Lost in a dimensional rift the fighter ship Theseus seeks its escape. Armed only a tactical sonar system to guide them, players navigate a dangerous maze, guarded by mysterious sentinel turrets placed by an unknown adversary.
The past few weeks have been a blur for us her a Jacob's Ladder. The University of Advancing Technology chose our current game, The Theseus Effect, to be presented at their booth.
Posted by jeffsandefur on May 31st, 2013
We were ecstatic when found out we had a chance to have our game, and other, be seen by fifty-thousand people over the 4 days of the Phoenix Comicon. This prospect sent us into a flurry of updates and tweaks to make the current build of the game presentable to the masses.
Here's a literal screeshot , taken by our lead programmer Dave, of the new title screen at the booth.
As for the demo we promised: We got a lot of feedback on the game and gameplay at Comicon. We're taking some time to implement the larger issues into the game before releasing a demo. Rest assured, we are going to get a demo soon.