Buried Bundle Download
Apr 9, 2013 Mapping Tool 0 commentsTo ease the initial process we have gathered a bunch of buried towns in the first Buried Bundle
Towns brings a fresh new take on the citybuilding/management genre by introducing many RPG features.
Drawing inspiration from games such as Diablo, Dungeon Keeper and Dwarf Fortress, the game has you managing a settlement on top of an active dungeon. Instead of playing the hero who delves deep into the dungeon, how about playing the town that houses and caters to the hero's needs?
Both the RPG and strategic aspects will be fleshed out over a series of sprawling dungeons.
Craft unique weapons, obtain randomized loot and build a settlement capable of holding back the forces that come up from the depths!
6 comments by supermalparit on Apr 30th, 2013
Hello dear men and women,
We are proud to announce the release of Towns v13!
In this build have We added a server support for the buried towns, so now you will be able to download buried towns from other players automatically or from a default server. You no longer need to go out and search for them, they shall come to you.
We have also added items where you can write custom texts on, those carved and written texts will remain when the town is buried, so its possible to send messages through time to other players.
Think of them is kind of like a message in a bottle.
Since v13 sieges now have a chance to appear from underground, so defend accordingly!
Heroes can now make friendships and form parties with other heroes based on their moral. Heroes on the same party will explore together and rush to each other's aid.
We have changed how happiness is calculated in according to idle and work time, so now townies get unhappy if they are unemployed or overworked. Maintain a balance between your townies work and fun times.
There is now an option to reincar
nate unique dead heroes. It is a complicated spell so follow its instructions carefully!
Other than those, there are many more additions, fixes and performance improvements, you can check them all here.
Please, visit our forums andd dont be shy if you have any suggestion or criticism.
So long and may Nux be with you!
-SMP
To ease the initial process we have gathered a bunch of buried towns in the first Buried Bundle
Towns v9 demo for Windows. You need Java to run the game
Towns v9 demo for Linux. You need Java to run the game
Towns v9 demo for Mac. You need Java to run the game
Towns v8a demo for Windows. You need Java to run the game
Towns v8a demo for Linux. You need Java to run the game
Highest Rated (32 agree) 7/10
It is a game with great potential. The gameplay is like DF Lite (If it existed), which is not coincidental because the developers said they had Toady's masterwork in mind while working on this game. An important difference between Towns and DF is that Towns has an interface more attuned to the human eyes. That's right, wanna mine that wall? Click, drag, click, orders are now set! Now watch the Townsfolk perform hard labor! (Note: Press Ctrl to toggle wall visibility. It makes tracking your village's…
Dec 2 2011, 4:27pm by Mythrrinthael
Lowest Rated (4 agree) 5/10
This game needs a lot of work, especially the sound and music. There is some great music on the net that you can license for cheap I would really recommend you take a look at those. The game could use some ambient sounds and all the other sound effects..especially the deaths.
Mar 3 2012, 9:18pm by joeadamhill
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question, When farming, does the distance of the water affects the plant to grow faster/slower?.
Sorry for my bad eng.
what i ment to say is, if i dig from the river to the sides of my farm, will that do anything? like make my plants grow fast or something
this game would be awesome if there's a little bit of animation when building something, farming etc.etc and a weather / day, night cycle. :)
I would like the game has a map editor, style SimCity 2000 or 3000
:)
How does the new stair/ladder system work? I played towns already some months ago and was excited about seeing what was implemented with the latest patches, but the first thing I notice is I can't even complete the mining tutorial.
The tutorial description seems to be the same it was back then, but apparently it either needs to be updated, or the new system simply is bugged.
I can mine stone on the surface and from the ground that people are standing on, but can't get further underground anymore.
Back then, you could simply dig/build ladders diagonally through the ground and people could mine the materials from underneath them. Now, when I dig up the first layer and people are standing on the stone below, the mine commands just don't work anymore. I tried both mining commands (why are there two different mining commands anyway?), tried building ladders, vertical ladders, but nothing works. And no, I am not viewing the wrong layer. I tried those things on all viewable layers, but they only have an effect on the starting layer, even when ladders are connecting it to the one below.
try scaffolds and take view down 1 lv. and use mine it works for me and scaffolds r free and instant build i build cities underground
Okay, wow... Apparently the reason for this is that mining is restriced in the tutorial. You simply can't go further below there.
A warning would have been nice though.
I have further tested the new patches now, so far the most seems to be cool and the game is as fun as always.
Two bugs I noticed though:
- When digging, it says "mine" in the top left corner, while it should say "dig" instead.
- When using the 3D mouse and trying to attach blocks to others on a high layer (for example when building a balcony), blocks you are being placed on the ground layer instead of the one you are aiming at.
You guys should seriously consider revising how roofs are laid. You shouldnt have to watch a youtube video because its so difficult.
awsome game i have no problems with it i hope to buy it soon
I think there's a bug or something like that. When I created 4 job groups; Each job I assigned two people and set which jobs they should do.... the game start lagging. About every ~10s they all pause for a second and then continue. Once I disband the groups; the game works ok again without lagging.
Anyone else experienced this?