'Time Of Repentance : Burning Destine' is planned to be a 2D Fighter, powered by the currently in development 'Elysium Engine', and produced by the talented Vision Grey Studio' TOR : Burning Destine will include traditional-style fighter gameplay, and in addition, other styles and features, such as weapons with stats that can affect the damage on the opponent, and special attacks, not traditonally found in fighters, such as transformations, trances, and holy powers' Other additions such as element-based playing fields may also be included' TOR : Burning Destine is being developed alongside the 'Elysium Engine', which will be the driving force of Burning Destine, and hopefully many games in the future' The Elysium Engine is being coded in C++, and it's current development status can be found below' For those who don't know, the engine will be handling all of the graphics, sound, networking, artificial intelligence, input, and anything else under the...
This is a technical demo of the Elysium Engine and our first game, Burning Destine, at 16/04/06.
This is a technical demo of the Elysium Engine and our first game, Burning Destine, at 12/04/06.