Thrive's goal is to encapsulate the player in the wonders of the universe, and to allow them to manipulate the virtual world around them in any way they please. Our game will contain multiple editors where players can create and modify technology, culture, organisms, and entire solar systems.
When a player tires of creation, or wishes to test what they have made, they can move on to actually playing the game, and experience the evolutionary progression of a species from a eukaryotic single cell to a thriving civilization. At any point in the game, a player can play as a single organism and experience the world through their senses. Later, as organisms group together, the player can move into an RTS-style play where they command several units at once- from a few footsoldiers to fleets of starhips.
Along the way from cities to colonized planets and beyond, special tools will be discovered by your species. These "God Tools" allow for easy manipulation of entities within the game- merging together the editors and gameplay to allow the player to reshape their universe from within.
If you would like to be part of this incredible project , and can donate any amount of time at all, we are actively seeking the following:
- Graphic Artists
- 3D Artists
- Legal Advisors
- Software Developers (Games)
- Scientific Advisors
- Composer (Soundtracks)
- Sound Effects Engineer
- Promoters
- People with cool ideas and visions for the biggest game ever conceived!

If you are at all interested in contributing, please go to our Development Forums. REMEMBER that we are a FreeWare and OpenSource project, and that because of the revolutionary nature and monumental scale of the project, this game will not be completed for some time. We're all looking forward to having your help!

You can keep up with Thrive development on Facebook.

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Some more microbes Some microbes Forum Theme
Blog RSS Feed Report abuse Latest News: Thrive v0.2.3 Released!

9 comments by RevolutionaryGames on Aug 22nd, 2014

Due to technical difficulties, our announcement here is quite delayed from our postings on other sites, but we're glad to be ready to present it.


Version 0.2.3 Released!

3 months after 0.2.2, and here we are with a new version of Thrive!

We now have a Linux version (sources too), hosted on GitHub:

And the Windows version, for almost everyone else:
If that one doesn't work try this one:


  • We know the microbes still look like honeycombs, and we're working on fixing it (see this awesone prototype by Pat Owen) but it's pretty hard.
  • The GUI is currently being put together, and so are sound effects. So, we're releasing again in a few weeks, as soon as those are ready, as a treat for you all :D
  • We know the chloroplast button is missing -- the difficulty of adding new buttons is one big reason we're working on a complete GUI overhaul.


  • All the features from the previous release
  • Multiple AI species! Other types of microbe all swimming around, and it's easy for modders to add new ones too!
  • Predation! Feed on the flesh of murdered microbes!
  • Saving and loading microbes! Wanna share your latest and greatest creations? Well now you can send your friends more than just a screenshot!
  • Mutation Points! Now making it slightly more annoying to make a giant microbe!
  • Photosynthesis! A new Chloroplast organelle that converts CO2 from new CO2 emitters (and water, from our invisible water infini-emitters) into Glucose and Oxygen, for all your energy needs!
  • Zooming in and out! Wanna keep an eye on the microbes spawning near you? Need more space to make ever-larger microbe monstrosities? Well, we've got the zoom for you!


  • Point mouse to turn
  • WASD to move around
  • Mouse scrollwheel to zoom
  • E to release toxins (if you have any)
  • P in editor to place chloroplast
  • ESC to bring up menu.
  • F1 to toggle alternate reality (Debugging feature)
  • ` to bring up console (Debugging feature)
  • F2 to switch between microbe stage and microbe editor
  • F4 to save your current gamestate
  • F10 to load your previous saved gamestate.
Media RSS Feed Latest Video
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Cell Editor Prototype

Cell Editor Prototype

Jan 13, 2010 Demo 45 comments

This is the earliest version of our cell editor. Enjoy and comment!

AI Editor Prototype

AI Editor Prototype

Jan 13, 2010 Demo 13 comments

Say hello to our first Prototpye! Many more to come!

Post comment Comments  (280 - 290 of 392)
KnucklesRE Jan 3 2011, 5:25pm says:

i cant wait for this game to be released. just one question. Will it be free? either way you have been awarded +1 tracker

+2 votes     reply to comment
RevolutionaryGames Creator
RevolutionaryGames Jan 16 2011, 10:01am replied:

Of course it will be free! We wouldn't dangle something this great in front of your nose until you pay for it.

+2 votes   reply to comment
ludsoe Dec 22 2010, 10:30am says:

I personally cant wait for the beta. But by the looks of this and how complex it is to make a creature compared to spore it will be... difficult. Also whats the expected time of playing time from cell to space in the game?

+2 votes     reply to comment
RevolutionaryGames Creator
RevolutionaryGames Dec 27 2010, 6:33pm replied:

We really don't know. The game is going to be a lot bigger in time invested than Spore. I'd say expect at least 6 hours from cell to space-capable technology, but it will probably take you longer.

+1 vote   reply to comment
RevolutionaryGames Creator
RevolutionaryGames Dec 27 2010, 7:23pm replied:

Our first playable in-engine concept will be unicellular.

+2 votes   reply to comment
explorer13 Dec 4 2010, 2:11pm says:

Can you tell us EXACTLY how much of it is done? Are you still in concept stages? I truly hope I didnt find this too early, Evolutions! was a big dissapointment due to it fading out and dieing. :[

+1 vote     reply to comment
RevolutionaryGames Creator
RevolutionaryGames Dec 7 2010, 11:31pm replied:

Lots of our current concepts are greenlighted for implementing in the game.

+1 vote   reply to comment
CMDKeen Online
CMDKeen Dec 6 2010, 2:54pm replied:

Thrive "evolved" from the Evolutions! project. The concept is now way more developed and we have people coding the BEAT engine (mainly Bashinerox right now).

+1 vote     reply to comment
explorer13 Dec 4 2010, 10:51pm replied:

* I meant late not early, oops.

0 votes     reply to comment
lol1234 Dec 22 2010, 1:21am replied:

Yeh, personally, i never met the "Evolutions!" project, but I hope the engine gets coded, and I hope it progresses quickly (I wonder if there's a valve time for "quickly" :L)

+1 vote     reply to comment
█Black/Brunez█ Nov 29 2010, 7:22pm says:

Your plans really look interesting. Well, I will not say that to complete this job will be easy... but, if finished, will be an amazing game. A really serious Spore =D

+2 votes     reply to comment
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