TigerCake is going to be some form of abstract styled first person shooter. May include some humor, so things aren't too serious.
I'm currently prototyping this in DarkPlaces, as I'm familiar with using that engine. I'll probably check some time later if I want to use some other engines.
This video is just about flying around, changing player colors, trying out texture resolution and some music.
All the different colors on player are 1x1 textures. The level textures are 8x8 (metals), 16x16 (rock & water) and 6 x 64x64 for the sky. Maybe I double the level textures' resolution.