Looking Glass Studios released the sequel to Thief in 2000. Utilizing the same DARK engine that powered the original Thief, Thief II had an almost identical look and feel, with only minor graphical and programming improvements. The basic gameplay was also fundamentally similar to the original Thief, but many new elements had been added, including technological gadgets such as a remote eye camera. Other changes include an increase in the number of A.I. behaviors, and the addition of female guards and soldiers. Responding to criticisms of the original Thief, the missions in Thief II were designed much more around typical thief-like behavior, and much of the game is spent robbing the rich denizens of the City rather than battling monsters. In fact, the player encounters almost none of the monsters from the original Thief except for burrick heads mounted as trophies in some of the mansions, and a few zombies and apparitions.

Description

Zealot’s Hollow. The pagans know it as a place infused with heathen magic. Even the Mechanists buried their dead here. When the place was still a garden. They knew the magic would protect them, though they never fully trusted it. That's why they warded their tombs with machines. Yet with the Mechanists gone, no one remains to guard the Hollow. The city continues to sprawl outwards. A gang of street rogues has taken power in the Hollow. These rogues have been expelled from the more lucrative districts, finding welcome in the slums of the Hollow. And through all this, the Sibyl of Zealot’s Hollow watches from her high window. She's watched the Hollow warp from forest to slum. Through it all, the magic of the place has endured. But the Pagans tell me that someday even the land must eventually die...

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Zealots Hollow
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