Tiny Haunt is a playful 2D game where you must summon all your ghostly cunning to thwart a diminutive band of castle invaders.  Point, click, and drag your way to peaceful rest using your environment and a few ethereal tricks of the trade, while uncovering the long lost secrets of your domain.  Equal parts sandbox, puzzle, and action, Tiny Haunt breathes new life into being dead!

I'm currently looking for YOUR feedback on the plan for Tiny Haunt!  Head over to the Steam Greenlight Concepts page and leave a comment!  Your input is really appreciated!
  Click here to go to Tiny Haunt directly in the Steam client if you're on a computer with Steam installed.


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IndieCade 2014 Build Screens IndieCade 2014 Build Screens IndieCade 2014 Build Screens
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1 comment by rojomakesgames on Jul 6th, 2014

Tiny Haunt has been submitted to IndieCade 2014 as of just a couple hours before the late submission deadline.

IndieCade 2014 Build Screens

I've made some good progress on the game from an artistic, mechanics & UI standpoint over the past month.  While the feedback for the Ludum Dare version of the game was largely positive, there was a common complaint: the game is too easy.  The game was always intended to be sandboxy, and by extension somewhat easy if the player so chooses, but the sandbox elements were intended to be paired with optional challenges.  Of course time is always a factor, and I unfortunately ran out during the jam.  In the IndieCade build I took the time to address the issue.  However, I didn't want to implement a single catch-all solution for every level, such as a simple magic meter.  Instead I'm opting for a more customized approach.  Each level will have an optional challenge that feels appropriate to its design.  In the big picture, the goal is to allow players to progress without completing all challenges, but still be rewarded for having done so.  Rewards might be unlocking new areas or abilities, for example.

IndieCade 2014 Build Screens

In addition to adding more challenge, there is still a lot to do to fill out the core experience.  A big part of the game is not just thwarting your foes, but how you thwart them.  In future updates I'll talk more about what that means, as well as some other important features of the game.

IndieCade 2014 Build Screens

In the meantime, take a look at a preview of the build I submitted.  If you want to stay updated about the game, be sure to add it to your watch list here on IndieDB and follow me on Twitter (@rojomojogogo).  Thanks!


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Tiny Haunt
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Point and Click
Single Player

Latest tweets from @rojomojogogo

@TimOfLegend The gall of them.

Sep 29 2014, 8:02pm

@Wertle Oh, man that brings me back. ROM's are an option. And you don't even have to feel bad if you have a physical copy somewhere.

Sep 29 2014, 7:59pm

@Wertle May ESDF deliver you from WASD wickedness.

Sep 28 2014, 1:30am

@TimOfLegend Hey-ooo

Sep 28 2014, 1:27am

Loving #HyruleWarriors so far. First video is rendering. Need to sort out some YouTube stuff, though. #gaming

Sep 26 2014, 10:12pm

Messing around with Steam curation a bit. #gaming

Sep 26 2014, 3:21am

@Rx_Pixel I was thinking more along the lines of T.co

Sep 26 2014, 12:04am

I just realized that Dynasty Warriors is like Madden for nerds.

Sep 26 2014, 12:00am

@Wertle 1: Your current avatar goes swimmingly with that tweet. 2: Relevant: T.co

Sep 25 2014, 11:57pm

@EdibleToaster Err...as far as how the word "one" got in there to make my sentence unintelligible, I blame everyone but myself.

Sep 25 2014, 6:34pm

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Tiny Haunt
Tiny Haunt
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