ALPHAFUNDING +FAILED+ | TEAM GOT DISPERSED In order to continue development, we have to put a new team together, and fund the game through alternative source of funding. That will take some time. This project has not been abandoned. Unless information comes from the official source, please disregard online rumors. Indie game dev is a very tough business and the year 2013 is even tougher due to many new indie studios funded by former AAA developers. Competition for human resources and funding is fierce. People who believed it the game and ordered alpha - huge thank you, you will never be forgotten and when the game is resurrected, we will make it up to you, somehow. Thank you for understanding.

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0 comments by motorsep on Aug 10th, 2012

Seeing no feedback for the new features we implemented I figured Desura client doesn't ping owners of the game that there was an update. Therefore I made a screencast about new features including spellcrafting and new menu. We hope you will appreciate these features and will make some cool let's play style videos of you and your buddies chopping up skelies together online and growing your magical powers :)



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Post comment Comments  (70 - 80 of 228)
RaidenHitsu
RaidenHitsu Apr 30 2012, 7:02am says:

So this will play out like multiplayer TES with rogue-like gameplay and breakable walls? I'm new to this game and I would like some info on it ;) I'll probably buy it later

+2 votes     reply to comment
motorsep
motorsep Apr 30 2012, 11:24am replied:

It's certainly not roguelike game, it's more action oriented.

Here is where you can find more info Tom.kot-in-action.com

I am giving a second thought to random design and all-breakable walls, as I am finding it really limiting when it comes to making unique looking dungeons. So things might change in the future.

+1 vote     reply to comment
RaidenHitsu
RaidenHitsu Apr 30 2012, 3:12pm replied:

Thanks for the link! Oh and I'm sorry to hear that, the random dungeons and all-brekable walls were, while less controllable, very exciting features indeed, I hope you reconsider, maybe do both? Built dungeons and random ones?

+2 votes     reply to comment
motorsep
motorsep Apr 30 2012, 6:18pm replied:

I gotta see about that. Random sounds exciting, but in reality it isn't always the case. I'd say breakable walls are fun, but I prefer certain walls to be breakable and certain walls to be solid.

+2 votes     reply to comment
RaidenHitsu
RaidenHitsu May 1 2012, 3:34am replied:

"But what is planned that is a little related is that the player will be able to rebuild dungeon areas to their liking after blowing into an empty area with bombs or other means. That will allow players to essentially create their own dungeon" - FAQ. How about this feature? I liked the idea of blowing up walls as I see fit, maybe you think it's a broken mechanic because of closed doors easily avoidable? Sorry for all the questions ^^'' just curious

+2 votes     reply to comment
motorsep
motorsep May 1 2012, 10:45am replied:

I am not sure about that feature. There certain things the lead coder puts in the FAQ we haven't agreed upon yet. That one is probably out of the scope of the game.
Basically there are many, many things are doable and could be implemented, but I think we should specify the scope of the release, because I don't want to spend 10 years developing ToM :)

+2 votes     reply to comment
RaidenHitsu
RaidenHitsu May 2 2012, 2:48am replied:

"because I don't want to spend 10 years developing ToM :) " Well it certainly seems so since it's 0.07a :D but yeah, I'm sorry to hear all that, but I can understand; this game will still be fun just not the revolutionary way I first tought it was, kinda disappointed really, but maybe I'm failing to see the big picture you guys have in mind (hope I didn't say anything offensive, didn't mean to ^^''). Still going to buy it sooner or later anyway, thanks for your feedback

+2 votes     reply to comment
motorsep
motorsep May 2 2012, 11:12am replied:

Revolutionary nowadays isn't quite something easily achievable. Games have been around for quite a while and most of the fun gameplay options have been utilized in some form or another.
ToM revolutionary way requires a lot of resources dedicated to the game. So whiles there is a big picture, we should be realistic about how we can accomplish the goal. Alpha funding for ToM failed, so we can't work on the game full time any longer (unless some miracle happens :P ) Therefore I need to figure out how to keep ToM somewhat revolutionary, yet spend less time developing it. Maybe it's about having less content but polishing core gameplay, maybe it's by eliminating all walls being breakable, etc.
Thanks anyway :)

+2 votes     reply to comment
RaidenHitsu
RaidenHitsu May 2 2012, 3:07pm replied:

You are right, I haven't considered it that way, how come the alpa funding failed? Not many people buying the game?

+2 votes     reply to comment
motorsep
motorsep Apr 18 2012, 10:57am says:

A new alpha patch v0.07a is out!

+1 vote     reply to comment
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Tomes of Mephistopheles
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Kot-in-Action Creative Artel
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Hack 'n' Slash
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