Towns brings a fresh new take on the citybuilding/management genre by introducing many RPG features.

Drawing inspiration from games such as Diablo, Dungeon Keeper and Dwarf Fortress, the game has you managing a settlement on top of an active dungeon. Instead of playing the hero who delves deep into the dungeon, how about playing the town that houses and caters to the hero's needs?

Both the RPG and strategic aspects will be fleshed out over a series of sprawling dungeons.

Craft unique weapons, obtain randomized loot and build a settlement capable of holding back the forces that come up from the depths!

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Towns plushies for the contest Heroes partying Buried golden bow
Blog RSS Feed Post news Report abuse Latest News: Towns v14 has been released

2 comments by supermalparit on Sep 21st, 2013

Hello all!

We want to thank you all for the patience of waiting of v14, it took a long time, had to take a revision of features midway, but its finally here!

So, what does V14 bring to the table?

Events are special, random and semi-random situations that can affect the map, the people or the items in the game. They come in all sort of forms, some can be benefitting but some can cause harm.

Day/Night system
We have added a day/night cycle. Some events will be limited only to the days and some only to the night.
Some might get harsher during night times.
The day/night cycle affect the lighting and trigger sounds, so don't get surprised by hearing chickens here and there.

Mouse interface improvements
The mouse has been improved so that it now allow for interaction of the terrain/items/creatures from higher layers. If you have grown too accustomed to the old mouse style interface, you can set it up easily by switching the 2d mouse. If you don't want the height boxes indicators showing, you can disable them in the options menu accessible from within the game.

Rotation and unlocking
Some items can now be rotated by pressing the F button while building them (a direction indicator will appear) or through right clicking the menu and choosing the facing direction.
Any item can now be unlocked so that it could be moved around and about.

Other stuff
We have reworked heroes so that they are now waiting to be fully healed before returning to the dungeons. Also, heroes now require specific items to be built inside the tavern rooms if you wish to attract them:

Barbarian - bone bed
Elf - harp
Knight - wooden bed
Dwarf - room to be built underground
Mage - wooden cupboard
Sips - necromancer statue
Vechs - bird in a golden cage
Punchwood - a wooden bed and a stone male statue
Herbalist - Potted plant
Rogue/Thief - Decorative Chest
Highlander - Room above level 5

Soldiers can level up, but will not keep their levels if they are reverted back to civilians, this is done so you will want to keep a steady and regular fighting force.

Townies will now drop crafted and harvested items directly into containers if they can see free ones around them in close proximity.

You can check the full patch notes here.

We hope you will enjoy this patch and as always, you are more than welcome to leave us suggestions and feedback on steam, indiedb or on our forums.


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Buried Bundle Download

Buried Bundle Download

Apr 9, 2013 Mapping Tool 0 comments

To ease the initial process we have gathered a bunch of buried towns in the first Buried Bundle

Towns v9 demo for Windows

Towns v9 demo for Windows

Jan 26, 2013 Demo 3 comments

Towns v9 demo for Windows. You need Java to run the game

Towns v9 demo for Linux

Towns v9 demo for Linux

Jan 26, 2013 Demo 1 comment

Towns v9 demo for Linux. You need Java to run the game

Towns v9 demo for Mac

Towns v9 demo for Mac

Jan 26, 2013 Demo 0 comments

Towns v9 demo for Mac. You need Java to run the game

Towns v8a demo for Windows

Towns v8a demo for Windows

Nov 6, 2012 Demo 0 comments

Towns v8a demo for Windows. You need Java to run the game

Towns v8a demo for Linux

Towns v8a demo for Linux

Nov 6, 2012 Demo 0 comments

Towns v8a demo for Linux. You need Java to run the game

Post comment Comments  (1110 - 1120 of 1,229)
Gemberkoekje Dec 8 2011, 6:27am says:

Very nice game. However, if I'd be developing this game, I'd consider the following:
1. An ingame tutorial, or an 'achievement' system of some sort. While it's not a hard game, you need to check on the interwebz how it works, which is a bit of a shame.
2. Like Dwarf Fortress, you should be able to make similar things from different materials. If nothing else, it should be clearer which raw materials you can use for what.
Anyway, for being a very good work in progress, you got a 10/10 from me :)

+2 votes     reply to comment
alexpoysky Dec 8 2011, 7:05am replied:

All of that will come in due time. Thank you so much for your feedback friend!

+2 votes     reply to comment
Gemberkoekje Dec 8 2011, 7:38am replied:

Purely observations, and well supported! Good luck :)

+2 votes     reply to comment
matthews445 Dec 7 2011, 2:36pm says:

I played it and...well...I FREAKIN LOVE IT!

+2 votes     reply to comment
alexpoysky Dec 7 2011, 2:38pm replied:

Wow thanks!

+2 votes     reply to comment
alexpoysky Dec 7 2011, 2:37pm replied:

Wow thanks!

+2 votes     reply to comment
Aarkreinsil Dec 7 2011, 7:24am says:

I just so happened to have a Spider Christmas in my fort o.O

I was used to Goblin Christmas but this certainly was new. Now the children are unpacking their gifts made of Spiderite, to celebrate the occasion xD

+2 votes     reply to comment
supermalparit Creator
supermalparit Dec 7 2011, 8:22am replied:

Hi Mercurio, funny post :)

Can you write the comment on the giveaway post, please? It will help us to control the contest.


+2 votes   reply to comment
Gamoc Dec 6 2011, 8:28pm says:

I think the way villagers react to having no food needs to be changed. There is nothing more frustrating than having 7 villagers who are just standing there starving to death whilst you watch helplessly. Maybe they could continue to work, but more slowly? Then at least there's a chance of producing some food before your entire save becomes useless.

+3 votes     reply to comment
Aarkreinsil Dec 7 2011, 9:04am replied:

I think there's been a suggestion that hungry people only do food-related tasks. With 100% productivity that is. If I were hungry I would work with 250% productivity to get things done xD

+2 votes     reply to comment
Gamoc Dec 8 2011, 1:06pm replied:

That sounds good, I like that idea. Perhaps they should work food-related tasks at increased productivity with a way to stop those workers eating for a while whilst they continue to work at increased productivity...


+2 votes     reply to comment
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Released Nov 2011
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1466 votes submitted.

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Highest Rated (37 agree) 7/10

It is a game with great potential. The gameplay is like DF Lite (If it existed), which is not coincidental because the developers said they had Toady's masterwork in mind while working on this game. An important difference between Towns and DF is that Towns has an interface more attuned to the human eyes. That's right, wanna mine that wall? Click, drag, click, orders are now set! Now watch the Townsfolk perform hard labor! (Note: Press Ctrl to toggle wall visibility. It makes tracking your village's…

Dec 2 2011, 4:27pm by Mythrrinthael

Lowest Rated (6 agree) 1/10

Disappointed with the progress.

Mar 8 2012, 3:16am by leekz

Real Time Strategy
Single Player

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