Through is an RPG with a focus on tactical combat and resource management. It is heavily inspired by other Roguelikes. However, Through carries some key differences. There is a large focus on accessibility and ease of use as well as simplicity and transparent design (for instance, your character only has a Strength and Intelligence stat). If you're looking for a deep RPG system thats easy to pick-up and play but difficult to master, give Through a shot. Open Source Art Credits: Oryx: Characters, tilesets | Atuun: Menu Music | Aaron P: Floor 1-5 music | Craig Stern: Floor 6-10 music | cheapshot: Floor 11-15 music | Ails: Icons and Items art

Report article RSS Feed Through v1.4 Released

This update adds class and race selection to the character creation process.

Posted by porousnapkin on Apr 3rd, 2011

Version 1.4s goal was to make character selection options more interesting, and on presenting a wider variety of playstyles in Through.

Class and Race Selection

Download v1.4

To accomplish those goals, I added Race selection to Through. Previously, there were 10 classes available. Now there are 5 classes and 5 races that can be played in any combination, leading to 25 possible characters to play. Some overlap previous ones (the feeder and giant have become races), some are completely new (the planar being and the archer are totally new). Any class or race that did exist previously has been reworked and rebalanced to make them both more accessible and more interesting to play (the Monk class, for instance, plays entirely differently than in previous versions).

Next week I intend to begin adding strategy guides to a specific race-class combos I like. If you have a build that can successfully get through the game on Normal or higher difficulty, post about it in the comments so I can check it out.

The next patch I'm working on is going to be a very substantial content update, but it's going to take a lot of time. The goal is to add an entirely new dungeon, complete with new monsters, tilesets and music. I also want to add more classes and races. But, unsurprisingly, that much content doesn't come easy or quickly, so expect around 2 months break before the next version arrives.

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AssassinAlex18
AssassinAlex18 Apr 3 2011, 8:18pm says:

I forgot about this game. I'm going to have to start playing it again.

+1 vote     reply to comment
vessedeloup
vessedeloup Apr 4 2011, 8:32pm says:

Nice, this update is actually spot on!
I really thought there were too many uninteresting races and not enough character customization possible, a strange paradox that you seem to have solved in a great way with this patch.

Keep up the good work!

+1 vote     reply to comment
4Bit
4Bit Apr 5 2011, 5:10pm says:

Not bad. Great work. :)

+1 vote     reply to comment
spencerbroseph
spencerbroseph Apr 5 2011, 5:51pm says:

1.4 doesnot work for me

+1 vote     reply to comment
CMDKeen
CMDKeen Apr 5 2011, 7:16pm says:

Played several times, at took me five tries to get through the tutorial ;)

After having a lot of Dwarf Fortress-esque fun, I finally managed to finish normal with Human Monk, it was pretty easy towards the end. Elven Witch and Human Berserker also worked pretty well, but both died to my general stupidity (ever tried outrunning Minotaurs in a long narrow corridor?)

+1 vote     reply to comment
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Through
Platforms
Windows, Mac, Web
Developed By
porousnapkin
Engine
Unity
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Release Date
Released Nov 11, 2010
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