Looking Glass Studios released the sequel to Thief in 2000. Utilizing the same DARK engine that powered the original Thief, Thief II had an almost identical look and feel, with only minor graphical and programming improvements. The basic gameplay was also fundamentally similar to the original Thief, but many new elements had been added, including technological gadgets such as a remote eye camera. Other changes include an increase in the number of A.I. behaviors, and the addition of female guards and soldiers. Responding to criticisms of the original Thief, the missions in Thief II were designed much more around typical thief-like behavior, and much of the game is spent robbing the rich denizens of the City rather than battling monsters. In fact, the player encounters almost none of the monsters from the original Thief except for burrick heads mounted as trophies in some of the mansions, and a few zombies and apparitions.

Description

The castle has been invaded by an evil being with the name of Dr. Death. This baddies arrival brought all kinds of terrible beings that I don't particularly like to deal with. Dr Death has caused considerable damage and loss of life at the castle, so he must be elliminated before he moves on to someplace else like Dayport. In all of this kaos there was one survivor, the one and only Jenivere. She needs to be taken away from the castle to a safe place. I'm sure Basso will be very appreciative, and he'll owe me big time for saving the love of his life. The castle hasn't had much time to recover since the last time I was here, but there should be some loot here and there. The best place to look will be on the guards themselves since they need to be paid before any new trinkets are bought.

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Invasion v1.2
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