Buried Bundle Download
Apr 9, 2013 Mapping Tool 0 commentsTo ease the initial process we have gathered a bunch of buried towns in the first Buried Bundle
Towns brings a fresh new take on the citybuilding/management genre by introducing many RPG features.
Drawing inspiration from games such as Diablo, Dungeon Keeper and Dwarf Fortress, the game has you managing a settlement on top of an active dungeon. Instead of playing the hero who delves deep into the dungeon, how about playing the town that houses and caters to the hero's needs?
Both the RPG and strategic aspects will be fleshed out over a series of sprawling dungeons.
Craft unique weapons, obtain randomized loot and build a settlement capable of holding back the forces that come up from the depths!
6 comments by supermalparit on Apr 30th, 2013
Hello dear men and women,
We are proud to announce the release of Towns v13!
In this build have We added a server support for the buried towns, so now you will be able to download buried towns from other players automatically or from a default server. You no longer need to go out and search for them, they shall come to you.
We have also added items where you can write custom texts on, those carved and written texts will remain when the town is buried, so its possible to send messages through time to other players.
Think of them is kind of like a message in a bottle.
Since v13 sieges now have a chance to appear from underground, so defend accordingly!
Heroes can now make friendships and form parties with other heroes based on their moral. Heroes on the same party will explore together and rush to each other's aid.
We have changed how happiness is calculated in according to idle and work time, so now townies get unhappy if they are unemployed or overworked. Maintain a balance between your townies work and fun times.
There is now an option to reincar
nate unique dead heroes. It is a complicated spell so follow its instructions carefully!
Other than those, there are many more additions, fixes and performance improvements, you can check them all here.
Please, visit our forums andd dont be shy if you have any suggestion or criticism.
So long and may Nux be with you!
-SMP
To ease the initial process we have gathered a bunch of buried towns in the first Buried Bundle
Towns v9 demo for Windows. You need Java to run the game
Towns v9 demo for Linux. You need Java to run the game
Towns v9 demo for Mac. You need Java to run the game
Towns v8a demo for Windows. You need Java to run the game
Towns v8a demo for Linux. You need Java to run the game
Highest Rated (32 agree) 7/10
It is a game with great potential. The gameplay is like DF Lite (If it existed), which is not coincidental because the developers said they had Toady's masterwork in mind while working on this game. An important difference between Towns and DF is that Towns has an interface more attuned to the human eyes. That's right, wanna mine that wall? Click, drag, click, orders are now set! Now watch the Townsfolk perform hard labor! (Note: Press Ctrl to toggle wall visibility. It makes tracking your village's…
Dec 2 2011, 4:27pm by Mythrrinthael
Lowest Rated (4 agree) 5/10
This game needs a lot of work, especially the sound and music. There is some great music on the net that you can license for cheap I would really recommend you take a look at those. The game could use some ambient sounds and all the other sound effects..especially the deaths.
Mar 3 2012, 9:18pm by joeadamhill
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Hi i will maybe buy the game because it's cool but some questions ;
How can i grow trees ?
I have an oven in my bakery some flour so i will have bread in my stockpile?
Why should i do a dining room?
Why should i make beds?
Am i suppose to build underground ?
If i wait and don't fight monsters underground will they come to kill me ?
How can i make children / More people ?
Do you want to add a bigger map ?
Thx for answering !
The game desperately needs to auto-save periodically and/or give me the option to save whenever I like without having to exit the game. I just lost 40 minutes of gameplay because it crashed on me.
One question about the pre-order / purchase.
Is this like the original Minecraft sales, in that we pay now - and as the game gets updated, we receive the new content for free having already paid and registered? As in, pre-ordering now for the early test build, with the full release later on.
Or are we simply paying for the priveledge of being able to playtest this fine product before its release and support development, when we will then have to purchase the release game itself?
I love the premise of this game for two reasons. Its evident inspiration and homage to the classic Dwarf Fortress, and that now I can actually tell what the heck is what, without the ASCII graphics :D
Seems like a naff question, but I'd rather be sure.
Hi Venrez,
Yes. pre-ordering/buying right now brings you all the future updates for free!
Regards
Will you be spending the pre-order money on getting an artist or are these gfx final?
We will be spending money on an animator soon, but these graphics will be the ones worked upon. What I mean is that there will be animation cycles, the pigs can lay down and roll around in mud etc, but the pigs will stay in more or less the same style they currently are. Thanks for your consideration
Was wondering if these guys multiply on their own or has it not been implanted into their ai's yet?
I've been playing and, as far as I know, the only way to get more villagers is to have immigrants come (which happens when you have a few spare personal rooms).
We are updating our page's price now.
soz, didn't see alex replied already