Looking Glass Studios released the sequel to Thief in 2000. Utilizing the same DARK engine that powered the original Thief, Thief II had an almost identical look and feel, with only minor graphical and programming improvements. The basic gameplay was also fundamentally similar to the original Thief, but many new elements had been added, including technological gadgets such as a remote eye camera. Other changes include an increase in the number of A.I. behaviors, and the addition of female guards and soldiers. Responding to criticisms of the original Thief, the missions in Thief II were designed much more around typical thief-like behavior, and much of the game is spent robbing the rich denizens of the City rather than battling monsters. In fact, the player encounters almost none of the monsters from the original Thief except for burrick heads mounted as trophies in some of the mansions, and a few zombies and apparitions.

Description

I was approached by Shylock, a fence I often use, with a story about his father. It seems that a few weeks ago, a squad of the Baron’s Imperial Guard broke into his house in the middle of the night, dragged his father out of bed, arrested him and threw him into the Baron's Imperial Prison. No explanation was given and he's been denied any visitors. Recently, when Shylock inquired about his father, he was told there was no such prisoner and never had been. Despite his continuous appeals, he's been unable to get any information from prison officials about the fate or whereabouts of his father. All he knows is that his father was kept in cell six, which he learned indirectly from someone who works at the prison.

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Cell 6
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