Thrive's goal is to encapsulate the player in the wonders of the universe, and to allow them to manipulate the virtual world around them in any way they please. Our game will contain multiple editors where players can create and modify technology, culture, organisms, and entire solar systems.
When a player tires of creation, or wishes to test what they have made, they can move on to actually playing the game, and experience the evolutionary progression of a species from a eukaryotic single cell to a thriving civilization. At any point in the game, a player can play as a single organism and experience the world through their senses. Later, as organisms group together, the player can move into an RTS-style play where they command several units at once- from a few footsoldiers to fleets of starhips.
Along the way from cities to colonized planets and beyond, special tools will be discovered by your species. These "God Tools" allow for easy manipulation of entities within the game- merging together the editors and gameplay to allow the player to reshape their universe from within.
If you would like to be part of this incredible project , and can donate any amount of time at all, we are actively seeking the following:
- Graphic Artists
- 3D Artists
- Legal Advisors
- Software Developers (Games)
- Scientific Advisors
- Composer (Soundtracks)
- Sound Effects Engineer
- Promoters
- People with cool ideas and visions for the biggest game ever conceived!

If you are at all interested in contributing, please go to our Development Forums. REMEMBER that we are a FreeWare and OpenSource project, and that because of the revolutionary nature and monumental scale of the project, this game will not be completed for some time. We're all looking forward to having your help!

You can keep up with Thrive development on Facebook.

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Some more microbes Some microbes Forum Theme
Blog RSS Feed Post news Report abuse Latest News: 0.2.4 Released

13 comments by RevolutionaryGames on Feb 16th, 2015

Version 0.2.4 Released!

User Posted Image

Another half-year, another release! And this one brings you the long-awaited GUI update, which we kept promising soon while we were too busy to work on it! But it is done! And so we release! Yay!

Windows release

Note, the linux release this time is on mega, thanks to issues uploading to GitHub.

New Features

  • All the features from the previous release
  • A super-awesome new GUI! Yay!
  • New microbes, new behaviours!
  • Some microbes are now toxic, so be careful who you kill!
  • Others will hunt you down and shoot at you. Choose your battles wisely.
  • Revamped reproduction! Swim, eat, metabolize, reproduce!
  • Sound effects for everything, from button-clicking to microbe death!
  • New compound models, for ammonia, amino acids, and reproductase!
  • An arrow in the editor so people will remember which way is forward!
  • Name your species! Click on your species name in the editor, write something, then hit F12!
  • Thanks to the 2-week pre-release, we have fixed a whole lotta bugs!


  • Point mouse to turn
  • WASD to move around
  • Mouse scrollwheel to zoom
  • E to release toxins (if you have any)
  • ESC to toggle menu.
  • F1 to toggle alternate reality (Debugging feature)
  • ` to bring up console (Debugging feature)
  • F2 to switch between microbe stage and microbe editor
  • F4 to save your current gamestate
  • F10 to load your previous saved gamestate
  • F12 to save a name-change

Known Issues and Disclaimers

  • The save button in the editor to save your creation is working, but the load button does nothing. Instead you can open the console with '`' (the key left of 1) and enter: loadMicrobe("MyMicrobeName") and hit the enter key
  • You guessed it, honeycombs. Membranes are hard, but we now have another prototype, with some nice behaviour we're getting closer to putting in-game.
  • For other less major things, go see our Issue List.
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Cell Editor Prototype

Cell Editor Prototype

Jan 13, 2010 Demo 45 comments

This is the earliest version of our cell editor. Enjoy and comment!

AI Editor Prototype

AI Editor Prototype

Jan 13, 2010 Demo 13 comments

Say hello to our first Prototpye! Many more to come!

Post comment Comments  (280 - 290 of 394)
RevolutionaryGames Creator
RevolutionaryGames Jan 16 2011 says:

You'll be able to play as a single entity or a whole nation, a fleet of starships doesn't seem unlikely.

+2 votes   reply to comment
explorer13 Feb 8 2011 replied:

I was wondering about Thrive during the day and it occurred to me, what about disasters? Will Thrive planets have volcanos erupt and tidal forces at work? I think it would be interesting (and.. slightly annoying) if your race built a town on the coast and a tidal wave(pre-warning if your race is advanced enough to understand it) came and crashed down destroying part of the coastline.

