Long ago, the galaxy had known peace. Paradise was ruled with the hand of science, and the hand was that of the galactic governing body known as the Core. Ironically, it was the Core's ultimate victory, the victory over death itself, that brought about the downfall of its paradise and started the war that would decimate a million worlds. The immortality process, known as "patterning," involved the electronic duplication of brain matrices, allowing the transfer of consciousness into durable machines. Effectively it meant immortality, and the Core decreed the process mandatory for all citizens in order to ensure their safety. However, there were many citizens unwilling to toss aside their bodies so casually, many indeed who regarded patterning as an atrocity. They fled to the outer edges of the galaxy, forming a resistance movement that became known as the Arm. War began, though it was never officially declared by either side.
Author: GreyBeard. Size,44 X 63, File Size 31.7mb, Minimum Ram 256Mb, Max Players 10. This map was originally made as a demo map to demonstrate the new...
Author: Greybeard. Size 50 X 30, File Size 5.6mb, Minimum Ram 128Mb, Max Players 10. Designer Notes: A large map that attempts to replicate the actual...
Author: Greybeard. Size 18 X 41, File Size 26.4mb, Minimum Ram 256Mb, Max Players 10. This demo map was built along the same lines as my "Creon Burning...
Author: Greybeard. Size 20 X 40, File Size 1.6mb, Minimum Ram 64Mb, Max Players 10. Designer Notes: Inspired by Mike DeSeve's "Skirmish"... one of a handful...
Author: Greybeard. Size 19 X 19, File Size 10.3mb, Minimum Ram 128Mb, Max Players 8. This map was made as a demo map to demonstrate the new Zhon Shallows...
Author: Greybeard. Size 50 X 30, File Size 6.0mb (includes both maps), Minimum Ram 128Mb, Max Players 7. This is a large map which does a more than decent...
Author: Greybeard. Size 51 X 51, File Size 2.1mb, Minimum Ram 128Mb, Max Players 10. Another map created usong Datanut's Atlantis Metal Tileset The map...
Author: Pierre-Be/Greybeard. Size 16 X 40, File Size 5.4mb, Minimum Ramn 64Mb, Max Players 2-5. There are many paths through the forests, some with roads...
Author: Greybeard. Size 63 X 44, File Size 25.6mb, Minimum Ram 256Mb, Max Players 10. This is a epic-sized large map which attempts to recreate an impact...
Author: Pierre-Be/Greybeard. Size 22 X 40, File Size 4.8mb, Minimum Ram 64Mb, Max Players 2-7. This is a remake of the well known map by Pierre-Be. Changes...
Author: Greybeard Size. 25 X 58, File Size 18.6 mb, Minimum Ram 128Mb, Max Players 8. Wetumpka is the site of an ancient impact site in Alabama USA. The...
Author: Greybeard. Size 19 X 19, File Size 6.3mb, Minimum Ram 128Mb, Max Players 8. It uses the red coast shallow pieces to create a hostile acidic landscape...
Author: Tangaroa/Greybeard. Size 19 X 19, File Size 13.6mb, Minimum Ram 128Mb, Max Players 10. A map using Wotan's Zhon tileset conversion. The map was...
Author: Greybeard. Size 50 X 50, File Size 7.8mb, Minimum Ram 128Mb, Max Players 2-8. inspired by an Ikonos satellite image of the atoll from space. This...
Author: Greybeard. Size 20 X 40, File Size 6.7mb, Minimum Ram 64Mb, Max Players 8. A large ground map using Punkkid's little-used Impact Green Tileset...
Author: Greybeard. Size 18 X 40, File Size 2.6mb, Minimum Ram 64Mb, Max Players 8. Inspired by Mike DeSeve's "Molten Metal"... a map I've had lots of...
Author: Greybeard. Size 40 X 40, File Size 30.8mb, Minimum Ram 128+Mb, Max Players 2-8 plus Single-Player Mission. A large ground map that uses various...
Author: Jodark. Size 22 X 13, File Size 29.4mb, Minimum Ram 384Mb, Max Players 6. It is inspired by Drumheller, Alberta... a grand-canyon-like piece of...
Author: Greybeard. Size 50 X 50, File Size 22mb, Minimum Ram 256Mb, Max Players 10. My first attempt at creating a real place as a TA map. This map uses...
Author: Greybeard. Size 51 X 51, File Size 3.6mb, Minimum Ram 128Mb, Max Players 8. Designer Notes: This map was made as a demo map to demonstrate the...
Size 18 X 41, File Size 10.8mb, Minimum Ram 128Mb, Max Players 10. Designer Notes: This map was made as a demo map to demonstrate the new U_crystal tileset...
Size 18 X 18, File Size 20.0mb, Minimum Ram 128Mb, Max Players 8. Designer Notes: This map was done up as a demo map for the just released Aramon TAK...
Size 25 X 58, File Size 26.5mb, Minimum Ram 128Mb+, Max Players 2-7. REVISION This revision (V2) is issued to correct an error where invisible metal tiles...
The map offers a rough and canyon-gouged terrain in the north end, all of the canyons either opening or terminating at the river or the flat area directly...
Size 22 X 32, File Size 1.4mb, Minimum Ram 32Mb, Max Players 6. Designer Notes:MacMaster's first map. Name comes from the frontyard/ backyard concept...
MAP NAME: Rocky Lakes AUTHOR: Greybeard MAP SIZE: 44 X 44 AI: Default TILESETS USED: U_Evergreen II (Chinahook) Number of Players: 10 Features required...
Mission Author: Mufdvr. Map Author: Greybeard Size 50 X 30, File Size 5.6mb, Minimum Ram 128Mb, Max Players 10. Designer Notes: I had asked Mufdvr if...
MAP NAME: Hot Air Melting Roads AUTHOR: Greybeard MAP SIZE: 51 X 51 AI: Metal Number of Players: 9 Features required: none NOTES: High metal map with...
V2: fixes metal output on zombieland 3, changes of start positions on maps 1, 8, 9. This is a set of 9 maps intended for pure skirmish play. They’re intended...
MAP NAME: Nothing Lives Here AUTHOR: Greybeard MAP SIZE: 35 X 15 AI: Default TILESETS USED: U_Lava_Crystal, U_Lava_Transistions, Earth Desert V2.1, Cavedog...