Tiny Haunt is a playful 2D game where you must summon all your ghostly cunning to thwart a diminutive band of castle invaders. Point, click, and drag your way to peaceful rest using your environment and a few ethereal tricks of the trade, while uncovering the long lost secrets of your domain. Equal parts sandbox, puzzle, and action, Tiny Haunt breathes new life into being dead!
I'm currently looking for YOUR feedback on the plan for Tiny Haunt! Head over to the Steam Greenlight Concepts page and leave a comment! Your input is really appreciated! Click here to go to Tiny Haunt directly in the Steam client if you're on a computer with Steam installed.
Tiny Haunt has been submitted to IndieCade 2014 as of just a couple hours before the late submission deadline.
I've made some good progress on the game from an artistic, mechanics & UI standpoint over the past month. While the feedback for the Ludum Dare version of the game was largely positive, there was a common complaint: the game is too easy. The game was always intended to be sandboxy, and by extension somewhat easy if the player so chooses, but the sandbox elements were intended to be paired with optional challenges. Of course time is always a factor, and I unfortunately ran out during the jam. In the IndieCade build I took the time to address the issue. However, I didn't want to implement a single catch-all solution for every level, such as a simple magic meter. Instead I'm opting for a more customized approach. Each level will have an optional challenge that feels appropriate to its design. In the big picture, the goal is to allow players to progress without completing all challenges, but still be rewarded for having done so. Rewards might be unlocking new areas or abilities, for example.
In addition to adding more challenge, there is still a lot to do to fill out the core experience. A big part of the game is not just thwarting your foes, but how you thwart them. In future updates I'll talk more about what that means, as well as some other important features of the game.
In the meantime, take a look at a preview of the build I submitted. If you want to stay updated about the game, be sure to add it to your watch list here on IndieDB and follow me on Twitter (@rojomojogogo). Thanks!
Latest tweets from @rojomojogogo
@notch I wouldn't be too salty if someone did that on my videos given the circumstance.
7hours 23mins ago
@notch That's when it's about time to turn on an ad blocker if you can't skip them.
7hours 24mins ago
Last batch of videos recorded, processing, and soon to be uploaded just in time for a holiday vacation!
13hours 21mins ago
Does anybody else find the Steam Holiday Sale animations slightly creepy?
19hours 10mins ago
Whew, that's another week of episodes recorded. One more to go and then I'm on vacation!
Dec 24 2014, 12:49am
@NorthernlionLP Unless of course you live in like the other 99% of North America. Going home to VT is going to be like the stone age.
Dec 24 2014, 12:46am
@NorthernlionLP No idea where you're at, but my apartment in Seattle has a symmetrical gigabit connection. The future is now, yo.
Dec 24 2014, 12:45am
@glassbottommeg Ha, haven't seen this cartoon in awhile. Nice!
Dec 23 2014, 11:29pm
Not planning on making that a cornerstone of my YouTube channel, though.
Dec 23 2014, 6:40am
I guess I kind of get the jump scare thing now. I'm editing some of my upcoming Grimrock 2 episodes and having a good chuckle.
Dec 23 2014, 6:38am