Towns brings a fresh new take on the citybuilding/management genre by introducing many RPG features.

Drawing inspiration from games such as Diablo, Dungeon Keeper and Dwarf Fortress, the game has you managing a settlement on top of an active dungeon. Instead of playing the hero who delves deep into the dungeon, how about playing the town that houses and caters to the hero's needs?

Both the RPG and strategic aspects will be fleshed out over a series of sprawling dungeons.

Craft unique weapons, obtain randomized loot and build a settlement capable of holding back the forces that come up from the depths!

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Hello all!

We want to thank you all for the patience of waiting of v14, it took a long time, had to take a revision of features midway, but its finally here!

So, what does V14 bring to the table?

Events are special, random and semi-random situations that can affect the map, the people or the items in the game. They come in all sort of forms, some can be benefitting but some can cause harm.

Day/Night system
We have added a day/night cycle. Some events will be limited only to the days and some only to the night.
Some might get harsher during night times.
The day/night cycle affect the lighting and trigger sounds, so don't get surprised by hearing chickens here and there.

Mouse interface improvements
The mouse has been improved so that it now allow for interaction of the terrain/items/creatures from higher layers. If you have grown too accustomed to the old mouse style interface, you can set it up easily by switching the 2d mouse. If you don't want the height boxes indicators showing, you can disable them in the options menu accessible from within the game.

Rotation and unlocking
Some items can now be rotated by pressing the F button while building them (a direction indicator will appear) or through right clicking the menu and choosing the facing direction.
Any item can now be unlocked so that it could be moved around and about.

Other stuff
We have reworked heroes so that they are now waiting to be fully healed before returning to the dungeons. Also, heroes now require specific items to be built inside the tavern rooms if you wish to attract them:

Barbarian - bone bed
Elf - harp
Knight - wooden bed
Dwarf - room to be built underground
Mage - wooden cupboard
Sips - necromancer statue
Vechs - bird in a golden cage
Punchwood - a wooden bed and a stone male statue
Herbalist - Potted plant
Rogue/Thief - Decorative Chest
Highlander - Room above level 5

Soldiers can level up, but will not keep their levels if they are reverted back to civilians, this is done so you will want to keep a steady and regular fighting force.

Townies will now drop crafted and harvested items directly into containers if they can see free ones around them in close proximity.

You can check the full patch notes here.

We hope you will enjoy this patch and as always, you are more than welcome to leave us suggestions and feedback on steam, indiedb or on our forums.


Towns v13 has been released

Towns v13 has been released

2 years ago News 9 comments

We are proud to announce the release of Towns v13!

Towns v12 has been released !!

Towns v12 has been released !!

2 years ago News 7 comments

This patch brings forth a unique feature, an archeology quest into the depth and the past of Towns – The bury system.

Towns v11 has been released!

Towns v11 has been released!

2 years ago News 8 comments

We are happy to present you with our latest update, Towns V11!

Towns v10 has been released

Towns v10 has been released

2 years ago News 4 comments

Hello ladies and gentlemen, we are proud to announce the release of Towns v10!

Buried Bundle Download

Buried Bundle Download

2 years ago Mapping Tool 0 comments

To ease the initial process we have gathered a bunch of buried towns in the first Buried Bundle

Towns v9 demo for Windows

Towns v9 demo for Windows

2 years ago Demo 3 comments

Towns v9 demo for Windows. You need Java to run the game

Towns v9 demo for Linux

Towns v9 demo for Linux

2 years ago Demo 1 comment

Towns v9 demo for Linux. You need Java to run the game

Towns v9 demo for Mac

Towns v9 demo for Mac

2 years ago Demo 0 comments

Towns v9 demo for Mac. You need Java to run the game

Towns v8a demo for Windows

Towns v8a demo for Windows

3 years ago Demo 0 comments

Towns v8a demo for Windows. You need Java to run the game

Towns v8a demo for Linux

Towns v8a demo for Linux

3 years ago Demo 0 comments

Towns v8a demo for Linux. You need Java to run the game

Post comment Comments  (40 - 50 of 1,229)
tr01k8j2 May 10 2013 says:

I will trade a steam key for the mount and blade collection (non NPW one), for a gifted copy of Towns

-2 votes     reply to comment
graspee Jun 13 2013 replied:

He wants to give you a key but he insists on receiving a gift copy. Seems legit.

+2 votes     reply to comment
whazup4341 May 10 2013 replied:

rip off

0 votes     reply to comment
jroi_bautista May 10 2013 says:

i really hope that next time there will be seasons/weathers or day night cycle, that'd really cool, :)

+3 votes     reply to comment
TeaGuyify May 9 2013 says:

i really like the graphics!

+2 votes     reply to comment
Mrideos May 1 2013 says:

Help please, How i can turn off monsters or enemies ? I hate them, really much :(

+2 votes     reply to comment
BurningPet May 6 2013 replied:

You can turn of sieges from the options menu even while playing. However, if you want complete monster free maps, you will have to use mods that do that.

+2 votes     reply to comment
Dragon000 May 14 2013 replied:

u can also pause the game and dound them but theres items the monsters drop lik ite's and bones

+2 votes     reply to comment
Niki49 Apr 21 2013 says:

Bought this on Steam last year and it's really a lot of fun.

+2 votes     reply to comment
Fluffeh Apr 15 2013 says:

Okie dokie, i tried turning off one cpu and leaving both on, i tried changing to run as admin, tried disabling visual themes. The game is fast, it's smooth, and doing any of the above options does nothing to stop my version 12A from just.... there isn't any error, no "crash" pausing, just it closes itself after around 10minutes each time. Has anyone else had that issue?

+2 votes     reply to comment
Dragon000 May 14 2013 replied:

demo or full? on max speed tat sounds rit for demo

+2 votes     reply to comment
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Custom Built
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Release date
Released 2011
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Community Rating



1465 votes submitted.

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Ratings closed.

Highest Rated (37 agree) 7/10

It is a game with great potential. The gameplay is like DF Lite (If it existed), which is not coincidental because the developers said they had Toady's masterwork in mind while working on this game. An important difference between Towns and DF is that Towns has an interface more attuned to the human eyes. That's right, wanna mine that wall? Click, drag, click, orders are now set! Now watch the Townsfolk perform hard labor! (Note: Press Ctrl to toggle wall visibility. It makes tracking your village's…

Dec 2 2011 by Mythrrinthael

Lowest Rated (6 agree) 1/10

Disappointed with the progress.

Mar 8 2012 by leekz

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