The cult classic open-ended wilderness survival roguelike RPG taking place in the ancient North. Throughout the years, UnReal World has been praised for its incredible depth, realism, atmosphere and immersion. Lose yourself in the most intricate, detailed and enchanting iron-age game world.

Post news Report RSS Version 3.16 released

Beta stage is over, a stable and final version of 3.16 is released. Major improvements are animal and pet dog behavior.

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Major improvements after 3.16 beta 3 are:
dogs - the price and behaviour

Changes apply mostly to their hunting behaviour, which resembled more that of a well-trained war dog rather than a common hunting dog.

* Hunting large animals
Dogs now primarily aim to block animal's escape route by heading in front of it in order to make it stop or to change its course. Most importantly hunting dogs now bark in alarm when they've got the animal cornered or momentarily stopped.

* Hunting small animals
Same tactics as with large animals, but dogs also tend to make occasional attacks and usually manage to injure their prey quite effectively.

* Hunting aggressive animals
No relevant changes. Dogs fight as bravely as they always do, with some individual variations in the mix. If cornered animal turns aggressive, the dog will fight it. If the prey animal escapes again, the dog tries to block its escape route and lets you know about it by barking.

* Dogs are now more valuable. Their price is tripled.

Hide quality depends on how damaged the carcass is.

If the carcass to be skinned is partially eaten or otherwise damaged the quality of resulting hide is accordingly lower, and skinning is more difficult.

The picture shows the results of skinnig a squirrel after killing it with several strikes.

Skinning a squirrel

To download:

Windows version:
UnReal World RPG v3.16 windows

Mac version:
UnReal World RPG v3.16  Mac

64 bit linux version:
UnReal World RPG v3.16 linux

For complete changelog see

Full game is free to play. Donations welcome!
More info at


sweet thanks for putting in the time to make this game!

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.-. GUI incredibly complicated, it would be better a click option for a window/menu panel with the options about char/tiles/items

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erkka Author

Ah, the project was started already before Windows became popular =) At those times using hotkeys was the standard for all the games. Since then the focus of the development has been in game content. But let's see what the future brings, as I'm pretty sure Sami will keep the development going for years to come.

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Enormous Elk
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