Looking Glass Studios released the sequel to Thief in 2000. Utilizing the same DARK engine that powered the original Thief, Thief II had an almost identical look and feel, with only minor graphical and programming improvements. The basic gameplay was also fundamentally similar to the original Thief, but many new elements had been added, including technological gadgets such as a remote eye camera. Other changes include an increase in the number of A.I. behaviors, and the addition of female guards and soldiers. Responding to criticisms of the original Thief, the missions in Thief II were designed much more around typical thief-like behavior, and much of the game is spent robbing the rich denizens of the City rather than battling monsters. In fact, the player encounters almost none of the monsters from the original Thief except for burrick heads mounted as trophies in some of the mansions, and a few zombies and apparitions.

Description

I've always wanted to try my luck at the Langstrom Art Museum, and since I have nothing better to do tonight, I'm going to go slip in later this evening and make off with as much artwork as I can. The Langstrom is known for its collections of paintings depicting historical events and landscapes, but the most famous collection is the set of portraits which reside in the three-story circular Great Gallery. I plan to stuff as many canvases into a big sack as I can - but that load means I have to pack light. I figure with all the tile floors, the best thing to take is a handful of moss arrows, and I'll have to leave everything else behind. That's okay, though - my sneaking skills can always use a bit of polishing.

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