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Total Decay is to enter Alpha production within the next month or two! Watch this spot for future updates.

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0 comments by Chalk on Mar 11th, 2014

New Websites

Since we merged with The Game Brewery, we've felt the need to update our website and give it a little more functionality, and because of this we've switched to a different host company.

The new Lunar Blast Interactive site includes better load times, a better "projects" page, and a more in-depth "contact us" page. Future functionality will include a store, a downloads section for demos and free games, a media section, a news section, and a forum. We're also considering allowing for user sign up and an e-mail newsletter, however both of these are still under debate.


The Game Brewery website is functionally identical to the Lunar Blast website, but also contains purchase links to their first game, Final Warrior Quest.


The Floating World

The Floating World is progressing extremely well, and we're about a month away from having a short playable demo finished. More information about the game can also be found here and here. We're still slowly progressing towards creating the ModDB page, however we don't feel like we're ready yet.

That's about all the news we have for now, keep watching this space for more updates!

Schalk van der Merwe,
Co-Founder

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Post comment Comments  (10 - 20 of 30)
Chalk
Chalk Jan 30 2013, 5:19pm says:

Just want to say thanks to everyone who recently started supporting Total Decay. We got 10 followers and almost 1000 views in two days, which is absolutely amazing to me. Sure we don't get as many views as Project Zomboid, Kenshi, NEO Scavenger, etc, but we consider ourselves very lucky to get noticed at all and to have community supporting us.

+2 votes     reply to comment
KPE030T_Kreozot
KPE030T_Kreozot Jan 30 2013, 7:34am says:

You took a boxshot from Half-Life Paranoia. Where is the mention about it?

+2 votes     reply to comment
Chalk
Chalk Mar 27 2013, 10:13pm replied:

You'll be happy to know the art was finally (after many delays and changes) received and I have changed the it.

+2 votes     reply to comment
Chalk
Chalk Jan 30 2013, 11:03am replied:

All of the art was provided to my by a former member of the team, and as far as I know express permission was given. If this is not the case, I will remove the boxshot immediately.

Either way, if you read my newest news post, you'll see that I'm having new art made, seeing as the current ones are below-par. Box art is first, and should be finished within two or three days.

Thank you for bringing this to my attention.

+2 votes     reply to comment
Chalk
Chalk Dec 1 2012, 1:15am says:

Made some nice changes to the ModDB page with our new art.

+2 votes     reply to comment
Chalk
Chalk Nov 7 2012, 9:12am says:

If you want to help fund us, please go to Indiegogo.com to show your support!

+2 votes     reply to comment
Chalk
Chalk Sep 21 2012, 11:50am says:

**NOTICE**

I will be updating a massive amount on Monday, 24th July, between 2 PM and 10 PM GMT+2. I have nearly finished all the models and textures, and all that's left is music & sound, and programming.

Thank you all for your interest and patience.

+2 votes     reply to comment
b5cully
b5cully Sep 23 2012, 8:52pm replied:

I think you need a concept too... as in a concept how to put all that content together to a game. You cannot simply make all the content but have no idea how to patch it together. The realization of concepts starts on the choice of tools: what programming language do I use? what existing file formats will I use for my assets? What file formats are compatible with the programming language I'm using? How do I plan to make the interface? I think you should start wondering about these things if you want to keep the lead for your game. (not saying I know everything about that, just the things that I had to keep myself busy with while developing my own game)

+1 vote     reply to comment
Chalk
Chalk Sep 23 2012, 9:45pm replied:

Please note:
I'm only posting 3D Models on the IndieDB/ModDB site, as the rest of the concept art, Interface concepts, etcetera isn't for public demonstrational purposes.

Unity does not properly import Blender models and textures, so I will most likely be using Java to code the game.

Thank you for your interest and concern. Please watch for the game Q2 2013

+2 votes     reply to comment
b5cully
b5cully Sep 24 2012, 12:27pm replied:

alright, the page and comments made it seem a bit like you wouldn't have planned it out properly in that regard.
Java does have code libraries for game engines already, like lwjgl and the more user-friendly jMonkeyEngine which is based upon it. lwjgl is more attached to the hardware level (you'd have to program your own engine still and its a bit harder to learn I think) while jMonkeyEngine already offers so many libraries that you can start programming your game (almost) right away.
I have the impression that it's possible to program interfaces with Python as well (I should mention here python is easy to learn, multiplatform, and can be made to work together with java JRE, but I dunno about 3D model compability)

+1 vote     reply to comment
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Total Decay
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Windows, Mac
Developer & Publisher
Lunar Blast Interactive
Engine
Unity
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Turn Based Strategy
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