Buried Bundle Download
Apr 9, 2013 Mapping Tool 0 commentsTo ease the initial process we have gathered a bunch of buried towns in the first Buried Bundle
Towns brings a fresh new take on the citybuilding/management genre by introducing many RPG features.
Drawing inspiration from games such as Diablo, Dungeon Keeper and Dwarf Fortress, the game has you managing a settlement on top of an active dungeon. Instead of playing the hero who delves deep into the dungeon, how about playing the town that houses and caters to the hero's needs?
Both the RPG and strategic aspects will be fleshed out over a series of sprawling dungeons.
Craft unique weapons, obtain randomized loot and build a settlement capable of holding back the forces that come up from the depths!
6 comments by supermalparit on Apr 30th, 2013
Hello dear men and women,
We are proud to announce the release of Towns v13!
In this build have We added a server support for the buried towns, so now you will be able to download buried towns from other players automatically or from a default server. You no longer need to go out and search for them, they shall come to you.
We have also added items where you can write custom texts on, those carved and written texts will remain when the town is buried, so its possible to send messages through time to other players.
Think of them is kind of like a message in a bottle.
Since v13 sieges now have a chance to appear from underground, so defend accordingly!
Heroes can now make friendships and form parties with other heroes based on their moral. Heroes on the same party will explore together and rush to each other's aid.
We have changed how happiness is calculated in according to idle and work time, so now townies get unhappy if they are unemployed or overworked. Maintain a balance between your townies work and fun times.
There is now an option to reincar
nate unique dead heroes. It is a complicated spell so follow its instructions carefully!
Other than those, there are many more additions, fixes and performance improvements, you can check them all here.
Please, visit our forums andd dont be shy if you have any suggestion or criticism.
So long and may Nux be with you!
-SMP
To ease the initial process we have gathered a bunch of buried towns in the first Buried Bundle
Towns v9 demo for Windows. You need Java to run the game
Towns v9 demo for Linux. You need Java to run the game
Towns v9 demo for Mac. You need Java to run the game
Towns v8a demo for Windows. You need Java to run the game
Towns v8a demo for Linux. You need Java to run the game
Highest Rated (32 agree) 7/10
It is a game with great potential. The gameplay is like DF Lite (If it existed), which is not coincidental because the developers said they had Toady's masterwork in mind while working on this game. An important difference between Towns and DF is that Towns has an interface more attuned to the human eyes. That's right, wanna mine that wall? Click, drag, click, orders are now set! Now watch the Townsfolk perform hard labor! (Note: Press Ctrl to toggle wall visibility. It makes tracking your village's…
Dec 2 2011, 4:27pm by Mythrrinthael
Lowest Rated (4 agree) 5/10
This game needs a lot of work, especially the sound and music. There is some great music on the net that you can license for cheap I would really recommend you take a look at those. The game could use some ambient sounds and all the other sound effects..especially the deaths.
Mar 3 2012, 9:18pm by joeadamhill
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I think there's a bug or something like that. When I created 4 job groups; Each job I assigned two people and set which jobs they should do.... the game start lagging. About every ~10s they all pause for a second and then continue. Once I disband the groups; the game works ok again without lagging.
Anyone else experienced this?
While the new 3D mouse is quite awesome, it doesn't make orders 3D. So you *still* have to order a harvest, cut whatever on every ground level that requires the order. That's really annoying and makes me not want to start the game.
i have it on steam and i love this *______* if i know early i bought this first here
i still dont understand how roofs work :P
You build them row by row. Start from above the wall so they are supported (make access via scaffolds, so your guys don't die up there); wait till people drop them; and then add another row. Check out also videos on youtube; they will give you the basic idea better.
e.g. Youtube.com
I miss the old way of placing ladders, building walls, and roofing (automatic). Part of the appeal of the game was its ease of use as compared to, oh say, Dwarf Fortress. With the new "ladder" (read: staircase) system, it has become almost as obnoxious as channeling in DF, with the player having to waste space planning out the stair placement and support. Also, why are the walls now "half" walls with manual roofing?
Please plot out your goals for Towns, let us know (the customers), and stop changing the things that worked. If you wanted to make custom roofing, you could have had a checkbox that says: "include roof" and, when clicked, the following order/zone would have a roof included into its production costs for each square. Just a few gripes with what I would like to see develop back into an approachable game. You can have depth without unnecessary complexity.
If I could hit that + a thousand times I would. Played this game every day before the new roof and ladder stuff, haven't played it since. If I wanted something complicated I'd go play Gnomoria, it's the same as what you have now just more polished but I wanted something simpler.
Why is the Linux download a double tar file?
What I like about it: It reminds me of my favorite city builder: Ceaser III.
What I don't like about: Almost nothing, I find a few bugs, and some of the changes kind of annoyed me, but I got used to it and didn't care again. Still miss the old title with Mr. Fisherman
Nvm it finally updated :P