blitzkriegrekrut
Blitzkriegrekrut

Is "Festung Europa" dead now and me must hope of "Traction Wars"? Who would be the differences?

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[TWDEV]_General_Naga Creator
[TWDEV]_General_Naga

Can't speak for the Festung team but we are definitely alive and kicking.

We are all about the historical accurate, realism and teamwork... and free of course.

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Blitzkriegrekrut
Blitzkriegrekrut

very nice to hear. I hope that you added the british/canadian landing beaches like Sword, Juno and Gold as maps too?

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theWolf_123
theWolf_123

nice game!
too bad it doesn't have an Singleplayer :(
my internet connection is limited so i cant play online :'(

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[TWDEV]_General_Naga Creator
[TWDEV]_General_Naga

We never do anything by halves so we just don't have the time or resources to do a proper story driven Singleplayer which we could be proud of.

Certainly not in Chapter One but who knows for the future.

Reply Good karma+2 votes
Damian21
Damian21

Merry Christmas all, And a Happy New Year!! :D

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victormanix
victormanix

this game looks really really nice cant wait for it :D

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iiZainab
iiZainab

Hello!

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ShakesPub
ShakesPub

Did a little breakdown of the video....check it out and share your thoughts! Youtube.com

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Sindrio
Sindrio

Excellent news!

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Traction Wars
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Windows
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Traction Wars Team
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CryENGINE 4
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Latest tweets from @tractionwars

Just incase you missed it at the bottom of last week's interview here is the theme "Pegasus" from the TW OST Soundcloud.com

Apr 22 2016

For this weeks update I we caught up with Calgoblin, our Lead Composer and Sound Artist. Tractionwars.com

Apr 15 2016

We have hidden some gnomes on one of our maps. Head over to our forum to find them! Tractionwars.com T.co

Apr 8 2016

RT @Crytek: Preview the ascent in our Alps setting–the largest environment we've built in @cryengine–with our 360-degree video. Youtu.be

Apr 5 2016

Traction Wars will support @TwoBig_Ears 3Dception, bringing 3D audio to @cryengine and WW2! Tractionwars.com T.co

Mar 25 2016

RT @calgoblin: @TractionWars">.@TractionWars will launch with support of 3Dception by @TwoBig_Ears See you on the binaural battlefields! Tractionwars.com

Mar 23 2016

RT @Hobbes459: Watching gameplay footage from @TractionWars looks smooth with the potential for epic battles! Breakdown vid on the way!

Mar 16 2016

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