Towns brings a fresh new take on the citybuilding/management genre by introducing many RPG features.

Drawing inspiration from games such as Diablo, Dungeon Keeper and Dwarf Fortress, the game has you managing a settlement on top of an active dungeon. Instead of playing the hero who delves deep into the dungeon, how about playing the town that houses and caters to the hero's needs?

Both the RPG and strategic aspects will be fleshed out over a series of sprawling dungeons.

Craft unique weapons, obtain randomized loot and build a settlement capable of holding back the forces that come up from the depths!

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Towns plushies for the contest Heroes partying Buried golden bow
Blog RSS Feed Report abuse Latest News: Towns v14 has been released

2 comments by supermalparit on Sep 21st, 2013

Hello all!

We want to thank you all for the patience of waiting of v14, it took a long time, had to take a revision of features midway, but its finally here!

So, what does V14 bring to the table?

Events are special, random and semi-random situations that can affect the map, the people or the items in the game. They come in all sort of forms, some can be benefitting but some can cause harm.

Day/Night system
We have added a day/night cycle. Some events will be limited only to the days and some only to the night.
Some might get harsher during night times.
The day/night cycle affect the lighting and trigger sounds, so don't get surprised by hearing chickens here and there.

Mouse interface improvements
The mouse has been improved so that it now allow for interaction of the terrain/items/creatures from higher layers. If you have grown too accustomed to the old mouse style interface, you can set it up easily by switching the 2d mouse. If you don't want the height boxes indicators showing, you can disable them in the options menu accessible from within the game.

Rotation and unlocking
Some items can now be rotated by pressing the F button while building them (a direction indicator will appear) or through right clicking the menu and choosing the facing direction.
Any item can now be unlocked so that it could be moved around and about.

Other stuff
We have reworked heroes so that they are now waiting to be fully healed before returning to the dungeons. Also, heroes now require specific items to be built inside the tavern rooms if you wish to attract them:

Barbarian - bone bed
Elf - harp
Knight - wooden bed
Dwarf - room to be built underground
Mage - wooden cupboard
Sips - necromancer statue
Vechs - bird in a golden cage
Punchwood - a wooden bed and a stone male statue
Herbalist - Potted plant
Rogue/Thief - Decorative Chest
Highlander - Room above level 5

Soldiers can level up, but will not keep their levels if they are reverted back to civilians, this is done so you will want to keep a steady and regular fighting force.

Townies will now drop crafted and harvested items directly into containers if they can see free ones around them in close proximity.

You can check the full patch notes here.

We hope you will enjoy this patch and as always, you are more than welcome to leave us suggestions and feedback on steam, indiedb or on our forums.


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Buried Bundle Download

Buried Bundle Download

Apr 9, 2013 Mapping Tool 0 comments

To ease the initial process we have gathered a bunch of buried towns in the first Buried Bundle

Towns v9 demo for Windows

Towns v9 demo for Windows

Jan 26, 2013 Demo 3 comments

Towns v9 demo for Windows. You need Java to run the game

Towns v9 demo for Linux

Towns v9 demo for Linux

Jan 26, 2013 Demo 1 comment

Towns v9 demo for Linux. You need Java to run the game

Towns v9 demo for Mac

Towns v9 demo for Mac

Jan 26, 2013 Demo 0 comments

Towns v9 demo for Mac. You need Java to run the game

Towns v8a demo for Windows

Towns v8a demo for Windows

Nov 6, 2012 Demo 0 comments

Towns v8a demo for Windows. You need Java to run the game

Towns v8a demo for Linux

Towns v8a demo for Linux

Nov 6, 2012 Demo 0 comments

Towns v8a demo for Linux. You need Java to run the game

Post comment Comments  (1220 - 1229 of 1,229)
Tilranus Nov 10 2011, 11:19pm says:

this is strange when I go and try to launch the game it'll appear then go back to desktop.
Any way to fix this?

+3 votes     reply to comment
supermalparit Creator
supermalparit Nov 11 2011, 2:21am replied:

Hi Tilranus!
Can you take a look at error.log file? Inside the game folder.

Do you have Java installed in your system? This is the most probable cause of the error. You can download it from the downloads page of our domain:

Thanks and sorry for the inconvenience.

Xavi Canal

+3 votes   reply to comment
TheConjurersTower Nov 8 2011, 6:08pm says:

This looks like it has alot of potential! And besides, you really can't go wrong when you use Dwarf Fortress for inspiration ;)

+4 votes     reply to comment
alexpoysky Nov 9 2011, 9:16am replied:

Much obliged! We are getting ready to release the latest version. Stay tuned!

+2 votes     reply to comment
TheConjurersTower Nov 10 2011, 11:27pm replied:

Just tried 0.35! Well done to you and your team, the game is heading right where I was hoping it would, I'm definitely going to be following the progress of this game very closely. Bravo!

On a side note, have you decided on a price you are planning on asking? Or is it still up in the air?

Congratulations on your progress and I wish you the very best,
~ KingHeftig

+4 votes     reply to comment
jovian95 Nov 8 2011, 12:21am says:

Can't wait for the next update. Great game.

+5 votes     reply to comment
alexpoysky Nov 8 2011, 9:00am replied:

We are giving it the last round of internal testing, expect it within the next few days!

+2 votes     reply to comment
WhiteFox21 Nov 7 2011, 1:04am says:

Just wanted to say vary fun game. ok, back to playing:)

+4 votes     reply to comment
alexpoysky Nov 7 2011, 6:49pm replied:

Thanks for the feedback man! It means a great deal to us!

Kind regards

Alexander Poysky

+3 votes     reply to comment
alexpoysky Nov 6 2011, 7:32pm says:

Hi everyone. Alexander Poysky here. I am the lead designer and PR specialist of the studio behind Towns. I just wanted to thank you all for your support, and to let you know that you can comment here whenever you like. Post any suggestions and feel free to chat with us, we don't bite!

Kind regards

-Alexander Poysky

+7 votes     reply to comment
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Released Nov 11, 2011
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1465 votes submitted.

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Highest Rated (36 agree) 7/10

It is a game with great potential. The gameplay is like DF Lite (If it existed), which is not coincidental because the developers said they had Toady's masterwork in mind while working on this game. An important difference between Towns and DF is that Towns has an interface more attuned to the human eyes. That's right, wanna mine that wall? Click, drag, click, orders are now set! Now watch the Townsfolk perform hard labor! (Note: Press Ctrl to toggle wall visibility. It makes tracking your village's…

Dec 2 2011, 4:27pm by Mythrrinthael

Lowest Rated (6 agree) 1/10

Disappointed with the progress.

Mar 8 2012, 3:16am by leekz

Real Time Strategy
Single Player

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