Chapter One: Overlord

Traction Wars is a Free to Play, standalone WWII Realism Game utilising the CRYENGINE. It will offer a gaming experience that highlights realistic and historically accurate environments leading you through the battlefields of WWII. The first release "Overlord", will feature the early stages of the Normandy Campaign between the British and German Armies. From the infamous D-Day invasions through to the capture of Caen in the Summer of 1944, players will take part in some of the most fierce and bloody battles in history. Traction Wars will be released in a series of chapters, each expanding upon the previous. Chapter One: OVERLORD, is currently in development.

The following features will be included in the first release:

  • Two Nations (Britain and Germany)
  • Teamwork Orientated Gameplay
  • 20+ beautifully authentic WWII weapons
  • Squad & Command System
  • Balanced & Historically Accurate Class System
  • Historically accurate and detailed maps
  • Custom Interfaces and HUD
  • Original Soundtrack

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With the winter holidays a distant memory and an exciting year ahead, I thought it would be a good time to talk a little about where the game is in development.

Over the last six months, we’ve been working hard to implement as many of the core gameplay features as we can into the internal build. We are building much of the player experience from the ground up, so in addition to spending time on the implementation of visual features we have been tirelessly working under the hood on the framework for game modes, user interface and other every day systems.

These systems are mostly very boring to talk about but it means the Level Designers, for example, can easily modify the game mode parameters for themselves rather than having to communicate and relay every tiny change through to the Programming team. The good news is that in the long run it will save us both time and make for a quicker release.


Besides the boring backend systems, we have also been working on player immersion. Suppression and Shock are both in-game working very nicely, although we are not yet entirely satisfied with some of the visual effects. From personal experience though, the crack and whizz of bullets flying over your head makes you hit the dirt hard! We have also been spending more time on player movement and weapon balancing, which brings up the interesting challenge of providing both a fun yet realistic experience for players.

On the audio side of things we have implemented a 3D positional VOIP system using Mumble, although only in a very basic form. Deeper integration is something we are exploring but not as a priority until more important features are finished.


On the Mapping front we have recently been on a major optimisation drive before pushing further forward with detailing to make sure the game is running smoothly despite all of the little details we just can't resist putting into our levels. As we add the latest technological improvements from Crytek proper optimisation is ever more important as the game progresses.

So there you have it. Why have we haven't been writing many updates so far this year? Because we've been focusing all our energy on internal builds and pushing the game forward!

Recruitment Spotlight
We are currently have positions open for environmental artists. Experience in CRYENGINE is not required so if you a talent for creating and texturing statics, props or vegetation and you would like to join the team you can find Frequently Asked Questions about joining the team and the application form on our recruitment page.


We will soon be doing a fresh Community Questions update so if you would like the chance to have your question answered as part of the update you can submit your questions in the dedicated forum area. In meantime in our next update we continuing our series of developer interviews.. but who will it be?



Community Newsletter #6: Merry Christmas

Community Newsletter #6: Merry Christmas

News 3 comments

Well, we said that the 3,000 community member update would be the last of 2015 but we couldn't resist giving you all a little Christmas present... Since...

News Update #55: Old Rivals

News Update #55: Old Rivals

News 8 comments

As promised by General Naga in his interview last update, this time we turn our attention to the first of the updated Wehrmacht weaponry along with its...

News Update #54: Road to OVERLORD (Part 2/3)

News Update #54: Road to OVERLORD (Part 2/3)

News 0 comments

Following the announcement of our release timetable in Part 1, in this update we will be taking a more in-depth look at what to expect in Chapter One...

News Update #53: Operation Deadstick (Part 3/3)

News Update #53: Operation Deadstick (Part 3/3)

News 1 comment

Following the announcement of Traction Wars's release target in Road to Overlord Part 1 we return to the final part in our series about one of key maps...

Post comment Comments  (0 - 10 of 470)
theWolf_123
theWolf_123

nice game!
too bad it doesn't have an Singleplayer :(
my internet connection is limited so i cant play online :'(

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[TWDEV]_General_Naga Creator
[TWDEV]_General_Naga

We never do anything by halves so we just don't have the time or resources to do a proper story driven Singleplayer which we could be proud of.

Certainly not in Chapter One but who knows for the future.

Reply Good karma+2 votes
Damian21
Damian21

Merry Christmas all, And a Happy New Year!! :D

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victormanix
victormanix

this game looks really really nice cant wait for it :D

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iiZainab
iiZainab

Hello!

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ShakesPub
ShakesPub

Did a little breakdown of the video....check it out and share your thoughts! Youtube.com

Reply Good karma Bad karma+5 votes
Sindrio
Sindrio

Excellent news!

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northduty
northduty

How do i download the game?

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Notche
Notche

Nice game.

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Guest
Guest

Hi guys and devs,

any news?

Thanks for your effort!

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Traction Wars
Platforms
Windows
Developer & Publisher
Traction Wars Team
Engine
CryENGINE 4
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Tractionwars.com
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Twitter

Latest tweets from @tractionwars

Feb 6 2016

We’re back with our first post of 2016, an update on how the game is doing! T.co T.co

Dec 23 2015

RT @_shakespub_: Isn't that just a beautiful sight from @TractionWars ...congrats on 3000 members & look forward to 2016! T.co

Dec 23 2015

@cryengine or the Norwegian Campaign. Just think of the Fjords!

Dec 23 2015

OVERLORD was in summer but we had to use the beautiful @cryengine snow T.co T.co

Dec 22 2015

This weekend we hit 3K community members! We have made wallpaper for all 3K as a "Thank You" T.co T.co

Dec 13 2015

In our latest dev blog we talk lighting make use of some of the latest @CRYENGINE features T.co T.co

Nov 20 2015

For this weeks update we have an interview with our researcher VonMudra! T.co

Nov 2 2015

This week we will be answering a selection of the community’s questions. If you have one, head over to T.co

Oct 15 2015

@cryengine have you seen our latest video of Pegasus Bridge? T.co

Sep 26 2015

We look at the first of the updated Wehrmacht weaponry in the latest news update T.co T.co

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