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Here will a cool and spooky story here.

But now it's scary game full of tests, glitches and mechanics.

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First person movement:

scripts

1 - begin play - output when level runs
2 - i.d.k. - something related with cameras
3 - delay
4 - do once - do one time (next input is ignored)
5 - elevator thing
6 - elevator thing
7 - event on character - dark effect, teleport, e.t.c.
8 - execute - output on level active object (door, elevator…)
9 - event on decoration - output on decoration object (box, fridge…)
10 - flip-flop - alternating execution between two outputs (when A executes, next output through B, and after B next output through A)
11 - branch - can set TRUE or FALSE, when TRUE - output through A, when FALSE - output through B
12 - input - takes index from active object, decoraion object, or map activators
13 - event on object - set size, rotation, location, material, visibility, mesh e.t.c.
14 - print - prints text when activated
15 - reroute
16 - elevator thing
17 - play sound - plays sound when activated
18 - teleport character point - when event on character setted on "teleport", it teleports character on point

And activators: map activators - overlap character, mouse click.

Suggest in comment your script, if You have one.

And new elevator.

 New scripting system

New scripting system

News

For easier making levels and possible to make a level editor in future.

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This G is D F'ever beta 10^13

This G is D F'ever beta 10^13

Demo

This is demo with 2 test levels. But you can try it and rate if you want.

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