+2 votes     reply to comment
lol1234 Feb 8 2011 replied:

Or disaster prevention, like flood gates and walls... :D
All in all, I would like to see you get 2 options when you hti space stage; 1.) Be a single spaceship, and play it like spore, or 2.) Play it like an RTS, and control entire fleets at a time.

I would like to see a galaxy that wasn't just FILLED with races, and I want it harder to FIND other races. Like, say, if you make contact to a race that has just achieved spaceflight, but is stuck in their own system, you could gift them your jump drives or whatever you are using to get from system to system... and, more along the lines of what I wanted, make the races generate LESS, cuz, it seemed unrealistic to encounter a different race every 5 planets!

I would also like to see diversity in ships! And I have an idea for it too... It goes something like this, Whenever you start the game with internet connection, it downloads a database of ships, and whenever a race is generated by the computer, in space age, it will select 2-3 ships from the database, and flag them as THAT races ships, meaning no other race could have those ships, cuz, it got boring having 4 ships from different races, yet, have them be the same ship.
Give me karma if you think this is a pretty good idea! (The + button :P)

+4 votes     reply to comment
Mavis130 Mar 8 2011 replied:

it would be cool if the player could set the chance of encountering life on other planets, anywhere from none to lol's idea to even more than spore had

wow, must have hit the wrong reply button and not realised it, this was to lol's comment which is now on the other page...

+2 votes     reply to comment
vicolata Feb 11 2011 replied:

I like the idea about an RTS. Would make the game far more interesting then with only one lousy ship^^

+1 vote     reply to comment
lol1234 Feb 8 2011 replied:

I just realized he meant what my first suggestion (not the flood stuff...)

+1 vote     reply to comment
scotty93 Jan 6 2011 says:

I really loved playing Spore, but one of the things that really bugged me was the space stage. What I mean is, You get this super cool space ship that your supposed to fly around in and make friends, start wars and all that, but you do it almost completely by your self. If I start a war with another empire, I want to be able to buy a massive fleet of starships AND be able to deploy troops/tanks/aircraft on their planets surface(Kind of like Star Wars: Empire At War) I would love to see some RTS elements like that in the game, but I sill want my own personal starship to fly around in. You might be able to make it so that when you go to one of your colonies you can choose an option to bring up a galactic map that lets you build units or give orders on the galactic scale....

But anyway, that's just my thoughts and ideas, hope you like em'.

+2 votes     reply to comment
KnucklesRE Jan 3 2011 says:

i cant wait for this game to be released. just one question. Will it be free? either way you have been awarded +1 tracker

+2 votes     reply to comment
RevolutionaryGames Creator
RevolutionaryGames Jan 16 2011 replied:

Of course it will be free! We wouldn't dangle something this great in front of your nose until you pay for it.

+2 votes   reply to comment
ludsoe Dec 22 2010 says:

I personally cant wait for the beta. But by the looks of this and how complex it is to make a creature compared to spore it will be... difficult. Also whats the expected time of playing time from cell to space in the game?

+2 votes     reply to comment
RevolutionaryGames Creator
RevolutionaryGames Dec 27 2010 replied:

We really don't know. The game is going to be a lot bigger in time invested than Spore. I'd say expect at least 6 hours from cell to space-capable technology, but it will probably take you longer.

+1 vote   reply to comment
RevolutionaryGames Creator
RevolutionaryGames Dec 27 2010 replied:

Our first playable in-engine concept will be unicellular.

+2 votes   reply to comment
explorer13 Dec 4 2010 says:

Can you tell us EXACTLY how much of it is done? Are you still in concept stages? I truly hope I didnt find this too early, Evolutions! was a big dissapointment due to it fading out and dieing. :[

+1 vote     reply to comment
RevolutionaryGames Creator
RevolutionaryGames Dec 7 2010 replied:

Lots of our current concepts are greenlighted for implementing in the game.

+1 vote   reply to comment
CMDKeen Dec 6 2010 replied:

Thrive "evolved" from the Evolutions! project. The concept is now way more developed and we have people coding the BEAT engine (mainly Bashinerox right now).

+1 vote     reply to comment
explorer13 Dec 4 2010 replied:

* I meant late not early, oops.

0 votes     reply to comment
lol1234 Dec 22 2010 replied:

Yeh, personally, i never met the "Evolutions!" project, but I hope the engine gets coded, and I hope it progresses quickly (I wonder if there's a valve time for "quickly" :L)

+1 vote     reply to comment
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