Thrive's goal is to encapsulate the player in the wonders of the universe, and to allow them to manipulate the virtual world around them in any way they please. Our game will contain multiple editors where players can create and modify technology, culture, organisms, and entire solar systems.
When a player tires of creation, or wishes to test what they have made, they can move on to actually playing the game, and experience the evolutionary progression of a species from a eukaryotic single cell to a thriving civilization. At any point in the game, a player can play as a single organism and experience the world through their senses. Later, as organisms group together, the player can move into an RTS-style play where they command several units at once- from a few footsoldiers to fleets of starhips.
Along the way from cities to colonized planets and beyond, special tools will be discovered by your species. These "God Tools" allow for easy manipulation of entities within the game- merging together the editors and gameplay to allow the player to reshape their universe from within.
If you would like to be part of this incredible project , and can donate any amount of time at all, we are actively seeking the following:
- Graphic Artists
- 3D Artists
- Legal Advisors
- Software Developers (Games)
- Scientific Advisors
- Composer (Soundtracks)
- Sound Effects Engineer
- Promoters
- People with cool ideas and visions for the biggest game ever conceived!

If you are at all interested in contributing, please go to our Development Forums. REMEMBER that we are a FreeWare and OpenSource project, and that because of the revolutionary nature and monumental scale of the project, this game will not be completed for some time. We're all looking forward to having your help!

You can keep up with Thrive development on Facebook.

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Some more microbes Some microbes Forum Theme
Blog RSS Feed Report abuse Latest News: 0.2.4 Released

12 comments by RevolutionaryGames on Feb 16th, 2015

Version 0.2.4 Released!

User Posted Image

Another half-year, another release! And this one brings you the long-awaited GUI update, which we kept promising soon while we were too busy to work on it! But it is done! And so we release! Yay!

Windows release

Note, the linux release this time is on mega, thanks to issues uploading to GitHub.

New Features

  • All the features from the previous release
  • A super-awesome new GUI! Yay!
  • New microbes, new behaviours!
  • Some microbes are now toxic, so be careful who you kill!
  • Others will hunt you down and shoot at you. Choose your battles wisely.
  • Revamped reproduction! Swim, eat, metabolize, reproduce!
  • Sound effects for everything, from button-clicking to microbe death!
  • New compound models, for ammonia, amino acids, and reproductase!
  • An arrow in the editor so people will remember which way is forward!
  • Name your species! Click on your species name in the editor, write something, then hit F12!
  • Thanks to the 2-week pre-release, we have fixed a whole lotta bugs!


  • Point mouse to turn
  • WASD to move around
  • Mouse scrollwheel to zoom
  • E to release toxins (if you have any)
  • ESC to toggle menu.
  • F1 to toggle alternate reality (Debugging feature)
  • ` to bring up console (Debugging feature)
  • F2 to switch between microbe stage and microbe editor
  • F4 to save your current gamestate
  • F10 to load your previous saved gamestate
  • F12 to save a name-change

Known Issues and Disclaimers

  • The save button in the editor to save your creation is working, but the load button does nothing. Instead you can open the console with '`' (the key left of 1) and enter: loadMicrobe("MyMicrobeName") and hit the enter key
  • You guessed it, honeycombs. Membranes are hard, but we now have another prototype, with some nice behaviour we're getting closer to putting in-game.
  • For other less major things, go see our Issue List.
Media RSS Feed Latest Video
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Cell Editor Prototype

Cell Editor Prototype

Jan 13, 2010 Demo 45 comments

This is the earliest version of our cell editor. Enjoy and comment!

AI Editor Prototype

AI Editor Prototype

Jan 13, 2010 Demo 13 comments

Say hello to our first Prototpye! Many more to come!

Post comment Comments  (210 - 220 of 394)
pepper2001 Jun 28 2012, 11:28pm says:

So how are you doing At the Moment?

+2 votes     reply to comment
NickTheNick Jul 26 2012, 8:39pm replied:

Good you?

You can check out the games progress at the development forums. Go to this link .

+2 votes     reply to comment
pepper2001 Jul 31 2012, 9:50pm replied:

No your not you jsut lost your last coder D:

+2 votes     reply to comment
NickTheNick Jul 31 2012, 10:52pm replied:

Interesting, I was not aware of this. Do you mean Roadkillguy?

Also, we have more than one coder.

+2 votes     reply to comment
bubblez Jun 16 2012, 7:07am says:

Just how wide is the scope for this game? At least in terms of custimization. Would it be possible for me to make a space-faring bug race akin to tyranids?

+2 votes     reply to comment
RevolutionaryGames Creator
RevolutionaryGames Jun 27 2012, 2:05pm replied:

You'll be able to make whatever you like.

+4 votes   reply to comment
AProudSeparatist Jun 8 2012, 7:12pm says:

It is said on the FAQ in the Forum that the game will be released in separate parts, when will the first part come out?

+2 votes     reply to comment
NickTheNick Jul 26 2012, 8:41pm replied:

I personally dont know, but rest assured that we are devoting effort to first release a solid cellular stage, then move on to the rest of the game!

+2 votes     reply to comment
andcol May 21 2012, 9:29am says:

Great! Thrive is alive!

+2 votes     reply to comment
5thHorseman May 20 2012, 7:34pm says:

Nice music pieces indeed.

+2 votes     reply to comment
RevolutionaryGames Creator
RevolutionaryGames Jun 2 2012, 8:03pm replied:

There are more where those came from!

+2 votes   reply to comment
AProudSeparatist May 8 2012, 2:13pm says:

Maybe you could make a stage beyond space? I mean, your species invents technology that allows you to travel to other galaxies, like an 'Intergalactic Stage'

+2 votes     reply to comment
RevolutionaryGames Creator
RevolutionaryGames May 8 2012, 10:48pm replied:

Currently, plans are for us to only include one galaxy- this is simply for complexity reasons, keeping both hard drive space and RAM more open. That doesn't mean you won't be able to explore hundreds or thousands of complex planets, many with novel species and stunning geography.

+2 votes   reply to comment
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