It's been well over a decade. The war in the wasteland lives on. The Wastes has crawled back out of the the atomic crater it came from and it is here to stay.

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eukara Author
eukara

With the BSP format we're using, giant landscapes can finally be realized. This map is a giant battlefield in which 2 teams fight against eachother. The bases themselves have many junkyard-ish buildings in which you can find some cool ****. Including a vehicle or two :)

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notaclevername
notaclevername

So, this isn't the source engine? or it is, but you use a modified version of the mapping system?, or you just have a modified version of source? I havn't seen much in the way of vehicles used in multiplayer source and I thought that was because of lag issues.

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eukara Author
eukara

How'd you get the idea that this was the Source engine? :)

We're running on a modified QuakeWorld engine using idTech 3 technology for the maps and textures.

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notaclevername
notaclevername

I guess I figured this would be source because the Half-Life Wastes mod was on the GoldSrc engine? Was there any other Wastes? Anyway thanks for clearing that up for me.

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eukara Author
eukara

The Wastes had a short-lived Source version that was never released. However, because we want to make this a platform-agnostic standalone game with full control we don't want to subject ourselves to Valve's tech... not to mention to price tag for Source is quite steep!

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