Chapter One: Overlord

Traction Wars is a Free to Play, standalone WWII Realism Game utilising the CRYENGINE. It will offer a gaming experience that highlights realistic and historically accurate environments leading you through the battlefields of WWII. The first release "Overlord", will feature the early stages of the Normandy Campaign between the British and German Armies. From the infamous D-Day invasions through to the capture of Caen in the Summer of 1944, players will take part in some of the most fierce and bloody battles in history. Traction Wars will be released in a series of chapters, each expanding upon the previous. Chapter One: OVERLORD, is currently in development.

The following features will be included in the first release:

  • Two Nations (Britain and Germany)
  • Teamwork Orientated Gameplay
  • 20+ beautifully authentic WWII weapons
  • Squad & Command System
  • Balanced & Historically Accurate Class System
  • Historically accurate and detailed maps
  • Custom Interfaces and HUD
  • Original Soundtrack

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With 2016 behind us and 2017 stretching out ahead it's a time to sit back and reflect on the last year for the team and the project.

The past year has been a successful one for the development of the game. In recent months the team has been working on what we have dubbed ‘Overltord-lite’, a simplified version of OVERLORD in order to focus our energy on pushing a few core parts of the game more rapidly towards completion instead of many parts more slowly. As a result, we are starting to really see how much of the game has been done rather than how much is still left to do!

This approach has also proved very successful with our development programme. Over the last 3 months, our timetable has only slipped by a week (very recently) as we inadvertently forgot to include Christmas in our calculations… whoops!

Over the coming months, we will be continuing our work on ‘Overlord-lite’ before embarking on the next (and very exciting) stage for the game.

We know you have all been asking for more gameplay content for a while. Part of the reason for our reluctance to show you is that we've never been happy with the German character model - it's been horribly out of date for a long time and (in our view) ruins just about any screenshot which it is in. Fortunately, this is soon to change thanks to the amazing work by [TWDEV] volcol who also did our updated British Character last year.

Switch to HD mode to see the textures in their full detail

The new model is not yet rigged up in-game but we can't wait to get it into CRYENGINE and onto the battlefield.

JOIN US: C++ Programmer

We are looking for more C++ Programmers to join the programming team to work on a wide range of areas. Applicants need to be experienced in reading and debugging other people's C++ code but no previous experience in CRYENGINE is required. If you have experience and you are interested then head over to to download CRYENGINE for free and get in touch with us via our recruitment page.

Dev Blog #30: State of the Game II

Dev Blog #30: State of the Game II

News 4 comments

In our last update we reported on “DevCon” and the team’s associated visit to TankFest 2016. In this blog we are going to take a brief look at what’s...

News Update #59: CRYENGINE V

News Update #59: CRYENGINE V

News 2 comments

The past few weeks have been a busy time for the team. Our focus behind the scenes has been redirected onto something new and exciting… the latest and...

News Update #58: 3Dception Announced

News Update #58: 3Dception Announced

News 3 comments

When the game moved to Cryengine EaaS, it created an opportunity to completely rework the audio implementation. Starting our new project in Wwise opened...

Dev Blog #27: Developer Interview - Maniche

Dev Blog #27: Developer Interview - Maniche

News 2 comments

This week we are continuing our series of developer interviews; this week its the turn of our Lead Level Designer, Maniche!

Comments  (0 - 10 of 473)


what nations are coming other than germany USA russia UK and japan?

i want to know if we will see any of these in the future...


just a yes or no on any of them in a reply would be nice.
down votes would not be soo nice...

Reply Good karma Bad karma-10 votes

It's normandy dude... so only germans, british and maybe US.

Reply Good karma Bad karma+2 votes

canada and poland are reasonable additions too. (polish armoured division and 1st canadian army)

Reply Good karma Bad karma+2 votes

Is "Festung Europa" dead now and me must hope of "Traction Wars"? Who would be the differences?

Reply Good karma Bad karma+1 vote

Festung Europa's trailer actually just came out, but with currently very low views. It has apparently beem forgotten by most of its supporters.

Reply Good karma Bad karma+1 vote
[TWDEV]_General_Naga Creator

Can't speak for the Festung team but we are definitely alive and kicking.

We are all about the historical accurate, realism and teamwork... and free of course.

Reply Good karma+3 votes

very nice to hear. I hope that you added the british/canadian landing beaches like Sword, Juno and Gold as maps too?

Reply Good karma Bad karma+1 vote

Merry Christmas all, And a Happy New Year!! :D

Reply Good karma Bad karma+1 vote

this game looks really really nice cant wait for it :D

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We are rethinking how we keep you updated... read more here:

Feb 28 2017

For this week's update, we thought we would let you know how we are getting on with the game...…

Jan 13 2017

Merry Christmas everyone! #cryengine #gamedev #indiedev

Dec 25 2016

It was the Night Before Christmas Eve... and there's a new Christmas @cryengine video about..…

Dec 23 2016

This week we have the second part of Kruger’s article and he’s answered a few of your questions.…

Dec 2 2016

For those of you who have read out update, we are doing a Q&A question with Kruger at the end of the next update. DM us your questions.

Nov 19 2016

In this week’s update we have a special guest writer discussing military tactics!

Nov 18 2016

This weeks update is out! We’ve answered some of you questions and left a surprise for you to listen to!…

Oct 28 2016

We are having another round of CQs next week. If you have anything you want to ask us, submit your Qs by Saturday.

Oct 18 2016

For this week’s #gamedev blog, TWDEV Guillaume tells us more about the game’s lighting and shares new screenshots:…

Oct 9 2016

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