It's 2014, and the soldier of the future returns to encounter a new and more imminent threat along the recently completed wall on the US/Mexico border. The Ghosts are more powerful with an upgraded Integrated Warfighter System, but will have only 72 hours to assess the threat and stop the rebels from reaching U.S. soil. With a border that's 1,900 miles long and an enemy that doesn't play by the rules, this is a job for the U.S. military's most elite fighting unit.
.added the "un-bundled" version to the zip file. v2.07 Update Fix for the Crye/MRC added from the short lived v2.06. This update is not really adding anything new to the mod. It is mostly just making it more compatible with maps and missions still being made for GRAW2. I always wanted to have the mod in as few files as possible and thanks to Radiator’s sound work, I was at least able to pair it down to two main bundle files with the intro movie still being in local. There are also two files for running the mod without having to modify your stock context.xml. Over the past year or so, I have made minor tweaks to this mod, but never published anything.
Fix for the Crye/MRC added from the short lived v2.06. This update is not really adding anything new to the mod. It is mostly just making it more compatible with maps and missions still being made for GRAW2. I always wanted to have the mod in as few files as possible and thanks to Radiator’s sound work, I was at least able to pair it down to two main bundle files with the intro movie still being in local. There are also two files for running the mod without having to modify your stock context.xml.
Over the past year or so, I have made minor tweaks to this mod, but never published
anything. The list below is probably incomplete, just off the top of my head.
·set all weapons with no burst mode to single shot when cycling through burst,
previously they just would not fire when cycling through burst mode.
·added combat sight as an attachment to Mk46 SAW
·reduced the zoom distance for all eotechs
·changed grip for soldiers not using tac grips to grab the barrel
Almost a year has past since the last major update to this mod. I’ve been pretty busy the second part of 2008, but earlier this month, January 2009, for some reason I got the urge to make some adjustments to this mod. Perhaps it was the renewed interest in GRAW2 modding or just unfinished business. Whatever the case, I’ve been going at it pretty hardcore when I have free time. What I thought would be a quick update, as usual, turned into something larger.
This update actually began shortly after releasing the last version, but for various reason I got discouraged with what I wanted to bring into the game, mostly because of not being able to import custom weapon animation and the limit on attachment id#s in multi-player. One thing lead to another and the project was basically done and shelved. However, after bringing in a few things I did for GRAW1, I was able to free up 6 precious attachment id#s, which gave me enough inspiration to try and get what I wanted accomplished.
I wanted to bring in one of my favorite characters from Ghost Recon, Nigel Tunney. Being a British soldier, he needs a British weapon and that caused the huge problem. Bringing in an SA-80 type weapon seems doable by just using the mrc anim set, but then all the sights are out of whack. Using a scar anim set could work, but then grips and reloads look really bad. After a weekend of experimentation I cleaned up the model I had started and was able to combine anim sets of different weapons into one more usable set for SA-80 type guns. With that knowledge in hand I discovered many other tricks which helped with several other weapons too. This gave me enough confidence to go ahead and finish what I had started a very long time ago.
·available as a primary
·semi auto, burst, and full auto fire modes
·custom tweaked sounds
·susat scope attachment
·available as primary or secondary
·custom tweaked sounds
·two scope attachments, tac grip, and suppressor
SCAR H Marksman
·available as a primary weapon
·multiple scope attachments
New Look Ghosts
·went back to original ghost bodies
·new gear and unifrom for each Ghost
·ballcap with or without headset
·mich2001 with or without nightvision, up or down
·used in multiplayer as well as single player
·Nigel Tunney - Demolitions
·Jack Stone - Sniper
·available in all single player mission
·assigned all select fire weapons to default to single shot
·added kits to take advantage of new weapons
·added M32 w/Mk18 secondary assault coop kit
·added two M14 /aimpoint sniper kits