Towns brings a fresh new take on the citybuilding/management genre by introducing many RPG features.

Drawing inspiration from games such as Diablo, Dungeon Keeper and Dwarf Fortress, the game has you managing a settlement on top of an active dungeon.  Instead of playing the hero who delves deep into the dungeon, how about playing the town that houses and caters to the hero's needs?

Both the RPG and strategic aspects will be fleshed out over a series of sprawling dungeons.

Craft unique weapons, obtain randomized loot and build a settlement capable of holding back the forces that come up from the depths!

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Towns plushies for the contest Heroes partying Buried golden bow
Blog RSS Feed Report abuse Latest News: Towns v14 has been released

2 comments by supermalparit on Sep 21st, 2013


Hello all!
 
We want to thank you all for the patience of waiting of v14, it took a long time, had to take a revision of features midway, but its finally here!

So, what does V14 bring to the table?
 
Events
Events are special, random and semi-random situations that can affect the map, the people or the items in the game. They come in all sort of forms, some can be benefitting but some can cause harm.

Day/Night system
We have added a day/night cycle. Some events will be limited only to the days and some only to the night.
Some might get harsher during night times.
The day/night cycle affect the lighting and trigger sounds, so don't get surprised by hearing chickens here and there.

Mouse interface improvements
The mouse has been improved so that it now allow for interaction of the terrain/items/creatures from higher layers. If you have grown too accustomed to the old mouse style interface, you can set it up easily by switching the 2d mouse. If you don't want the height boxes indicators showing, you can disable them in the options menu accessible from within the game.

Rotation and unlocking
Some items can now be rotated by pressing the F button while building them (a direction indicator will appear) or through right clicking the menu and choosing the facing direction.
Any item can now be unlocked so that it could be moved around and about.

Other stuff
We have reworked heroes so that they are now waiting to be fully healed before returning to the dungeons. Also, heroes now require specific items to be built inside the tavern rooms if you wish to attract them:

Barbarian - bone bed
Elf - harp
Knight - wooden bed
Dwarf - room to be built underground
Mage - wooden cupboard
Sips - necromancer statue
Vechs - bird in a golden cage
Punchwood - a wooden bed and a stone male statue
Herbalist - Potted plant
Rogue/Thief - Decorative Chest
Highlander - Room above level 5
 
Soldiers can level up, but will not keep their levels if they are reverted back to civilians, this is done so you will want to keep a steady and regular fighting force.

Townies will now drop crafted and harvested items directly into containers if they can see free ones around them in close proximity.

You can check the full patch notes here.

We hope you will enjoy this patch and as always, you are more than welcome to leave us suggestions and feedback on steam, indiedb or on our forums.

-SMP

 

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Buried Bundle Download

Buried Bundle Download

Apr 9, 2013 Mapping Tool 0 comments

To ease the initial process we have gathered a bunch of buried towns in the first Buried Bundle

Towns v9 demo for Windows

Towns v9 demo for Windows

Jan 26, 2013 Demo 3 comments

Towns v9 demo for Windows. You need Java to run the game

Towns v9 demo for Linux

Towns v9 demo for Linux

Jan 26, 2013 Demo 1 comment

Towns v9 demo for Linux. You need Java to run the game

Towns v9 demo for Mac

Towns v9 demo for Mac

Jan 26, 2013 Demo 0 comments

Towns v9 demo for Mac. You need Java to run the game

Towns v8a demo for Windows

Towns v8a demo for Windows

Nov 6, 2012 Demo 0 comments

Towns v8a demo for Windows. You need Java to run the game

Towns v8a demo for Linux

Towns v8a demo for Linux

Nov 6, 2012 Demo 0 comments

Towns v8a demo for Linux. You need Java to run the game

Post comment Comments  (1200 - 1210 of 1,228)
ZeusLT
ZeusLT Nov 18 2011, 9:59am says:

Is there a away to increase population?

+1 vote     reply to comment
OrangeNero
OrangeNero Nov 17 2011, 11:06pm says:

wow just wow. tracking

+4 votes     reply to comment
figalot
figalot Nov 17 2011, 2:52am says: +3 votes     reply to comment
ceriux
ceriux Nov 17 2011, 1:27am says:

sounds cool, i dont know if i like the visuals.

+3 votes     reply to comment
Tilranus
Tilranus Nov 12 2011, 3:02pm says:

I have Java installed it's the only way I can play Minecraft.
the error seems to target the language file within the jar file of Towns.

+3 votes     reply to comment
supermalparit
supermalparit Nov 12 2011, 5:25pm replied:

Hey!

How you know that the error it's produced due to the language file? Can you tell us exactly what error the game throws?

Anyway, in some systems the Java path isn't in the system path. We will work on a better launcher for the next releases.
Meanwhile, can you edit the file "towns.cmd" and add a line at the end with the word "pause"? After that you can launch the game using that file (instead of Towns.exe) and you can see exactly the error message.

Thanks for the feedback and sorry for the inconvenience.

+3 votes     reply to comment
Tilranus
Tilranus Nov 17 2011, 11:27pm replied:

Found the problem it deals with one of the class files that is in the lwjgl.jar file

UnsatisfiedLinkError: org.lwjgl.opengl.AWTSurfaceLock.lockAndInitHandle

this is only one of the many erros it gives but it also has to deal with the OpenGL folder in the jar file.
Here's the class files that is messed up according to the error file
AWTSurfaceLock
AWTSurfaceLock$1

and a few others.

I've tried the 0.36 release and same errors as 0.35 gave, I'm using Win7 32bit.
I hope this problem gets fixed cause i wouldn't mind giving this a go.

+1 vote     reply to comment
supermalparit
supermalparit Nov 28 2011, 2:47am replied:

Hi Tilranus,

please, download the game again. We fixed that!

Thanks

+2 votes     reply to comment
supermalparit
supermalparit Nov 18 2011, 3:05am replied:

Hi again.

It seems that the Java classpath was not correctly set, so Java can't find the (lwjgl_util.jar). Really strange. Can you reinstall Java from scratch?

Regards

+1 vote     reply to comment
supermalparit
supermalparit Nov 12 2011, 2:00pm replied:

Hi Batuea,

at the moment the only source of information (apart of the FAQ and the forums) are the gameplayers videos. Also, we uploaded 2 new 0.35 tutorial videos.

Regards

+3 votes     reply to comment
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Towns
Platforms
Windows, Mac, Linux
Developer & Publisher
SMP
Engine
Custom Built
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Official Page
Townsgame.com
Release Date
Released Nov 11, 2011
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9.2

1463 votes submitted.

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Highest Rated (36 agree) 7/10

It is a game with great potential. The gameplay is like DF Lite (If it existed), which is not coincidental because the developers said they had Toady's masterwork in mind while working on this game. An important difference between Towns and DF is that Towns has an interface more attuned to the human eyes. That's right, wanna mine that wall? Click, drag, click, orders are now set! Now watch the Townsfolk perform hard labor! (Note: Press Ctrl to toggle wall visibility. It makes tracking your village's…

Dec 2 2011, 4:27pm by Mythrrinthael

Lowest Rated (6 agree) 1/10

Disappointed with the progress.

Mar 8 2012, 3:16am by leekz

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