CAN YOU SEE IT? In the first game of The Working Parts, a lone frog descends into the depths of a flooded forest, not yet knowing the full extent of its tragedy. To survive in a brutal, oxygen-obsessed ecosystem, you must help it see the patterns and hidden truths that make up the system - horrible as they may be. Kotaku says: "They Breathe is proof that you don't need realistic graphics or complicated gameplay to tell a horrifying story." Currently on STEAM GREENLIGHT Please vote for They Breathe if you like it!

Report RSS A peek at the Working Parts' upcoming adventure...

Everything is happening at once! In the midst of re-releasing They Breathe, Steam Greenlight pops up and The Working Parts immediately mobilize to unveil our next project, three years in the making.

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It's strange to see what you ended up making. Today we are marketing They Breathe and Residue side by side, and while the similarities are there - they're both obsessed with marrying gameplay and storytelling, for instance - they're also remarkably TOTALLY DIFFERENT.

For one thing, They Breathe is about a place that shouldn't be water-filled, but is. Residue is about the Aral Sea. They Breathe is about a horrible natural system, completely untouched by man. Residue is about humanity's effect on nature. And where They Breathe is a short-form experiment, Residue is a sprawling adventure over 13 chapters of exploration, scripted action and constant new impressions.

In short, it's a heavily story-driven platform adventure set in the present-day Aral Sea, where you explore as three very different characters. Check out the blog, and please vote us up on Greenlight! This is going to be fantastic.

Hugo Bille

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