Thrive is a game about the universe- we want to let you play however you want, make whatever you want, and live however you like. Thrive will be a free, open-source game created by an online community of dedicated volunteers. Our team seeks to accomplish two major goals: create engaging, compelling gameplay that respects our players' intelligence, and remain as accurate as possible in our depiction of known scientific theory.

Post news Report article RSS Feed Microbe Stage Concept Animation

Developer Oliveriver created this animation to demonstrate the visual tone and GUI desired for the microbe stage.

Posted by RevolutionaryGames on Aug 19th, 2013

In order to better express the desired visual style of the microbe stage, our artist/composer Oliveriver created a short animation demonstrating what the cell stage may look like, using components from many of our artists. The short animation is meant to provide insight into our goals for the upcoming microbe stage.

Keep your eyes peeled for more news, and of course If you have questions/suggestions feel free to post them here or on our reddit.

~sciocont

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explorer13
explorer13 Aug 20 2013 says:

Glad to see you guys are still at it, looks great!

+13 votes     reply to comment
Dejected-Angel
Dejected-Angel Aug 20 2013 says:

Looks interesting.

+6 votes     reply to comment
RoboTyphoon
RoboTyphoon Aug 20 2013 buried:

(buried)

Animations, what a joke. Nothing to share about actual progress on the game, so let's just share animations! Yay!

-6 votes     reply to comment
Jeffman12
Jeffman12 Aug 20 2013 replied:

You sure seem to expect a lot for something you aren't actually paying for.

+2 votes     reply to comment
RoboTyphoon
RoboTyphoon Aug 21 2013 replied:

Personally, I'd be much more impressed by a screenshot of just a few lines of actual code that's been written for the game, than this - and all the other 'animations' they've been releasing over the past months.

-3 votes     reply to comment
Guest
Guest Sep 7 2013 replied:

All right then, join the team (and don't nag us if we let you on the team) then go to the programming, look at our codebase and help us with it instead of complaining about animations, we have a LOT of code actually sadly we haven't released anything about the actual game-play yet, but we do in fact have a huge codebase and we are working on the actual microbe stage right now..

+2 votes     reply to comment
RoboTyphoon
RoboTyphoon Oct 15 2013 replied:

Hey, I'm just an asshat, alright, I don't even know how to code what I complain about - I can't be a part of the solution so I should just shut my mouth, I dunno what I was on when I made those comments. Apologies.

+1 vote     reply to comment
DrEllisD
DrEllisD Aug 20 2013 replied:

yeah because making sure people know what they want this part of the game to look like isn't important. at all.

+2 votes     reply to comment
Oliveriver
Oliveriver Aug 21 2013 replied:

As you might expect, it's not very fun to hear that two months worth of painstaking work is a joke.

This animation was made to help progress the game further - it gives programmers somewhere to aim for, shows artists and musicians what works well and what doesn't, and it even flagged up several balance issues. This animation has already moved the game's development further, and frankly any amount of progress is good progress.

Thank you for your insightful, constructive criticism. I'm sure it will be of more use to development than this animation.

+5 votes     reply to comment
Guest
Guest Sep 3 2013 replied:

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Jeffman12
Jeffman12 Aug 20 2013 says:

I take it this isn't going to use the theory that complex cells evolved through convergent symbiosis between simpler single cell organisms.

+1 vote     reply to comment
Jeffman12
Jeffman12 Aug 23 2013 replied:

Well that's a weird thing to neg.

I suppose I should elaborate. A theory states that one method by which cells became complex and attained new organelles was by consuming incompatible bacteria, or being invaded by them. Over time a symbiotic relationship emerged which later became integral. It just seems more in-depth than cells picking and choosing random DNA they 'collect'.

I think a mechanic where one type of NPC bacteria with a particular trait made a habit of invading player made cells, and then the cells had to adapt to not be impacted negatively and incorporate the benefits of the new organelle would be interesting.

+2 votes     reply to comment
RevolutionaryGames Author
RevolutionaryGames Aug 27 2013 replied:

What you're referring to is endosymbiont theory, which will be an important part of Thrive's gameplay. You won't just mutate to get mitochondria- you have to engulf the right prey and get lucky.

+4 votes   reply to comment
Guest
Guest Aug 22 2013 says:

Why don't you guys do a kickstarter, get some more people involved, and really push to pick up the pace on developement? I feel that the goals of it being free or crowd sourced should be secondary to making the best game you can, in a timely manner.

+2 votes     reply to comment
ZuluOverlord
ZuluOverlord Aug 23 2013 says:

Looks amazing and I am very interested in seeing what will happen in the future.

+1 vote     reply to comment
Guest
Guest Aug 23 2013 says:

Very nice, getting closer, but still is very primal

+1 vote     reply to comment
bessy2k6
bessy2k6 Sep 7 2013 says:

really nice ... gives me and good idea of how you want the game to play and i have to say love it i really cant wait to pick up this game/simulation of life and go wild :)

thank you for the update

and for those asking for code lol its a rare thing for any dev to release code and most devs just go with a story board approach to explain how something will happen and look so wow to have an animation awesome

+1 vote     reply to comment
Jeklig
Jeklig Sep 23 2013 says:

I want you guys to know that I will support you the best I can. No questions asked.

+1 vote     reply to comment
Guest
Guest Oct 3 2013 says:

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Aiosian_Doctor_Xenox
Aiosian_Doctor_Xenox Nov 23 2013 replied:

Sounds interesting to me.

I'll bring your idea to the higher-ups.

Though, I'd probably add neck movement to the scroll wheel, so you can thrust the head forward, and such. Or + and - buttons so scroll can still be zoom in and zoom out.

+2 votes     reply to comment
Guest
Guest Oct 8 2013 says:

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Smash9006
Smash9006 Oct 29 2013 says:

Love it!

+1 vote     reply to comment
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Guest Nov 2 2013 says:

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JeffTheStatue
JeffTheStatue Jul 13 2014 says:

I can't wait till this comes out it looks like the game of the MILLENNIUM!
Thank you Revolutionary Games for making Spore v2.0

+1 vote     reply to comment
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