Windows Beta version of Thief Town. To run, simply download and extract the .zip, then run the exe. If you move the file make sure the /bin is moved with...
- Competitive 2-4 player battles: Try to blend in with thieves while finding and stabbing other players.
- A multitude of modes: Guns, smoke bombs, sheriffs, drunks, sandstorms, and more await you.
- LAN & Local dynamic play: Play over LAN with up to three other players, plug in controllers to play locally, or do any combination of the two!
- Cross-platform play: Play on PC, Mac, Linux, or Android devices. Any device with Thief Town installed can connect to any other device!
- No menus: Connecting to other players has never been this simple!
Got a lot of Great Beta Feedback
The beta I posted last month got a lot of traction and (somewhat surprisingly) many people actually filled out the survey. Overall people loved the game, with the main complaint being buggy networking over LAN on some routers, which I am in the process of patching up. Another complaint was that in Spy Town in Local play, people weren't aware of whether or not they had used their special item. Since other players are on the same machine, actually drawing the trap or showing decoy are out of the question, so I improvised a nice UI effect whenever a power is used:
Festivals Festivals Festivals!
Since the last update, we have shown the game off at:
We are also ramping up to apply for a spot in:
The next big project is that sometime over the next few weeks we will be creating a trailer for the game to be used in the Indiecade submission.
We also attended PAX East all weekend and did some hardcore networking. It's been a busy couple of weeks, but the feedback on the game has been great.
Delaying Release by One Month
I had originally intended to release the game around now, however due to all of the events we've been showing the game off at, I haven't had enough time to actually finish it. So, expect the game to be released some time in May. I apologize for the inconvenience- if the beta version isn't satisfying enough feel free to message me and I can send you the current build.
One of the big new features in the game is sudden death showdowns. When two players are tied for the lead or managed to kill each other in the same round, they will have to duke it out in one of a few different sudden death scenarios. These include rounds where both players are given guns, rounds where hordes of giant tumbleweeds attack the players, and more! It's a crazy feature that has had some very positive results at our booths recently.
New Art and Effects
We've been patching up a lot of the older graphics and effects in the game. For instance, you may have noticed that the old bartender wasn't very detailed and that the bar itself was empty. Here's the new image, which now features a small idle animation:
We've also redesigned the sheriffs and drunks in Drunk Town to look like they fit better with the game's aesthetic:
So, there are a few main features to tackle with the game before I am comfortable releasing it:
Thief Town is definitely in its last stretch of development. It is super exciting that a game that I originally made as a silly prototype has gotten this far, and I am eager to see where it goes.
Latest tweets from @wiz_warrior
Apr 19 2014, 10:18am
Apr 19 2014, 10:07am
spending an exciting friday night alone in my dark room blasting every old film projector sound effect i can find #gamedev
Apr 18 2014, 8:34pm
just got @Vlambeer 's LUFTRAUSERS and it is fantastic
Apr 18 2014, 5:53pm
now that all these events are over I should probably finish thief town
Apr 18 2014, 12:01pm
Apr 18 2014, 11:58am