Looking Glass Studios released the sequel to Thief in 2000. Utilizing the same DARK engine that powered the original Thief, Thief II had an almost identical look and feel, with only minor graphical and programming improvements. The basic gameplay was also fundamentally similar to the original Thief, but many new elements had been added, including technological gadgets such as a remote eye camera. Other changes include an increase in the number of A.I. behaviors, and the addition of female guards and soldiers. Responding to criticisms of the original Thief, the missions in Thief II were designed much more around typical thief-like behavior, and much of the game is spent robbing the rich denizens of the City rather than battling monsters. In fact, the player encounters almost none of the monsters from the original Thief except for burrick heads mounted as trophies in some of the mansions, and a few zombies and apparitions.

Description

"Lord Lomat's mansion sits proudly amongst the other houses of the wealthy and noble, off on the edge of town. He even has his own moat and private gardens. It's well known that Lomat has a love of antiques, many of them procured through secret channels known only to him and the other members of The Brotherhood. A big time thief known as The Hand just got caught trying to rob the place. Too bad for him... I heard he was going after Lady Lomat's Flute. It must be a fine instrument indeed. I think I might have to investigate myself. If The Hand thought it was worth the risk, then it might just be worth the trip across town. After a little investigation, I've chosen the night when Lord Lomat is in the city attending one of The Brotherhood's clandestine meetings. He's just left in his carriage, and now's my chance to go in! I'll have to get over the moat, get inside, and find the flute. Thanks to The Hand, there's now a double roster of guards. Oh well...

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Lady Lomat's Flute
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