Towns brings a fresh new take on the citybuilding/management genre by introducing many RPG features.

Drawing inspiration from games such as Diablo, Dungeon Keeper and Dwarf Fortress, the game has you managing a settlement on top of an active dungeon. Instead of playing the hero who delves deep into the dungeon, how about playing the town that houses and caters to the hero's needs?

Both the RPG and strategic aspects will be fleshed out over a series of sprawling dungeons.

Craft unique weapons, obtain randomized loot and build a settlement capable of holding back the forces that come up from the depths!

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Hello all!

We want to thank you all for the patience of waiting of v14, it took a long time, had to take a revision of features midway, but its finally here!

So, what does V14 bring to the table?

Events are special, random and semi-random situations that can affect the map, the people or the items in the game. They come in all sort of forms, some can be benefitting but some can cause harm.

Day/Night system
We have added a day/night cycle. Some events will be limited only to the days and some only to the night.
Some might get harsher during night times.
The day/night cycle affect the lighting and trigger sounds, so don't get surprised by hearing chickens here and there.

Mouse interface improvements
The mouse has been improved so that it now allow for interaction of the terrain/items/creatures from higher layers. If you have grown too accustomed to the old mouse style interface, you can set it up easily by switching the 2d mouse. If you don't want the height boxes indicators showing, you can disable them in the options menu accessible from within the game.

Rotation and unlocking
Some items can now be rotated by pressing the F button while building them (a direction indicator will appear) or through right clicking the menu and choosing the facing direction.
Any item can now be unlocked so that it could be moved around and about.

Other stuff
We have reworked heroes so that they are now waiting to be fully healed before returning to the dungeons. Also, heroes now require specific items to be built inside the tavern rooms if you wish to attract them:

Barbarian - bone bed
Elf - harp
Knight - wooden bed
Dwarf - room to be built underground
Mage - wooden cupboard
Sips - necromancer statue
Vechs - bird in a golden cage
Punchwood - a wooden bed and a stone male statue
Herbalist - Potted plant
Rogue/Thief - Decorative Chest
Highlander - Room above level 5

Soldiers can level up, but will not keep their levels if they are reverted back to civilians, this is done so you will want to keep a steady and regular fighting force.

Townies will now drop crafted and harvested items directly into containers if they can see free ones around them in close proximity.

You can check the full patch notes here.

We hope you will enjoy this patch and as always, you are more than welcome to leave us suggestions and feedback on steam, indiedb or on our forums.


Towns v13 has been released

Towns v13 has been released

2 years ago News 9 comments

We are proud to announce the release of Towns v13!

Towns v12 has been released !!

Towns v12 has been released !!

2 years ago News 7 comments

This patch brings forth a unique feature, an archeology quest into the depth and the past of Towns – The bury system.

Towns v11 has been released!

Towns v11 has been released!

2 years ago News 8 comments

We are happy to present you with our latest update, Towns V11!

Towns v10 has been released

Towns v10 has been released

2 years ago News 4 comments

Hello ladies and gentlemen, we are proud to announce the release of Towns v10!

Buried Bundle Download

Buried Bundle Download

2 years ago Mapping Tool 0 comments

To ease the initial process we have gathered a bunch of buried towns in the first Buried Bundle

Towns v9 demo for Windows

Towns v9 demo for Windows

2 years ago Demo 3 comments

Towns v9 demo for Windows. You need Java to run the game

Towns v9 demo for Linux

Towns v9 demo for Linux

2 years ago Demo 1 comment

Towns v9 demo for Linux. You need Java to run the game

Towns v9 demo for Mac

Towns v9 demo for Mac

2 years ago Demo 0 comments

Towns v9 demo for Mac. You need Java to run the game

Towns v8a demo for Windows

Towns v8a demo for Windows

3 years ago Demo 0 comments

Towns v8a demo for Windows. You need Java to run the game

Towns v8a demo for Linux

Towns v8a demo for Linux

3 years ago Demo 0 comments

Towns v8a demo for Linux. You need Java to run the game

Post comment Comments  (70 - 80 of 1,230)
colfirefly Mar 17 2013 says:

While the new 3D mouse is quite awesome, it doesn't make orders 3D. So you *still* have to order a harvest, cut whatever on every ground level that requires the order. That's really annoying and makes me not want to start the game.

+3 votes     reply to comment
manuelgand1355264543 Mar 15 2013 says:

i have it on steam and i love this *______* if i know early i bought this first here

+2 votes     reply to comment
crazysparrow97 Mar 8 2013 says:

i still dont understand how roofs work :P

+2 votes     reply to comment
Gwathiell Mar 24 2013 replied:

You build them row by row. Start from above the wall so they are supported (make access via scaffolds, so your guys don't die up there); wait till people drop them; and then add another row. Check out also videos on youtube; they will give you the basic idea better.

+3 votes     reply to comment
Lochmacher Feb 23 2013 says:

I miss the old way of placing ladders, building walls, and roofing (automatic). Part of the appeal of the game was its ease of use as compared to, oh say, Dwarf Fortress. With the new "ladder" (read: staircase) system, it has become almost as obnoxious as channeling in DF, with the player having to waste space planning out the stair placement and support. Also, why are the walls now "half" walls with manual roofing?

Please plot out your goals for Towns, let us know (the customers), and stop changing the things that worked. If you wanted to make custom roofing, you could have had a checkbox that says: "include roof" and, when clicked, the following order/zone would have a roof included into its production costs for each square. Just a few gripes with what I would like to see develop back into an approachable game. You can have depth without unnecessary complexity.

+7 votes     reply to comment
uniquex Mar 19 2013 replied:

If I could hit that + a thousand times I would. Played this game every day before the new roof and ladder stuff, haven't played it since. If I wanted something complicated I'd go play Gnomoria, it's the same as what you have now just more polished but I wanted something simpler.

+2 votes     reply to comment
liamdawe Feb 16 2013 says:

Why is the Linux download a double tar file?

+1 vote     reply to comment
avarisclari Feb 13 2013 says:

What I like about it: It reminds me of my favorite city builder: Ceaser III.
What I don't like about: Almost nothing, I find a few bugs, and some of the changes kind of annoyed me, but I got used to it and didn't care again. Still miss the old title with Mr. Fisherman

+2 votes     reply to comment
Zyon17 Feb 13 2013 says:

I'm having some troulbe updating the game to v10a, it says there's an update avaliable however whenever I try to update it pops up saying "There was an error during the gathering information process and it has stopped. There is no update avaliable for this item. [52.0]". When I click ok it pops up another window that shows it's Preparing.. however it does nothing.
What does this mean? An how can I fix this? Will simply uninstalling the game and reinstalling it work. I mean it's fine if I can't get it fixed right away cause I can easily download the latest version and play off of Desura, it's just easier to have it already updated.

+2 votes     reply to comment
Zyon17 Feb 13 2013 replied:

Nvm it finally updated :P

+3 votes     reply to comment
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Developer & Publisher
Custom Built
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Release date
Released 2011
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1465 votes submitted.

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Ratings closed.

Highest Rated (37 agree) 7/10

It is a game with great potential. The gameplay is like DF Lite (If it existed), which is not coincidental because the developers said they had Toady's masterwork in mind while working on this game. An important difference between Towns and DF is that Towns has an interface more attuned to the human eyes. That's right, wanna mine that wall? Click, drag, click, orders are now set! Now watch the Townsfolk perform hard labor! (Note: Press Ctrl to toggle wall visibility. It makes tracking your village's…

Dec 2 2011 by Mythrrinthael

Lowest Rated (6 agree) 1/10

Disappointed with the progress.

Mar 8 2012 by leekz

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