Towns brings a fresh new take on the citybuilding/management genre by introducing many RPG features.

Drawing inspiration from games such as Diablo, Dungeon Keeper and Dwarf Fortress, the game has you managing a settlement on top of an active dungeon. Instead of playing the hero who delves deep into the dungeon, how about playing the town that houses and caters to the hero's needs?

Both the RPG and strategic aspects will be fleshed out over a series of sprawling dungeons.

Craft unique weapons, obtain randomized loot and build a settlement capable of holding back the forces that come up from the depths!

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Towns plushies for the contest Heroes partying Buried golden bow
Blog RSS Feed Post news Report abuse Latest News: Towns v14 has been released

2 comments by supermalparit on Sep 21st, 2013

Hello all!

We want to thank you all for the patience of waiting of v14, it took a long time, had to take a revision of features midway, but its finally here!

So, what does V14 bring to the table?

Events are special, random and semi-random situations that can affect the map, the people or the items in the game. They come in all sort of forms, some can be benefitting but some can cause harm.

Day/Night system
We have added a day/night cycle. Some events will be limited only to the days and some only to the night.
Some might get harsher during night times.
The day/night cycle affect the lighting and trigger sounds, so don't get surprised by hearing chickens here and there.

Mouse interface improvements
The mouse has been improved so that it now allow for interaction of the terrain/items/creatures from higher layers. If you have grown too accustomed to the old mouse style interface, you can set it up easily by switching the 2d mouse. If you don't want the height boxes indicators showing, you can disable them in the options menu accessible from within the game.

Rotation and unlocking
Some items can now be rotated by pressing the F button while building them (a direction indicator will appear) or through right clicking the menu and choosing the facing direction.
Any item can now be unlocked so that it could be moved around and about.

Other stuff
We have reworked heroes so that they are now waiting to be fully healed before returning to the dungeons. Also, heroes now require specific items to be built inside the tavern rooms if you wish to attract them:

Barbarian - bone bed
Elf - harp
Knight - wooden bed
Dwarf - room to be built underground
Mage - wooden cupboard
Sips - necromancer statue
Vechs - bird in a golden cage
Punchwood - a wooden bed and a stone male statue
Herbalist - Potted plant
Rogue/Thief - Decorative Chest
Highlander - Room above level 5

Soldiers can level up, but will not keep their levels if they are reverted back to civilians, this is done so you will want to keep a steady and regular fighting force.

Townies will now drop crafted and harvested items directly into containers if they can see free ones around them in close proximity.

You can check the full patch notes here.

We hope you will enjoy this patch and as always, you are more than welcome to leave us suggestions and feedback on steam, indiedb or on our forums.


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Buried Bundle Download

Buried Bundle Download

Apr 9, 2013 Mapping Tool 0 comments

To ease the initial process we have gathered a bunch of buried towns in the first Buried Bundle

Towns v9 demo for Windows

Towns v9 demo for Windows

Jan 26, 2013 Demo 3 comments

Towns v9 demo for Windows. You need Java to run the game

Towns v9 demo for Linux

Towns v9 demo for Linux

Jan 26, 2013 Demo 1 comment

Towns v9 demo for Linux. You need Java to run the game

Towns v9 demo for Mac

Towns v9 demo for Mac

Jan 26, 2013 Demo 0 comments

Towns v9 demo for Mac. You need Java to run the game

Towns v8a demo for Windows

Towns v8a demo for Windows

Nov 6, 2012 Demo 0 comments

Towns v8a demo for Windows. You need Java to run the game

Towns v8a demo for Linux

Towns v8a demo for Linux

Nov 6, 2012 Demo 0 comments

Towns v8a demo for Linux. You need Java to run the game

Post comment Comments  (1150 - 1160 of 1,229)
Zrmdaplnc Dec 4 2011, 8:24am says:

Ok thanks :) So i've got a little army of 2 soldiers (I SAID LITTLE !) so i send them to the dungeon they were figthting ect... Then they went to hospital to heal themselves my workers took the ITES and a piece of equipement in the dungeon and then a spider came to attack them after the spider went to my underground rooms and so all of my civilians died....

How can i make patrols or say "Stay here" To a soldier ?


Oh and By the way i saw campaigns in your videos and in a let's play, I haven't got that what is it ?

+2 votes     reply to comment
alexpoysky Dec 4 2011, 10:12am replied:

Towns version 0.40 (next month) will have a new hero system which changes the play style. For now, soldiers are very suicidal!

+2 votes     reply to comment
A_Dungeon Dec 4 2011, 7:27am says:

Such a cool game!

+3 votes     reply to comment
Zrmdaplnc Dec 4 2011, 5:46am says:

Ok thanks.

But how can i grow trees ?
I watched the tutorial so is this better to build your rooms, hospitals, dinning room underground ?

And I don't like the rooms system, is this possible to make the door as a "Wall" so we can build rooms more easily !

+3 votes     reply to comment
alexpoysky Dec 4 2011, 6:51am replied:

I don't get what you mean by using doors as walls? A room has to have four walls and an entry /exit. You could always put four doors (one on each side).

Also, try making rooms underground, that works as well (in case making them on top is not what you want).

+3 votes     reply to comment
Zrmdaplnc Dec 4 2011, 4:29am says:

Ibought the game and i have "Free version" in the menu of the game is it normal ?

+3 votes     reply to comment
supermalparit Creator
supermalparit Dec 4 2011, 4:48am replied:

Yes, "Free mode" is referring to the endless sandbox playing mode, as opposed to custom campaigns

+2 votes   reply to comment
Gamoc Dec 4 2011, 3:19am says:

Oh I forgot to mention, I really love the game, hence why I was unhappy to have lost 40 minutes of play. Seriously, it's really good.

Is there going to be an autosave or a manual save without having to quit in future?

+2 votes     reply to comment
supermalparit Creator
supermalparit Dec 4 2011, 4:49am replied:


And yes, the "save without quit" feature will be implemented :)

+3 votes   reply to comment
Zrmdaplnc Dec 3 2011, 6:28pm says:

Ok now my game is called "Towns alpha" But i still have "Free mode" when i am playing... Why ?

+3 votes     reply to comment
BurningPet Dec 3 2011, 7:09pm replied:

Hey, free mode is referring to the endless sandbox playing mode, as opposed to custom campaigns.

+3 votes     reply to comment
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Release Date
Released Nov 2011
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1466 votes submitted.

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Ratings closed.

Highest Rated (37 agree) 7/10

It is a game with great potential. The gameplay is like DF Lite (If it existed), which is not coincidental because the developers said they had Toady's masterwork in mind while working on this game. An important difference between Towns and DF is that Towns has an interface more attuned to the human eyes. That's right, wanna mine that wall? Click, drag, click, orders are now set! Now watch the Townsfolk perform hard labor! (Note: Press Ctrl to toggle wall visibility. It makes tracking your village's…

Dec 2 2011, 4:27pm by Mythrrinthael

Lowest Rated (6 agree) 1/10

Disappointed with the progress.

Mar 8 2012, 3:16am by leekz

Real Time Strategy
Single Player

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