Looking Glass Studios released the sequel to Thief in 2000. Utilizing the same DARK engine that powered the original Thief, Thief II had an almost identical look and feel, with only minor graphical and programming improvements. The basic gameplay was also fundamentally similar to the original Thief, but many new elements had been added, including technological gadgets such as a remote eye camera. Other changes include an increase in the number of A.I. behaviors, and the addition of female guards and soldiers. Responding to criticisms of the original Thief, the missions in Thief II were designed much more around typical thief-like behavior, and much of the game is spent robbing the rich denizens of the City rather than battling monsters. In fact, the player encounters almost none of the monsters from the original Thief except for burrick heads mounted as trophies in some of the mansions, and a few zombies and apparitions.

Description

You are Batman, Gotham City's Dark Hero. One night you are flying overhead in the stealthy Batplane to investigate reports of major disturbances in downtown Gotham when out of nowhere the plane is hit by an unknown force sending sparks flying thorugh the cockpit. You realize that the plane's going down but are able to steer it towards an nearby construction site closed down for the night. You eject and glide away from the stricken vehicle as it crashes and explodes far below in the midst of various equipemnt. Breathing a sigh of relief that no one (including yourself) was killed you glide silently to the top of a nearby building wondering who took a shot at you. Dropping to the ground you hear an explosion of gunfire from all over the block and realize there is some major firepower being unleashed in the streets. You know by now, Gotham PD is on the scene and you will help as much as possible, but most of your equipment is gone with the jet so getting out safely is a priority..

Preview
Batman Demo
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