Thrive's goal is to encapsulate the player in the wonders of the universe, and to allow them to manipulate the virtual world around them in any way they please. Our game will contain multiple editors where players can create and modify technology, culture, organisms, and entire solar systems.
When a player tires of creation, or wishes to test what they have made, they can move on to actually playing the game, and experience the evolutionary progression of a species from a eukaryotic single cell to a thriving civilization. At any point in the game, a player can play as a single organism and experience the world through their senses. Later, as organisms group together, the player can move into an RTS-style play where they command several units at once- from a few footsoldiers to fleets of starhips.
Along the way from cities to colonized planets and beyond, special tools will be discovered by your species. These "God Tools" allow for easy manipulation of entities within the game- merging together the editors and gameplay to allow the player to reshape their universe from within.
If you would like to be part of this incredible project , and can donate any amount of time at all, we are actively seeking the following:
- Graphic Artists
- 3D Artists
- Legal Advisors
- Software Developers (Games)
- Scientific Advisors
- Composer (Soundtracks)
- Sound Effects Engineer
- Promoters
- People with cool ideas and visions for the biggest game ever conceived!

If you are at all interested in contributing, please go to our Development Forums. REMEMBER that we are a FreeWare and OpenSource project, and that because of the revolutionary nature and monumental scale of the project, this game will not be completed for some time. We're all looking forward to having your help!

You can keep up with Thrive development on Facebook.

Image RSS Feed Latest Screens
Some more microbes Some microbes Forum Theme
Blog RSS Feed Report abuse Latest News: 0.2.4 Released

12 comments by RevolutionaryGames on Feb 16th, 2015

Version 0.2.4 Released!


User Posted Image

Another half-year, another release! And this one brings you the long-awaited GUI update, which we kept promising soon while we were too busy to work on it! But it is done! And so we release! Yay!

Windows release

Note, the linux release this time is on mega, thanks to issues uploading to GitHub.

New Features

  • All the features from the previous release
  • A super-awesome new GUI! Yay!
  • New microbes, new behaviours!
  • Some microbes are now toxic, so be careful who you kill!
  • Others will hunt you down and shoot at you. Choose your battles wisely.
  • Revamped reproduction! Swim, eat, metabolize, reproduce!
  • Sound effects for everything, from button-clicking to microbe death!
  • New compound models, for ammonia, amino acids, and reproductase!
  • An arrow in the editor so people will remember which way is forward!
  • Name your species! Click on your species name in the editor, write something, then hit F12!
  • Thanks to the 2-week pre-release, we have fixed a whole lotta bugs!

Controls

  • Point mouse to turn
  • WASD to move around
  • Mouse scrollwheel to zoom
  • E to release toxins (if you have any)
  • ESC to toggle menu.
  • F1 to toggle alternate reality (Debugging feature)
  • ` to bring up console (Debugging feature)
  • F2 to switch between microbe stage and microbe editor
  • F4 to save your current gamestate
  • F10 to load your previous saved gamestate
  • F12 to save a name-change

Known Issues and Disclaimers

  • The save button in the editor to save your creation is working, but the load button does nothing. Instead you can open the console with '`' (the key left of 1) and enter: loadMicrobe("MyMicrobeName") and hit the enter key
  • You guessed it, honeycombs. Membranes are hard, but we now have another prototype, with some nice behaviour we're getting closer to putting in-game.
  • For other less major things, go see our Issue List.
Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Cell Editor Prototype

Cell Editor Prototype

Jan 13, 2010 Demo 45 comments

This is the earliest version of our cell editor. Enjoy and comment!

AI Editor Prototype

AI Editor Prototype

Jan 13, 2010 Demo 13 comments

Say hello to our first Prototpye! Many more to come!

Post comment Comments  (280 - 290 of 393)
KnucklesRE
KnucklesRE Jan 3 2011, 5:25pm says:

i cant wait for this game to be released. just one question. Will it be free? either way you have been awarded +1 tracker

+2 votes     reply to comment
RevolutionaryGames Creator
RevolutionaryGames Jan 16 2011, 10:01am replied:

Of course it will be free! We wouldn't dangle something this great in front of your nose until you pay for it.

+2 votes   reply to comment
ludsoe
ludsoe Dec 22 2010, 10:30am says:

I personally cant wait for the beta. But by the looks of this and how complex it is to make a creature compared to spore it will be... difficult. Also whats the expected time of playing time from cell to space in the game?

+2 votes     reply to comment
RevolutionaryGames Creator
RevolutionaryGames Dec 27 2010, 6:33pm replied:

We really don't know. The game is going to be a lot bigger in time invested than Spore. I'd say expect at least 6 hours from cell to space-capable technology, but it will probably take you longer.

+1 vote   reply to comment
RevolutionaryGames Creator
RevolutionaryGames Dec 27 2010, 7:23pm replied:

Our first playable in-engine concept will be unicellular.

+2 votes   reply to comment
explorer13
explorer13 Dec 4 2010, 2:11pm says:

Can you tell us EXACTLY how much of it is done? Are you still in concept stages? I truly hope I didnt find this too early, Evolutions! was a big dissapointment due to it fading out and dieing. :[

+1 vote     reply to comment
RevolutionaryGames Creator
RevolutionaryGames Dec 7 2010, 11:31pm replied:

Lots of our current concepts are greenlighted for implementing in the game.

+1 vote   reply to comment
CMDKeen
CMDKeen Dec 6 2010, 2:54pm replied:

Thrive "evolved" from the Evolutions! project. The concept is now way more developed and we have people coding the BEAT engine (mainly Bashinerox right now).

+1 vote     reply to comment
explorer13
explorer13 Dec 4 2010, 10:51pm replied:

* I meant late not early, oops.

0 votes     reply to comment
lol1234
lol1234 Dec 22 2010, 1:21am replied:

Yeh, personally, i never met the "Evolutions!" project, but I hope the engine gets coded, and I hope it progresses quickly (I wonder if there's a valve time for "quickly" :L)

+1 vote     reply to comment
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Thrive
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