Towns brings a fresh new take on the citybuilding/management genre by introducing many RPG features.

Drawing inspiration from games such as Diablo, Dungeon Keeper and Dwarf Fortress, the game has you managing a settlement on top of an active dungeon. Instead of playing the hero who delves deep into the dungeon, how about playing the town that houses and caters to the hero's needs?

Both the RPG and strategic aspects will be fleshed out over a series of sprawling dungeons.

Craft unique weapons, obtain randomized loot and build a settlement capable of holding back the forces that come up from the depths!

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Towns plushies for the contest Heroes partying Buried golden bow
Blog RSS Feed Post news Report abuse Latest News: Towns v14 has been released

2 comments by supermalparit on Sep 21st, 2013

Hello all!

We want to thank you all for the patience of waiting of v14, it took a long time, had to take a revision of features midway, but its finally here!

So, what does V14 bring to the table?

Events are special, random and semi-random situations that can affect the map, the people or the items in the game. They come in all sort of forms, some can be benefitting but some can cause harm.

Day/Night system
We have added a day/night cycle. Some events will be limited only to the days and some only to the night.
Some might get harsher during night times.
The day/night cycle affect the lighting and trigger sounds, so don't get surprised by hearing chickens here and there.

Mouse interface improvements
The mouse has been improved so that it now allow for interaction of the terrain/items/creatures from higher layers. If you have grown too accustomed to the old mouse style interface, you can set it up easily by switching the 2d mouse. If you don't want the height boxes indicators showing, you can disable them in the options menu accessible from within the game.

Rotation and unlocking
Some items can now be rotated by pressing the F button while building them (a direction indicator will appear) or through right clicking the menu and choosing the facing direction.
Any item can now be unlocked so that it could be moved around and about.

Other stuff
We have reworked heroes so that they are now waiting to be fully healed before returning to the dungeons. Also, heroes now require specific items to be built inside the tavern rooms if you wish to attract them:

Barbarian - bone bed
Elf - harp
Knight - wooden bed
Dwarf - room to be built underground
Mage - wooden cupboard
Sips - necromancer statue
Vechs - bird in a golden cage
Punchwood - a wooden bed and a stone male statue
Herbalist - Potted plant
Rogue/Thief - Decorative Chest
Highlander - Room above level 5

Soldiers can level up, but will not keep their levels if they are reverted back to civilians, this is done so you will want to keep a steady and regular fighting force.

Townies will now drop crafted and harvested items directly into containers if they can see free ones around them in close proximity.

You can check the full patch notes here.

We hope you will enjoy this patch and as always, you are more than welcome to leave us suggestions and feedback on steam, indiedb or on our forums.


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Buried Bundle Download

Buried Bundle Download

Apr 9, 2013 Mapping Tool 0 comments

To ease the initial process we have gathered a bunch of buried towns in the first Buried Bundle

Towns v9 demo for Windows

Towns v9 demo for Windows

Jan 26, 2013 Demo 3 comments

Towns v9 demo for Windows. You need Java to run the game

Towns v9 demo for Linux

Towns v9 demo for Linux

Jan 26, 2013 Demo 1 comment

Towns v9 demo for Linux. You need Java to run the game

Towns v9 demo for Mac

Towns v9 demo for Mac

Jan 26, 2013 Demo 0 comments

Towns v9 demo for Mac. You need Java to run the game

Towns v8a demo for Windows

Towns v8a demo for Windows

Nov 6, 2012 Demo 0 comments

Towns v8a demo for Windows. You need Java to run the game

Towns v8a demo for Linux

Towns v8a demo for Linux

Nov 6, 2012 Demo 0 comments

Towns v8a demo for Linux. You need Java to run the game

Post comment Comments  (1190 - 1200 of 1,229)
C&C-Pickled Nov 30 2011, 4:14pm says:

Damn love this game! Got my friend into it too, any plans for some form of multiplayer would be awesome although probably wont be happening (I can still wish), I might try modding it at some point.

+4 votes     reply to comment
alexpoysky Nov 30 2011, 4:25pm replied:

No comment ;)

+2 votes     reply to comment
C&C-Pickled Nov 30 2011, 7:55pm replied:

:O *Intrigued and excited*

+2 votes     reply to comment
TheGameSquid Nov 22 2011, 7:49pm says:

I have a little question guys: do you plan on releasing the game on Desura, for Alpha Funding perhaps? I'm interested in the game, but there are so many good looking games that I'd like to support by Pre-ordering that it's hard to keep track of them. It would be nice to see them all grouped in a nice handy place.

+4 votes     reply to comment
alexpoysky Nov 23 2011, 6:48am replied:


+2 votes     reply to comment
Mckiller2 Nov 21 2011, 6:11pm says:

You could say...
*Puts on sunglasses*
That this game looks interesting


+3 votes     reply to comment
mirac222 Nov 20 2011, 11:32am says:

nice job.i love pixel

+3 votes     reply to comment
Crystan Nov 19 2011, 4:56pm says:

This looks really interesting - tracked!

+3 votes     reply to comment
Serathis Nov 19 2011, 4:55am says:

At first I was thinking "they remade Haven and Hearth"

+3 votes     reply to comment
ZeusLT Nov 18 2011, 9:59am says:

Is there a away to increase population?

+1 vote     reply to comment
BurningPet Nov 18 2011, 10:40am replied:

Yes, New immigrants arrive when there are available personal rooms, a dining room and when the overall happiness is high.

Some elements that make them happy are - beds, chairs and decorative items in their rooms, idle time and eating in a dining room with table and chairs.

+2 votes     reply to comment
ZeusLT Nov 18 2011, 11:15am replied:

Awesome game! Can't wait when there will be more stuff to do.

Lol maybe no one comes cuz people don't have idle time in my game :D

+3 votes     reply to comment
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Release Date
Released Nov 2011
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1466 votes submitted.

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Ratings closed.

Highest Rated (37 agree) 7/10

It is a game with great potential. The gameplay is like DF Lite (If it existed), which is not coincidental because the developers said they had Toady's masterwork in mind while working on this game. An important difference between Towns and DF is that Towns has an interface more attuned to the human eyes. That's right, wanna mine that wall? Click, drag, click, orders are now set! Now watch the Townsfolk perform hard labor! (Note: Press Ctrl to toggle wall visibility. It makes tracking your village's…

Dec 2 2011, 4:27pm by Mythrrinthael

Lowest Rated (6 agree) 1/10

Disappointed with the progress.

Mar 8 2012, 3:16am by leekz

Real Time Strategy
Single Player

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