Tiny Haunt is a playful 2D game where you must summon all your ghostly cunning to thwart a diminutive band of castle invaders. Point, click, and drag your way to peaceful rest using your environment and a few ethereal tricks of the trade, while uncovering the long lost secrets of your domain. Equal parts sandbox, puzzle, and action, Tiny Haunt breathes new life into being dead!
I'm currently looking for YOUR feedback on the plan for Tiny Haunt! Head over to the Steam Greenlight Concepts page and leave a comment! Your input is really appreciated! Click here to go to Tiny Haunt directly in the Steam client if you're on a computer with Steam installed.
Tiny Haunt has been submitted to IndieCade 2014 as of just a couple hours before the late submission deadline.
I've made some good progress on the game from an artistic, mechanics & UI standpoint over the past month. While the feedback for the Ludum Dare version of the game was largely positive, there was a common complaint: the game is too easy. The game was always intended to be sandboxy, and by extension somewhat easy if the player so chooses, but the sandbox elements were intended to be paired with optional challenges. Of course time is always a factor, and I unfortunately ran out during the jam. In the IndieCade build I took the time to address the issue. However, I didn't want to implement a single catch-all solution for every level, such as a simple magic meter. Instead I'm opting for a more customized approach. Each level will have an optional challenge that feels appropriate to its design. In the big picture, the goal is to allow players to progress without completing all challenges, but still be rewarded for having done so. Rewards might be unlocking new areas or abilities, for example.
In addition to adding more challenge, there is still a lot to do to fill out the core experience. A big part of the game is not just thwarting your foes, but how you thwart them. In future updates I'll talk more about what that means, as well as some other important features of the game.
In the meantime, take a look at a preview of the build I submitted. If you want to stay updated about the game, be sure to add it to your watch list here on IndieDB and follow me on Twitter (@rojomojogogo). Thanks!
Latest tweets from @rojomojogogo
I was initially not terribly excited about Hyrule Warriors, but now I think I actually want it. Been ages since I've played a DW style game.
Sep 21 2014, 4:07pm
Ordered using @BiteSquad once. Service was fine, but they're fucking dreaming if they think I'm going to pay anyone's payroll tax on tips.
Sep 20 2014, 3:51pm
@mikekasprzak Ah, gotcha.
Sep 19 2014, 8:13pm
@mikekasprzak Does it matter out of curiosity? You've already got .com and they can't out SEO the actual site I'm assuming.
Sep 19 2014, 8:12pm
Ugh, Windows 8 was fine, but 8.1 has seemingly been nothing but trouble.
Sep 19 2014, 1:29pm
@Wertle How about a silly slow loris?
Sep 19 2014, 12:57am
@Wertle Oh I see you just made one, close enough!
Sep 19 2014, 12:56am
@Wertle Make a shiny phoenix?
Sep 19 2014, 12:54am