Towns brings a fresh new take on the citybuilding/management genre by introducing many RPG features.

Drawing inspiration from games such as Diablo, Dungeon Keeper and Dwarf Fortress, the game has you managing a settlement on top of an active dungeon. Instead of playing the hero who delves deep into the dungeon, how about playing the town that houses and caters to the hero's needs?

Both the RPG and strategic aspects will be fleshed out over a series of sprawling dungeons.

Craft unique weapons, obtain randomized loot and build a settlement capable of holding back the forces that come up from the depths!

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Hello all!

We want to thank you all for the patience of waiting of v14, it took a long time, had to take a revision of features midway, but its finally here!

So, what does V14 bring to the table?

Events
Events are special, random and semi-random situations that can affect the map, the people or the items in the game. They come in all sort of forms, some can be benefitting but some can cause harm.

Day/Night system
We have added a day/night cycle. Some events will be limited only to the days and some only to the night.
Some might get harsher during night times.
The day/night cycle affect the lighting and trigger sounds, so don't get surprised by hearing chickens here and there.

Mouse interface improvements
The mouse has been improved so that it now allow for interaction of the terrain/items/creatures from higher layers. If you have grown too accustomed to the old mouse style interface, you can set it up easily by switching the 2d mouse. If you don't want the height boxes indicators showing, you can disable them in the options menu accessible from within the game.

Rotation and unlocking
Some items can now be rotated by pressing the F button while building them (a direction indicator will appear) or through right clicking the menu and choosing the facing direction.
Any item can now be unlocked so that it could be moved around and about.

Other stuff
We have reworked heroes so that they are now waiting to be fully healed before returning to the dungeons. Also, heroes now require specific items to be built inside the tavern rooms if you wish to attract them:

Barbarian - bone bed
Elf - harp
Knight - wooden bed
Dwarf - room to be built underground
Mage - wooden cupboard
Sips - necromancer statue
Vechs - bird in a golden cage
Punchwood - a wooden bed and a stone male statue
Herbalist - Potted plant
Rogue/Thief - Decorative Chest
Highlander - Room above level 5

Soldiers can level up, but will not keep their levels if they are reverted back to civilians, this is done so you will want to keep a steady and regular fighting force.

Townies will now drop crafted and harvested items directly into containers if they can see free ones around them in close proximity.

You can check the full patch notes here.

We hope you will enjoy this patch and as always, you are more than welcome to leave us suggestions and feedback on steam, indiedb or on our forums.

-SMP

Towns v13 has been released

Towns v13 has been released

News 9 comments

We are proud to announce the release of Towns v13!

Towns v12 has been released !!

Towns v12 has been released !!

News 7 comments

This patch brings forth a unique feature, an archeology quest into the depth and the past of Towns – The bury system.

Towns v11 has been released!

Towns v11 has been released!

News 8 comments

We are happy to present you with our latest update, Towns V11!

Towns v10 has been released

Towns v10 has been released

News 4 comments

Hello ladies and gentlemen, we are proud to announce the release of Towns v10!

Buried Bundle Download

Buried Bundle Download

Mapping Tool 0 comments

To ease the initial process we have gathered a bunch of buried towns in the first Buried Bundle

Towns v9 demo for Windows

Towns v9 demo for Windows

Demo 3 comments

Towns v9 demo for Windows. You need Java to run the game

Towns v9 demo for Linux

Towns v9 demo for Linux

Demo 1 comment

Towns v9 demo for Linux. You need Java to run the game

Towns v9 demo for Mac

Towns v9 demo for Mac

Demo 0 comments

Towns v9 demo for Mac. You need Java to run the game

Towns v8a demo for Windows

Towns v8a demo for Windows

Demo 0 comments

Towns v8a demo for Windows. You need Java to run the game

Towns v8a demo for Linux

Towns v8a demo for Linux

Demo 0 comments

Towns v8a demo for Linux. You need Java to run the game

Post comment Comments  (1200 - 1210 of 1,228)
ZeusLT
ZeusLT

Is there a away to increase population?

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BurningPet
BurningPet

Yes, New immigrants arrive when there are available personal rooms, a dining room and when the overall happiness is high.

Some elements that make them happy are - beds, chairs and decorative items in their rooms, idle time and eating in a dining room with table and chairs.

Reply Good karma Bad karma+2 votes
ZeusLT
ZeusLT

Awesome game! Can't wait when there will be more stuff to do.

Lol maybe no one comes cuz people don't have idle time in my game :D

Reply Good karma Bad karma+3 votes
OrangeNero
OrangeNero

wow just wow. tracking

Reply Good karma Bad karma+4 votes
ceriux
ceriux

sounds cool, i dont know if i like the visuals.

Reply Good karma Bad karma+3 votes
Tilranus
Tilranus

I have Java installed it's the only way I can play Minecraft.
the error seems to target the language file within the jar file of Towns.

Reply Good karma Bad karma+3 votes
supermalparit Creator
supermalparit

Hey!

How you know that the error it's produced due to the language file? Can you tell us exactly what error the game throws?

Anyway, in some systems the Java path isn't in the system path. We will work on a better launcher for the next releases.
Meanwhile, can you edit the file "towns.cmd" and add a line at the end with the word "pause"? After that you can launch the game using that file (instead of Towns.exe) and you can see exactly the error message.

Thanks for the feedback and sorry for the inconvenience.

Reply Good karma+3 votes
Tilranus
Tilranus

Found the problem it deals with one of the class files that is in the lwjgl.jar file

UnsatisfiedLinkError: org.lwjgl.opengl.AWTSurfaceLock.lockAndInitHandle

this is only one of the many erros it gives but it also has to deal with the OpenGL folder in the jar file.
Here's the class files that is messed up according to the error file
AWTSurfaceLock
AWTSurfaceLock$1

and a few others.

I've tried the 0.36 release and same errors as 0.35 gave, I'm using Win7 32bit.
I hope this problem gets fixed cause i wouldn't mind giving this a go.

Reply Good karma Bad karma+1 vote
supermalparit Creator
supermalparit

Hi Tilranus,

please, download the game again. We fixed that!

Thanks

Reply Good karma+2 votes
supermalparit Creator
supermalparit

Hi again.

It seems that the Java classpath was not correctly set, so Java can't find the (lwjgl_util.jar). Really strange. Can you reinstall Java from scratch?

Regards

Reply Good karma+1 vote
Batuea
Batuea

Is there a Wiki or FAQ for this game some where, I check out the website and the forums briefly. Just want to know how to get buildings done and mainly how do I collect stone?

Reply Good karma Bad karma+3 votes
supermalparit Creator
supermalparit

Hi Batuea,

at the moment the only source of information (apart of the FAQ and the forums) are the gameplayers videos. Also, we uploaded 2 new 0.35 tutorial videos.

Regards

Reply Good karma+3 votes
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Towns
Platforms
Windows, Mac, Linux
Developer & Publisher
SMP
Engine
Custom
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Townsgame.com
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1465 votes submitted.

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Ratings closed.

Highest Rated (37 agree) 7/10

It is a game with great potential. The gameplay is like DF Lite (If it existed), which is not coincidental because the developers said they had Toady's masterwork in mind while working on this game. An important difference between Towns and DF is that Towns has an interface more attuned to the human eyes. That's right, wanna mine that wall? Click, drag, click, orders are now set! Now watch the Townsfolk perform hard labor! (Note: Press Ctrl to toggle wall visibility. It makes tracking your village's…

Dec 2 2011 by Mythrrinthael

Lowest Rated (6 agree) 1/10

Disappointed with the progress.

Mar 8 2012 by leekz

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Single Player
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Indie
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