Thrive's goal is to encapsulate the player in the wonders of the universe, and to allow them to manipulate the virtual world around them in any way they please. Our game will contain multiple editors where players can create and modify technology, culture, organisms, and entire solar systems.
When a player tires of creation, or wishes to test what they have made, they can move on to actually playing the game, and experience the evolutionary progression of a species from a eukaryotic single cell to a thriving civilization. At any point in the game, a player can play as a single organism and experience the world through their senses. Later, as organisms group together, the player can move into an RTS-style play where they command several units at once- from a few footsoldiers to fleets of starhips.
Along the way from cities to colonized planets and beyond, special tools will be discovered by your species. These "God Tools" allow for easy manipulation of entities within the game- merging together the editors and gameplay to allow the player to reshape their universe from within.
If you would like to be part of this incredible project , and can donate any amount of time at all, we are actively seeking the following:
- Graphic Artists
- 3D Artists
- Legal Advisors
- Software Developers (Games)
- Scientific Advisors
- Composer (Soundtracks)
- Sound Effects Engineer
- Promoters
- People with cool ideas and visions for the biggest game ever conceived!

If you are at all interested in contributing, please go to our Development Forums. REMEMBER that we are a FreeWare and OpenSource project, and that because of the revolutionary nature and monumental scale of the project, this game will not be completed for some time. We're all looking forward to having your help!

You can keep up with Thrive development on Facebook.

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21 comments by RevolutionaryGames on Dec 30th, 2013

This may not be what you have all been waiting for. Or it may. This depends on your expectations.

It is, however, what I have been waiting for: our first official release.
Thrive 0.2.1 is in-engine and working beautifully, for what little content it has. Currently, your options are limited to swimming and collecting compounds- there are other AI cells to compete with and bump into, and pushing the poor blind hexagonal concretions is wonderfully diverting, but there is little in the way of gameplay.
The great accomplishment of this release is our engine, which is handling beautifully and poised to accept whatever we throw at it in future releases. Atop this, our compound management system performs exactly as it should, keeping your cell's metabolism in check by metabolizing, excreting, and absorbing compounds from and into your environment. 
This somewhat tedious release may seem anticlimactic, but further additions will prove that this demo has a lot more to it than meets the eye. 
For now, enjoy 0.2.1 while it's the pinnacle of our accomplishments. Its status as such will not last long. 

Alternate download.

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Cell Editor Prototype

Cell Editor Prototype

Jan 13, 2010 Demo 41 comments

This is the earliest version of our cell editor. Enjoy and comment!

AI Editor Prototype

AI Editor Prototype

Jan 13, 2010 Demo 12 comments

Say hello to our first Prototpye! Many more to come!

Post comment Comments  (210 - 220 of 372)
diddover Jan 30 2012, 3:30pm says:

YES, this concept is like the game I always wanted. Awesome, can't wait to see how this evolves.

+1 vote     reply to comment
blackbadmac Jan 11 2012, 7:18am says:

For all thoses people saying this is just like spore or stuff, this game is based on spore exept more realistic and complicated. There is even a post on the spore forums about this game.

+2 votes     reply to comment
RevolutionaryGames Jan 30 2012, 7:23pm replied:

Our game isn't based on Spore- they simply deal with a similar thing. They have their similarities, but Thrive will be alien to spore players in its scope and complexity.

+3 votes     reply to comment
azaptyE Jan 5 2012, 11:46pm says:

Looks a lot like spore but hopefully this will be more serious and not as cartoony as spore.

+4 votes     reply to comment
Stuart98 Nov 10 2011, 6:06pm says:

What is the est time before release? 5 months? A year? Or less?

+2 votes     reply to comment
RevolutionaryGames Oct 11 2011, 9:37pm says:

Sorry for the lack of updates guys, we've been hard at work on programming cell stage. at this point, cell stage is being built in 2d only, but we will add 3d components in the future. While you're playing with that, we'll be tackling an alpha build of the evolution system.

+6 votes     reply to comment
hagamablabla Feb 6 2012, 7:23pm replied:

You guys may fade into the back of my mind as the time between updates passes, but I'll be sure to come back the moment a new update appears.

+2 votes     reply to comment
explorer13 Oct 19 2011, 12:05am replied:

Silence is fine, just builds up for me to explode with excitement when you guys post something. i quite enjoy "watching" this project go from theoretical to a full-fledged game.

+4 votes     reply to comment
Typhaaris Oct 3 2011, 9:40pm says:

Wasn't spore going to be extremely detailed then they Super-nerfed the interface, gameplay, ect.? I can already tell this is going to be what spore could never be... I bet you get annoyed at people comparing this to spore don't you?

+2 votes     reply to comment
andcol Sep 25 2011, 2:48pm replied:

That's so good!

+2 votes     reply to comment
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