Looking Glass Studios released the sequel to Thief in 2000. Utilizing the same DARK engine that powered the original Thief, Thief II had an almost identical look and feel, with only minor graphical and programming improvements. The basic gameplay was also fundamentally similar to the original Thief, but many new elements had been added, including technological gadgets such as a remote eye camera. Other changes include an increase in the number of A.I. behaviors, and the addition of female guards and soldiers. Responding to criticisms of the original Thief, the missions in Thief II were designed much more around typical thief-like behavior, and much of the game is spent robbing the rich denizens of the City rather than battling monsters. In fact, the player encounters almost none of the monsters from the original Thief except for burrick heads mounted as trophies in some of the mansions, and a few zombies and apparitions.

Description

Times have changed a little since the early days of Ramirez. His bankroll has become larger along with his local control of smuggling, counterfeit goods, thieving rings, extortion, and on and on. There is an old saying: "What comes around goes around", or is it the other way around? Ramirez does not control the majority of the territory however! His rival is Mr. Webster who once had the title "Warden of the Docks". That is what most of the locals considered him to be but, as always, it is better to trust your instincts when judging what some folks actually do for a living. Mr. Webster has become rich and powerful through racketeering, slavery and smuggling. You name it, he has had it done...

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Deadly Triangle final A
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