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A dynamic horror survival with a mixture of haunting experiences and unpredictability.
Welcome ladies and getlemennnnnnnnnnnnn! I hope you're having a FANTASTIC day! If you haven't noticed already, we've changed our title. This is no longer...
progress - 8/24/13
ALPHA 3 is coming this Friday! Other than that, I've been working on adding tons of content to the map "Trépas Eaux", the first official map, including...
progress - 4/30/13
We're back! After months of flatline, we're back! Q.U.A.D is now going to take a new turn and finally be developed! I'm now working on a new level and...
progress - 4/28/13
ALPHA 2 has finally been released! You can download it by going to the Downloads tab. After 2 months of development and obstacles throughout weeks, the...
dev diary #10 - last update of the year
ALPHA 2 has been released! You can download it by going to the Downloads tab. I started to work more on the flashlight battery system. I also reworked...
progress - 12/18/12
ALPHA 2 has been released! You can download it by going to the Downloads tab. Aside from that, I took some time to get hauntings to work with the Static...
progress - 12/14/12
ALPHA 2 has finally been released! You can download it by going to the Downloads tab. I've spent some more time working on the Static Night Vision Camera...
progress - 12/11/12
ALPHA 2 has finally been released! You can download it by going to the Downloads tab. Other than that, I've worked on adding more dynamic hauntings and...
progress - 12/7/12
ALPHA 1 has finally been released! You can download it by going to the Downloads tab. I've spent the past few days working on more scares. I've added...
progress - 12/5/12
ALPHA 1 has finally been released! You can download it by going to the Downloads tab. Other than that, I've completed the Slave Quarters and started on...
progress - 12/3/12
ALPHA 1 has finally been released! You can download it by going to the Downloads tab. Other than that, I've almost completed the level art for Achtley...
progress - 11/30/12
I've been working all day finishing, adding and planning new features for the game. I'm almost finished with the inventory system. After you finish every...
progress - 11/25/12
Development has been going on for almost a week, and we've gotten a lot accomplished.
progress - 11/24/12
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