If you are one of those who love naval games and sim, this will be right up your alley. A realistic trade simulation whaling company game set in the 17th-18th century. Do task`s and control a fully explorable AAA ship, commit to trading, hunting, crafting and much more.
As the player, you can expect to:
- Delegate crew orders like scrubbing deck, repairs, upgrades, crafting and so on.
- Carve whale art for selling when you make port or just to show of to other players online.
- Trade whale oil and other goods for the best price at port. Earn money for upgrades, new ships, new crew member specialists like doctors. Expand your business.
- Meet other players to trade goods and rumours of whale or other spottings.
.- Engange in an action phased hunt for the whale.
- Do some fishing to get more resources or just try to catch all of the different fish for your collections.
- Survive the storms.
- Customization of the ship: Captains Cabin etc.
- Ability to Craft items and tools.
And much more!
(PS: All links work, even though they are displayed wierd)
Time for another update, this month I had a plan of showing some sneak peaks of the ship. But sadly the artist that was hired to do the ship came back to me 3 days ago, saying he could not do it because of time, in fact he had nothing to deliver, at all, that is almost 3 months of waiting for nothing. This set us back quite a bit and was a huge blow for me personally (Tommy) as I defiantly needed this for many reasons, but we at least got a valid explanation so as much as I want to scream loud about it, there is no hard feelings and I hope the artist takes a breather from being overworked and thinks about his health for a bit, so if you ever had the idea why it has not been shown yet, or think it went a bit slow, this is the reason.
BUT another backup artist we had been in contact with, who was going to do a lot of work for us next year came to the rescue, you might have seen some of his ships in the game Naval Action. We also had a plan of showing you how the crafting system worked, but as the ship was not ready, that does not make any sense as that`s where it takes part, this however means we will have a lot more to show of in the coming months and when its done, I will do a quick QA on a stream showing some teaser of it, and you can also ask any questions, come with feedback and so on. (Twitch.tv)
So we are back on track and shifted the focus to start on one of the mini games while we wait, as everything we need art wise is done for that.
Some minor tech updates:
"Crafting & Inventory (continued)
Player Controller V2
You might have seen some of the picture of the dutch whaling boat in the gallery, but I will include some of the screenshot renders here as well.
The game ready model of the dutch whaling boat, which you as the player will use in the mini game (European style). Depending on what zone you play in, this will have a different look.
Art by Linus Scheffel
Some of the art for kickstarter tiers, wonder what they are? Well, you can control these for the free roam camera, and fly around your ship, enjoying the view.
Art by Lucaciu Roland
Some new art for the kickstarter, it`s great, just....great!
Art by Dominik Mayer
If you did not get a chance to check out the main theme song in the previous post, you can do so here.
Song by Dirk Kluesing
Also, remember you can sign up for the open beta here and join our forums as well!
Other Social media:
Until next time!
Help vote up "The Whaler" for top 100 up and coming!
Tech/art update and video of waypont quest system test.
Models, Programming and general updates from Gamescom.
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.