Towns brings a fresh new take on the citybuilding/management genre by introducing many RPG features.

Drawing inspiration from games such as Diablo, Dungeon Keeper and Dwarf Fortress, the game has you managing a settlement on top of an active dungeon. Instead of playing the hero who delves deep into the dungeon, how about playing the town that houses and caters to the hero's needs?

Both the RPG and strategic aspects will be fleshed out over a series of sprawling dungeons.

Craft unique weapons, obtain randomized loot and build a settlement capable of holding back the forces that come up from the depths!

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Hello all!

We want to thank you all for the patience of waiting of v14, it took a long time, had to take a revision of features midway, but its finally here!

So, what does V14 bring to the table?

Events
Events are special, random and semi-random situations that can affect the map, the people or the items in the game. They come in all sort of forms, some can be benefitting but some can cause harm.

Day/Night system
We have added a day/night cycle. Some events will be limited only to the days and some only to the night.
Some might get harsher during night times.
The day/night cycle affect the lighting and trigger sounds, so don't get surprised by hearing chickens here and there.

Mouse interface improvements
The mouse has been improved so that it now allow for interaction of the terrain/items/creatures from higher layers. If you have grown too accustomed to the old mouse style interface, you can set it up easily by switching the 2d mouse. If you don't want the height boxes indicators showing, you can disable them in the options menu accessible from within the game.

Rotation and unlocking
Some items can now be rotated by pressing the F button while building them (a direction indicator will appear) or through right clicking the menu and choosing the facing direction.
Any item can now be unlocked so that it could be moved around and about.

Other stuff
We have reworked heroes so that they are now waiting to be fully healed before returning to the dungeons. Also, heroes now require specific items to be built inside the tavern rooms if you wish to attract them:

Barbarian - bone bed
Elf - harp
Knight - wooden bed
Dwarf - room to be built underground
Mage - wooden cupboard
Sips - necromancer statue
Vechs - bird in a golden cage
Punchwood - a wooden bed and a stone male statue
Herbalist - Potted plant
Rogue/Thief - Decorative Chest
Highlander - Room above level 5

Soldiers can level up, but will not keep their levels if they are reverted back to civilians, this is done so you will want to keep a steady and regular fighting force.

Townies will now drop crafted and harvested items directly into containers if they can see free ones around them in close proximity.

You can check the full patch notes here.

We hope you will enjoy this patch and as always, you are more than welcome to leave us suggestions and feedback on steam, indiedb or on our forums.

-SMP

Towns v13 has been released

Towns v13 has been released

News 9 comments

We are proud to announce the release of Towns v13!

Towns v12 has been released !!

Towns v12 has been released !!

News 7 comments

This patch brings forth a unique feature, an archeology quest into the depth and the past of Towns – The bury system.

Towns v11 has been released!

Towns v11 has been released!

News 8 comments

We are happy to present you with our latest update, Towns V11!

Towns v10 has been released

Towns v10 has been released

News 4 comments

Hello ladies and gentlemen, we are proud to announce the release of Towns v10!

Buried Bundle Download

Buried Bundle Download

Mapping Tool 0 comments

To ease the initial process we have gathered a bunch of buried towns in the first Buried Bundle

Towns v9 demo for Windows

Towns v9 demo for Windows

Demo 3 comments

Towns v9 demo for Windows. You need Java to run the game

Towns v9 demo for Linux

Towns v9 demo for Linux

Demo 1 comment

Towns v9 demo for Linux. You need Java to run the game

Towns v9 demo for Mac

Towns v9 demo for Mac

Demo 0 comments

Towns v9 demo for Mac. You need Java to run the game

Towns v8a demo for Windows

Towns v8a demo for Windows

Demo 0 comments

Towns v8a demo for Windows. You need Java to run the game

Towns v8a demo for Linux

Towns v8a demo for Linux

Demo 0 comments

Towns v8a demo for Linux. You need Java to run the game

Post comment Comments  (1170 - 1180 of 1,230)
Gamoc
Gamoc

The game desperately needs to auto-save periodically and/or give me the option to save whenever I like without having to exit the game. I just lost 40 minutes of gameplay because it crashed on me.

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Venrez
Venrez

One question about the pre-order / purchase.
Is this like the original Minecraft sales, in that we pay now - and as the game gets updated, we receive the new content for free having already paid and registered? As in, pre-ordering now for the early test build, with the full release later on.

Or are we simply paying for the priveledge of being able to playtest this fine product before its release and support development, when we will then have to purchase the release game itself?

I love the premise of this game for two reasons. Its evident inspiration and homage to the classic Dwarf Fortress, and that now I can actually tell what the heck is what, without the ASCII graphics :D

Seems like a naff question, but I'd rather be sure.

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supermalparit Creator
supermalparit

Hi Venrez,

Yes. pre-ordering/buying right now brings you all the future updates for free!

Regards

Reply Good karma+3 votes
Agret
Agret

Will you be spending the pre-order money on getting an artist or are these gfx final?

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alexpoysky
alexpoysky

We will be spending money on an animator soon, but these graphics will be the ones worked upon. What I mean is that there will be animation cycles, the pigs can lay down and roll around in mud etc, but the pigs will stay in more or less the same style they currently are. Thanks for your consideration

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WulfeeGrey
WulfeeGrey

Was wondering if these guys multiply on their own or has it not been implanted into their ai's yet?

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Gamoc
Gamoc

I've been playing and, as far as I know, the only way to get more villagers is to have immigrants come (which happens when you have a few spare personal rooms).

Reply Good karma Bad karma+2 votes
TheGameSquid
TheGameSquid

Ok guys, I was about to pre-order on Desura, but I still have one small last question:

The game currently costs 9,59€ on Desura (that's 12€ minus 20%), while it costs 7,5€ on the website. It's a small difference, so I don't really mind that much (as I said before, having all those Alpha pre-orders on Desura is nice), but what exactly is the reason for this difference in price?

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alexpoysky
alexpoysky

We are updating our page's price now.

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BurningPet
BurningPet

soz, didn't see alex replied already

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Towns
Platforms
Windows, Mac, Linux
Developer & Publisher
SMP
Engine
Custom
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Townsgame.com
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9.2

1465 votes submitted.

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Ratings closed.

Highest Rated (37 agree) 7/10

It is a game with great potential. The gameplay is like DF Lite (If it existed), which is not coincidental because the developers said they had Toady's masterwork in mind while working on this game. An important difference between Towns and DF is that Towns has an interface more attuned to the human eyes. That's right, wanna mine that wall? Click, drag, click, orders are now set! Now watch the Townsfolk perform hard labor! (Note: Press Ctrl to toggle wall visibility. It makes tracking your village's…

Dec 2 2011 by Mythrrinthael

Lowest Rated (6 agree) 1/10

Disappointed with the progress.

Mar 8 2012 by leekz

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Fantasy
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Single Player
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Indie
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