Long ago, the galaxy had known peace. Paradise was ruled with the hand of science, and the hand was that of the galactic governing body known as the Core. Ironically, it was the Core's ultimate victory, the victory over death itself, that brought about the downfall of its paradise and started the war that would decimate a million worlds. The immortality process, known as "patterning," involved the electronic duplication of brain matrices, allowing the transfer of consciousness into durable machines. Effectively it meant immortality, and the Core decreed the process mandatory for all citizens in order to ensure their safety. However, there were many citizens unwilling to toss aside their bodies so casually, many indeed who regarded patterning as an atrocity. They fled to the outer edges of the galaxy, forming a resistance movement that became known as the Arm. War began, though it was never officially declared by either side.
Author: GreyBeard. Size,44 X 63, File Size 31.7mb, Minimum Ram 256Mb, Max Players 10. This map was originally made as a demo map to demonstrate the new Zhon Shallows tileset by Chinahook, but took so long to finish that I almost ended up abandoning it as a project. Anyway, this is a map that uses the topography of a realimpact crater site in northern Africa as its base. A trio of impact crater appear on the map, now filled with water.
The map supports 10 players. Player 1 is bottom left, 2 is top right, 3 is bottom right, 4 is top left, 5 is bottom center, 6 is top center. Players 7 thru 10 are scattered around the middle.Player 1 is bottom left, 2 is top right, 3 is bottom right, 4 is top left, 5 is bottom center, 6 is top center. Players 7 thru 10 are scattered around the middle.
The map requires tamec2004, tak2004, and the included zhonmetal.ufo files for features. The ai profile is set to hover to ease movement for the ai, although it is possible to move land units from any part of the map to any other part if you try hard enough.
Thanks to Chinahook for making another neat tileset to try out!
Tools Used: Annihilator 1.5, TAE, HPIView and HPIPack