Chapter One: Overlord

Traction Wars is a Free to Play, standalone WWII Realism Game utilising the CRYENGINE. It will offer a gaming experience that highlights realistic and historically accurate environments leading you through the battlefields of WWII. The first release "Overlord", will feature the early stages of the Normandy Campaign between the British and German Armies. From the infamous D-Day invasions through to the capture of Caen in the Summer of 1944, players will take part in some of the most fierce and bloody battles in history. Traction Wars will be released in a series of chapters, each expanding upon the previous. Chapter One: OVERLORD, is currently in development.

The following features will be included in the first release:

  • Two Nations (Britain and Germany)
  • Teamwork Orientated Gameplay
  • 20+ beautifully authentic WWII weapons
  • Squad & Command System
  • Balanced & Historically Accurate Class System
  • Historically accurate and detailed maps
  • Custom Interfaces and HUD
  • Original Soundtrack

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Blog RSS Feed Report abuse Latest News: Community Questions #4

4 comments by [TWDEV]_General_Naga on Dec 21st, 2014

It’s been a while since we last did a community questions update so we felt it was high time we put that right. Once again we’ve trawled through the many questions we receive from the community and penned answers to some of our favourites.

Will you release a dedicated server to the community?
Of course! We will be releasing a dedicated server pack on Windows for community admins which, like the game, will be free. If we can bring support for other operating systems in the future we will.

Will there be tank interiors?
Realistically, we don't expect to have tank interiors when armour is added. It would be great but at the moment it would take more time to implement than the feature is worth. Maybe in the future however.

Will soft material be penetrable or destroyed (wood & thin metals for example)?
Of course! Realistic bullet penetration is an important realism feature. Hiding behind a wooden fence isn't as effective as a steel door in the real-world and it shouldn't be in the game. A wooden fence might still be good at hiding you from the enemy but a piece of wood won’t save you from a bullet.

What’s your stance about a HUD in a realism game?
The HUD is a vital way of giving the player important information about themselves and their surroundings most of which in real-life they would know by instinct. Even a minimal amount of information overlaid over the game screen however is quite distracting. This dilemma of immersion vs. information is one all realism games face.

Our solution is the HUD by default is hidden unless you press the HUD key on the keyboard. Individual elements of the HUD show themselves when they might be needed (e.g. number of magazines left after reloading) but most of the time the HUD is hidden - unless you want to see it. You can read more about it in our last HUD dev blog.

What does it take to become a TWDEV?
In simple terms you need to be skilled, dedicated and as enthusiastic about the project as we are. We have no specific requirement for how much time you can put into development each week but we expect team members to be active participants in the process.

We genuinely interested to hear from developers who are interested in joining the family so if you are interested please take a look at our recruitment page to find out a bit more about who we are looking for and what might be involved.

Will there be an open-alpha/beta?
At this point it looks unlikely there will be an open pre-release version of the game.
The game is divided into different chapters which will build upon each other, “OVERLORD” the first chapter of the game is just the first step. You could imagine the chapters each as a well-polished beta of the final game rather than a DLC add-on to the game.

If/when we are looking for people to join the closed testing programme we will be sure to let everyone know. In the meantime however applications to be a Traction Wars Tester are closed.

Will there be a way to balance the way a map is rendered on low and high settings?
Ensuring the game is fair for all players is clearly an important aspect in any multiplayer game.

When optimising the game for lower-spec machines we need to minimise the load on the machine whilst at the same time ensuring that no-one is left peeking out between the leaves of a hedge that only they can see. Similarly no-one wants to find themselves being shot at by a player who can see a greater distance than they can themselves.

That’s all we have for this time but should you have any questions of our own we're always watching the thread for new questions to feature so ask away!

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Post comment Comments  (0 - 10 of 449)
47Rōnin Dec 12 2014, 5:29pm says:

Greetings devs!

-Do you have a release date for the 1st Chapter?
-Will you introduce different setting/s?
-I really hope the game will be on par with RO2/RS in terms of realism, you can really immerse yourself in those games just because of the fact that you always need to be on your toes cause a bullet with your name is in anyones gun.
-I can't wait to try this game, I'm fed up with arcadish and comic shooters that are in the FPS market now.
-Keep up the good work, Cheers!!!

+2 votes     reply to comment
balck Dec 14 2014, 4:59am replied:

Well, I'm not a developer, But I can echo what they have always been saying about the release date. They say: When It's Ready. Personally I find realism is good, In moderation. If it's just overpowered like you catch a bullet if you turn a corner and instantly get killed. Otherwise it's just plain frustrating and no fun. I find RO2 is bordering on that, But it isn't completely frustrating.

+2 votes     reply to comment
47Rōnin Dec 14 2014, 10:50am replied:

Thanks for the reply! I'm coming from HnG and altough that game is fun, it's downright arcadish and I've kinda stopped playing it and found TW quite recently on HnG forum where a lot of people were buzzing about it. I took a look and since I don't have fast internet I could just read these posts and open a few images, I can say that I'm impressed with the amount of detail the weapons have, it trully is staggering. Regarding the realism part of your post I agree that Ro2/RS isn't your typical shooter, and the more you play the more you get familiar with the maps and the overall gameplay, you pick up a few tricks and get a lot more cautious.

+2 votes     reply to comment
cordenand Dec 10 2014, 3:38am says:

I miss WW2 shooters its all modern do it all for you perks and gadgets crap with all full auto or fast semi auto weapons and reflex sights etc, best of luck to you guys.

+2 votes     reply to comment
cinco Dec 10 2014, 2:42am says:

ro 2 already did this. should have just made a west front mod

-2 votes     reply to comment
Gnostic Nov 13 2014, 9:23pm says:

This is amazing. Please keep going!

+2 votes     reply to comment
ItsJustCat Nov 13 2014, 9:23am says:

If you guys later on need somewhat translators or something, i can translate from German to English and the other way around (its my profession in real life too) :D

+2 votes     reply to comment
ShakesGaming Oct 26 2014, 6:36pm says:

Love seeing updates on this game...quality work as usual.

+4 votes     reply to comment
btwinch Oct 21 2014, 12:57pm says:

Hey developers: I would love to pre-alpha, alpha, and beta test this!

+2 votes     reply to comment
Shrektacular Sep 24 2014, 10:10am says:

I really really hope this gets finished ;_;

+3 votes     reply to comment
calgoblin Sep 26 2014, 6:45am replied:

Well, in a way it may never be finished, new updates and chapters are planned for the future. But yes, it will be playable for sure, it just takes longer as we develop it in our spare time.

+3 votes     reply to comment
Shrektacular Sep 28 2014, 3:42pm replied:

Well the best game I've ever played is Project Reality and it's technically a mod that guys make in their free time/for free, so as long as there is motivation then that's a good sign

+1 vote     reply to comment
Roughbeak Oct 1 2014, 9:57am replied:

Project Reality is awesome though, I like Forgotten Hope 2 better - mainly because of the time period (WW2). :)

+3 votes     reply to comment
Shrektacular Oct 4 2014, 12:44am replied:

FH2 was great too, I just wish the PR had the WW2 mode put in it like how it has the Vietnam one too.

+2 votes     reply to comment
reptiledude Oct 19 2014, 10:37pm replied:

Don't know if you'll see this but...

+1 vote     reply to comment
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