<> Unity Engine
<> Map sizes from small to epic
<> Real-Time-Strategy mixed with Action-Roll-Play-Game
<> A great variety of game modes
<> Dynamic battlefield
<> Lively game world
<> Three powerful factions, each with 5 - 7 playable Commander and their unique powers
<> Classic base building
<> Convenient User-Interface
<> Third-Person-Control of your Commander
<> Easy to learn, hard to master
<> Powerful teamplay tools
<> Apocalyptic player powers
Timeless War is a Real-TIme-Strategy game which aims to include Action Role-Play elements and as much freedom as possible, depending on the game-modes. Different game-modes are designed to fit the gameplay style of your favor. Send your characters in 1 on 1 battles in Arena fights, fight along with your friends for domination, explore epic sized maps for various items to use in battle, quest and other opportunities. The future has no limits.
After alot of work, the first Trailer to Timeless War is finally done. It is completly done by a self made ingame cinematic system. Enjoy. :)
******** Pre-Alpha ********
Of course, I want to talk about a few details of the upcoming pre-alpha I promised. Since the trailer and its cinematic system is now done, I can focus on implementing a decent multiplayer system which is the next step I planned. After that, I expand the gameplay mechanics to a very certain point. You can expect to play 1 Commander of each faction in Skirmish game-mode. The Tech-Tree will be simplified to infantry and economy system only. The Pre-Alpha stadium will also include on of the game-modes for those of you who prefer some kind of MOBA like games: the "Arena". In Arena you shall be able to fight "1 on 1" or all players together in groups in much smaller arena like levels. The purpose of the pre-alpha is primarily to find bugs and basic multiplayer testing, but having fun is the most important aspect of the game. ;)
However, I still have no further details on the release date of the Pre-Alpha version. I am trying hard to aim for August / September.
******** Crowdfunding ********
For the long term, this project cannot survive unless it grows to a commercial product. The plan is to upload the game to Steam Greenlight and enter Early-Access-State where it will be available for a lower price at start. This game will not be Free-to-Play, instead you pay once and play forever. In this context you can see the Pre-Alpha as early demo version, which will be updated as well. ;) To go this step I need your help! If you like this game, please support my campaigns on IndieGOGO and Patreon. I am grateful for every bit, even the smallest! Besides, awesome rewards are waiting for you. :)
At the end of this article, I want to thank my girlfriend Clarissa (Vermnetrax) for supporting me up to this point! Without her help, I wouldnt be where I am today!