Towns brings a fresh new take on the citybuilding/management genre by introducing many RPG features.

Drawing inspiration from games such as Diablo, Dungeon Keeper and Dwarf Fortress, the game has you managing a settlement on top of an active dungeon. Instead of playing the hero who delves deep into the dungeon, how about playing the town that houses and caters to the hero's needs?

Both the RPG and strategic aspects will be fleshed out over a series of sprawling dungeons.

Craft unique weapons, obtain randomized loot and build a settlement capable of holding back the forces that come up from the depths!

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Hello all!

We want to thank you all for the patience of waiting of v14, it took a long time, had to take a revision of features midway, but its finally here!

So, what does V14 bring to the table?

Events
Events are special, random and semi-random situations that can affect the map, the people or the items in the game. They come in all sort of forms, some can be benefitting but some can cause harm.

Day/Night system
We have added a day/night cycle. Some events will be limited only to the days and some only to the night.
Some might get harsher during night times.
The day/night cycle affect the lighting and trigger sounds, so don't get surprised by hearing chickens here and there.

Mouse interface improvements
The mouse has been improved so that it now allow for interaction of the terrain/items/creatures from higher layers. If you have grown too accustomed to the old mouse style interface, you can set it up easily by switching the 2d mouse. If you don't want the height boxes indicators showing, you can disable them in the options menu accessible from within the game.

Rotation and unlocking
Some items can now be rotated by pressing the F button while building them (a direction indicator will appear) or through right clicking the menu and choosing the facing direction.
Any item can now be unlocked so that it could be moved around and about.

Other stuff
We have reworked heroes so that they are now waiting to be fully healed before returning to the dungeons. Also, heroes now require specific items to be built inside the tavern rooms if you wish to attract them:

Barbarian - bone bed
Elf - harp
Knight - wooden bed
Dwarf - room to be built underground
Mage - wooden cupboard
Sips - necromancer statue
Vechs - bird in a golden cage
Punchwood - a wooden bed and a stone male statue
Herbalist - Potted plant
Rogue/Thief - Decorative Chest
Highlander - Room above level 5

Soldiers can level up, but will not keep their levels if they are reverted back to civilians, this is done so you will want to keep a steady and regular fighting force.

Townies will now drop crafted and harvested items directly into containers if they can see free ones around them in close proximity.

You can check the full patch notes here.

We hope you will enjoy this patch and as always, you are more than welcome to leave us suggestions and feedback on steam, indiedb or on our forums.

-SMP

Towns v13 has been released

Towns v13 has been released

News 9 comments

We are proud to announce the release of Towns v13!

Towns v12 has been released !!

Towns v12 has been released !!

News 7 comments

This patch brings forth a unique feature, an archeology quest into the depth and the past of Towns – The bury system.

Towns v11 has been released!

Towns v11 has been released!

News 8 comments

We are happy to present you with our latest update, Towns V11!

Towns v10 has been released

Towns v10 has been released

News 4 comments

Hello ladies and gentlemen, we are proud to announce the release of Towns v10!

Buried Bundle Download

Buried Bundle Download

Mapping Tool 0 comments

To ease the initial process we have gathered a bunch of buried towns in the first Buried Bundle

Towns v9 demo for Windows

Towns v9 demo for Windows

Demo 3 comments

Towns v9 demo for Windows. You need Java to run the game

Towns v9 demo for Linux

Towns v9 demo for Linux

Demo 1 comment

Towns v9 demo for Linux. You need Java to run the game

Towns v9 demo for Mac

Towns v9 demo for Mac

Demo 0 comments

Towns v9 demo for Mac. You need Java to run the game

Towns v8a demo for Windows

Towns v8a demo for Windows

Demo 0 comments

Towns v8a demo for Windows. You need Java to run the game

Towns v8a demo for Linux

Towns v8a demo for Linux

Demo 0 comments

Towns v8a demo for Linux. You need Java to run the game

Post comment Comments  (1180 - 1190 of 1,228)
parker_uk
parker_uk

looks good and the features they hope to have when its finished sound good

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alexpoysky
alexpoysky

Thanks!

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Wolfmilf
Wolfmilf

After reading every comment, I surprised that only one guy mentioned Dwarf Fortress. This game is undoubtedly inspired by it. Some questions:

- How is it similar to Dwarf Fortress?
- How does it deviate from it?
- Are you fast developers? I want to play this now! :P

Towns looks great. I'm looking forward to see how it will develop!

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BurningPet
BurningPet

Well, it is written in our summary.

how is it deviating - from 0.40 forward the game will have a hero system, heroes will come to your town, have a drink, buy a sword or two (even haggle with your blacksmith for them), maybe a potion and go on adventuring in the dungeons. you could also put up rewarding quests for them to perform if you have a specific interest (a certain sword you saw lying around in the 6th level)

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liamdawe
liamdawe

The builders need some sort of building and chopping animation.

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BurningPet
BurningPet

All in due time! it will happen, sooner than later.

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KameZero
KameZero

On the one hand, this games looks amazing and I would normally buy it. On the other hand unfortunately, it supports Linux so I'm going to buy it.

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NakedFury
NakedFury

Towns v0.37 was officially released some minutes ago.

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Lucífer
Lucífer

The unique multiplayer aspects this game could aspire to would be really interesting to see.

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alexpoysky
alexpoysky

0.37 will bring the fully funcional ui, and 0-40 will mark the hero system. After that, who knows!

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C&C-Pickled
C&C-Pickled

Damn love this game! Got my friend into it too, any plans for some form of multiplayer would be awesome although probably wont be happening (I can still wish), I might try modding it at some point.

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alexpoysky
alexpoysky

No comment ;)

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C&C-Pickled
C&C-Pickled

:O *Intrigued and excited*

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Towns
Platforms
Windows, Mac, Linux
Developer & Publisher
SMP
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Custom
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Townsgame.com
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9.2

1465 votes submitted.

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Ratings closed.

Highest Rated (37 agree) 7/10

It is a game with great potential. The gameplay is like DF Lite (If it existed), which is not coincidental because the developers said they had Toady's masterwork in mind while working on this game. An important difference between Towns and DF is that Towns has an interface more attuned to the human eyes. That's right, wanna mine that wall? Click, drag, click, orders are now set! Now watch the Townsfolk perform hard labor! (Note: Press Ctrl to toggle wall visibility. It makes tracking your village's…

Dec 2 2011 by Mythrrinthael

Lowest Rated (6 agree) 1/10

Disappointed with the progress.

Mar 8 2012 by leekz

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Single Player
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