Looking Glass Studios released the sequel to Thief in 2000. Utilizing the same DARK engine that powered the original Thief, Thief II had an almost identical look and feel, with only minor graphical and programming improvements. The basic gameplay was also fundamentally similar to the original Thief, but many new elements had been added, including technological gadgets such as a remote eye camera. Other changes include an increase in the number of A.I. behaviors, and the addition of female guards and soldiers. Responding to criticisms of the original Thief, the missions in Thief II were designed much more around typical thief-like behavior, and much of the game is spent robbing the rich denizens of the City rather than battling monsters. In fact, the player encounters almost none of the monsters from the original Thief except for burrick heads mounted as trophies in some of the mansions, and a few zombies and apparitions.

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"As the warning went unheeded, The Prophet despaired. Vengeance won men over, Chaos following in its wake. Darkness grew and the chasm opened wider. Many teetered on the edge, And few did not fall." -Second Book of the Essence, Amaris

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Thief 2 - T2X: Shadows of the Metal Age v1.1
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lowenz
lowenz - - 1,059 comments

0.01mb ?

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TheUnbeholden Author
TheUnbeholden - - 3,602 comments

What?>

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lowenz
lowenz - - 1,059 comments

Now it's correct!

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TheUnbeholden Author
TheUnbeholden - - 3,602 comments

Thanks :)

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