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"The Hunted: Paroxysm" is a free is a third person shooter set in the aftermath of biological attack by fanatics who worship a brilliant, but psychopathic, man named Edmund Bancroft, and the first in a series of episodes that tell the story of Bill Hartman, a former marine who wakes from a coma three days after his car crash and finds that his world has been turned upside down. Aided by a mentally unbalanced mercenary who he just can't quite remember, Bill tries to make sense of what has happened and find his family. As far as he is concerned, that's all that matters. And yet, as he fights his way towards his goal, Bill begins to remember the two weeks of his life prior to waking from a coma and realizes that the only way to save his family is to find the man who started everything.
Hello, many have wondered what the infected will be like in The Hunted, and also wondered if they will be gory. Some will be. This article will explain in-depth of the infection stages. Please take a look.
Initially, the infected exhibit signs of intense paranoia approaching worst case schizophrenia, believing that that everyone is out to get them. They will attack with whatever is in hand, and they will use it with some degree of skill, still being mostly human. However, if cornered, they will bite, kick and punch, which can lead to others being infected with the virus. They can generally be recognized by their demented ravings and screamed/yelled claims at non-infected people, accusing them of being out to get or such nonsense.
Physically, there is not much to distinguish them from normal humans. At this point, they can walk almost normally, with only a slight slowing of movements, and even this does not apply to all of them. In terms of wounds, they still have quite a number of higher brain functions, so they will generally bandage or, if they are lucky enough to have a surgeon in their ranks, stitch the wounds. As such, in this state, the main clue as to the identity of an infected is their voice.
In terms of attacking behavior, first stage infected are capable of using everything from firearms to pens to attack the player. If armed with melee weapons they will sprint for the player, generally moving at a speed of 8.3 meters a second, although there are some that can reach 9.5, in an attempt to mob the player. Moving in packs of up to ten, there is usually a mixture of infected with ranged and melee capabilities, although it would not be unusual to find a pack that is solely armed with firearms or solely armed with melee weapons. It should also be noted that they are capable of flanking or ambushing the player if they know he is coming.
As the bacteria continues to consume the infected person's body. their higher and lower body functions begin to go. Their paranoid ravings become more emphatic, even though the words they are using may not even be what they are think, or may not even be words at all. They are no longer looking after their wounds, allowing them to stay open. However, they are also less effective in terms of attacking. Their sprinting speed has slowed to about 6 meters a second and those who were armed with firearms use them as clubs rather than shooting at you. Their ribs begin to show and their face is gaunt and hollow.
Attacks by second stage infected are less coordinated than before, to the point where four out of five might attack you, running into the occasional obstacle and then tumbling over it, while the other might run off in a completely different direction raving all the more loudly. At this point in the infection, they can take a lot more damage than before and keep on going, despite their degraded bodies.
The infected are now classic zombies. Ravings have been turned into meaningless cries or, in many cases, nothing at all, even though the infected has opened its mouth as wide as possible. Their bodies have also atrophied to a point where they are essentially traditional zombies, using their hands and teeth to maul and kill you. Additionally, they no longer roam in groups but are individuals scattered across the wasteland. However, gunshots and the rants of their fellow infected will alert them to a potential threat and they will all converge on this threat, even if they have to crawl along the ground to do so. The average infected, in this stage, can managed about 2 meters a second maximum, with 1 being the normal.
There will be more updates in the future about various types of infected, like infected Dogs.
Thanks for looking as this is a small update compared to the upcoming updates soon to come. Keep watching us and please give us feedback. Thank you from Free Roam Entertainment.
Hello Everyone, Last update we announced that we would create a Twitter and Steam page. We are proud to announce that our Twitter and Steam Page has arrived...
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