Towns brings a fresh new take on the citybuilding/management genre by introducing many RPG features.

Drawing inspiration from games such as Diablo, Dungeon Keeper and Dwarf Fortress, the game has you managing a settlement on top of an active dungeon.  Instead of playing the hero who delves deep into the dungeon, how about playing the town that houses and caters to the hero's needs?

Both the RPG and strategic aspects will be fleshed out over a series of sprawling dungeons.

Craft unique weapons, obtain randomized loot and build a settlement capable of holding back the forces that come up from the depths!

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Towns plushies for the contest Heroes partying Buried golden bow
Blog RSS Feed Report abuse Latest News: Towns v13 has been released

6 comments by supermalparit on Apr 30th, 2013


Hello dear men and women,

We are proud to announce the release of Towns v13!

In this build have We added a server support for the buried towns, so now you will be able to download buried towns from other players automatically or from a default server. You no longer need to go out and search for them, they shall come to you.

We have also added items where you can write custom texts on, those carved and written texts will remain when the town is buried, so its possible to send messages through time to other players.

Think of them is kind of like a message in a bottle.
 
Since v13 sieges now have a chance to appear from underground, so defend accordingly!

Heroes can now make friendships and form parties with other heroes based on their moral. Heroes on the same party will explore together and rush to each other's aid.

Heroes partying

We have changed how happiness is calculated in according to idle and work time, so now townies get unhappy if they are unemployed or overworked. Maintain a balance between your townies work and fun times.

There is now an option to reincar
nate unique dead heroes. It is a complicated spell so follow its instructions carefully!

Other than those, there are many more additions, fixes and performance improvements, you can check them all here.

Please, visit our forums andd dont be shy if you have any suggestion or criticism.

So long and may Nux be with you!

 -SMP

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Downloads RSS Feed Latest Downloads
Buried Bundle Download

Buried Bundle Download

Apr 9, 2013 Mapping Tool 0 comments

To ease the initial process we have gathered a bunch of buried towns in the first Buried Bundle

Towns v9 demo for Windows

Towns v9 demo for Windows

Jan 26, 2013 Demo 3 comments

Towns v9 demo for Windows. You need Java to run the game

Towns v9 demo for Linux

Towns v9 demo for Linux

Jan 26, 2013 Demo 0 comments

Towns v9 demo for Linux. You need Java to run the game

Towns v9 demo for Mac

Towns v9 demo for Mac

Jan 26, 2013 Demo 0 comments

Towns v9 demo for Mac. You need Java to run the game

Towns v8a demo for Windows

Towns v8a demo for Windows

Nov 6, 2012 Demo 0 comments

Towns v8a demo for Windows. You need Java to run the game

Towns v8a demo for Linux

Towns v8a demo for Linux

Nov 6, 2012 Demo 0 comments

Towns v8a demo for Linux. You need Java to run the game

Post comment Comments  (30 - 40 of 1,192)
Gwathiell
Gwathiell Mar 23 2013, 4:26am says:

I think there's a bug or something like that. When I created 4 job groups; Each job I assigned two people and set which jobs they should do.... the game start lagging. About every ~10s they all pause for a second and then continue. Once I disband the groups; the game works ok again without lagging.
Anyone else experienced this?

+2 votes     reply to comment
colfirefly
colfirefly Mar 17 2013, 12:15am says: Online

While the new 3D mouse is quite awesome, it doesn't make orders 3D. So you *still* have to order a harvest, cut whatever on every ground level that requires the order. That's really annoying and makes me not want to start the game.

+3 votes     reply to comment
manuelgand1355264543
manuelgand1355264543 Mar 15 2013, 2:18pm says:

i have it on steam and i love this *______* if i know early i bought this first here

+2 votes     reply to comment
crazysparrow97
crazysparrow97 Mar 8 2013, 5:49pm says:

i still dont understand how roofs work :P

+2 votes     reply to comment
Gwathiell
Gwathiell Mar 24 2013, 8:17pm replied:

You build them row by row. Start from above the wall so they are supported (make access via scaffolds, so your guys don't die up there); wait till people drop them; and then add another row. Check out also videos on youtube; they will give you the basic idea better.
e.g. Youtube.com

+2 votes     reply to comment
Lochmacher
Lochmacher Feb 23 2013, 10:04pm says:

I miss the old way of placing ladders, building walls, and roofing (automatic). Part of the appeal of the game was its ease of use as compared to, oh say, Dwarf Fortress. With the new "ladder" (read: staircase) system, it has become almost as obnoxious as channeling in DF, with the player having to waste space planning out the stair placement and support. Also, why are the walls now "half" walls with manual roofing?

Please plot out your goals for Towns, let us know (the customers), and stop changing the things that worked. If you wanted to make custom roofing, you could have had a checkbox that says: "include roof" and, when clicked, the following order/zone would have a roof included into its production costs for each square. Just a few gripes with what I would like to see develop back into an approachable game. You can have depth without unnecessary complexity.

+7 votes     reply to comment
uniquex
uniquex Mar 19 2013, 5:12pm replied:

If I could hit that + a thousand times I would. Played this game every day before the new roof and ladder stuff, haven't played it since. If I wanted something complicated I'd go play Gnomoria, it's the same as what you have now just more polished but I wanted something simpler.

+2 votes     reply to comment
liamdawe
liamdawe Feb 16 2013, 9:56am says:

Why is the Linux download a double tar file?

+1 vote     reply to comment
avarisclari
avarisclari Feb 13 2013, 10:32am says:

What I like about it: It reminds me of my favorite city builder: Ceaser III.
What I don't like about: Almost nothing, I find a few bugs, and some of the changes kind of annoyed me, but I got used to it and didn't care again. Still miss the old title with Mr. Fisherman

+2 votes     reply to comment
Zyon17
Zyon17 Feb 13 2013, 8:24am replied:

Nvm it finally updated :P

+3 votes     reply to comment
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Towns
Platforms
Windows, Mac, Linux
Developer & Publisher
SMP
Engine
Custom Built
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Official Page
Townsgame.com
Release Date
Released Nov 11, 2011
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9.2

1402 votes submitted.

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Ratings closed.

Highest Rated (32 agree) 7/10

It is a game with great potential. The gameplay is like DF Lite (If it existed), which is not coincidental because the developers said they had Toady's masterwork in mind while working on this game. An important difference between Towns and DF is that Towns has an interface more attuned to the human eyes. That's right, wanna mine that wall? Click, drag, click, orders are now set! Now watch the Townsfolk perform hard labor! (Note: Press Ctrl to toggle wall visibility. It makes tracking your village's…

Dec 2 2011, 4:27pm by Mythrrinthael

Lowest Rated (4 agree) 5/10

This game needs a lot of work, especially the sound and music. There is some great music on the net that you can license for cheap I would really recommend you take a look at those. The game could use some ambient sounds and all the other sound effects..especially the deaths.

Mar 3 2012, 9:18pm by joeadamhill

Style
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Real Time Strategy
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Fantasy
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Single Player
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Indie
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