A space based combat game. No base building or mining just combat strategy for now!

Image RSS Feed Latest Screens
Firing Arcs! Firing Arcs! Firing Arcs!
Blog RSS Feed Report abuse Latest News: Hmmm Stats

0 comments by ninja76 on Jul 10th, 2012

This XML contains a lot of options that affect the AI.
- Evade Distance determines how close a class of ship will go towards another. 
An example might be that a Capital ship will not move to evade a fighter.  Or a bomber might not want to get within range of a cap ships close in weapon system.
- Target Prefs is a metric that determines the preference of targets.  A bomber prefers Capital Ships and other large target but does not really want to engage fighters.  A destroyer might want to engage bombers but not other destroyers.
This handful of variables can greatly change the feel of a game or scenario.

Media RSS Feed Latest Video
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Titan Prime
Platform
Windows
Developed By
ninja76
Engine
Custom Built
Contact
Send Message
Release Date
TBD
Game Watch
Track this game
Share
Style
Genre
Grand Strategy
Theme
Sci-Fi
Players
Single & Multiplayer
Project
Indie
Embed Buttons

Promote Titan Prime on your homepage or blog by selecting a button and using the HTML code provided (more).

Titan Prime
Titan Prime
Statistics
Rank
6,878 of 23,440
Last Update
1 year ago
Watchers
4 members
News
2