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Wrench Mauser C96 Soul on Fire
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9 comments by bells on Dec 2nd, 2013

The Somme - WWI FPS




Stand down soldier.

Today we take a break from the harsh winter cold and huddle around candle light to take a look at some of the latest progress from the team. We have a music sample and new promotional media to warm your mud drenched toes. First up check out some music produced by the very talented Chase Bethea. The track is entitled 'The Somme Needs You!'.




Next up and if you missed them this week, check out the latest work from our resident artist Paul.

Wrench Mauser C96


News from the front line:

Thanks to the efforts and votes from all our followers old and new we were able to secure a Greenlight on Steam within the month we featured. This is truly humbling to us. Considering all the hard work we put into making this project become a reality it is amazing to know we have you all behind us as we begin to push forward. One of the benefits of being Greenlit meant an invitation to the 'Steam Dev Days' exclusive conference event being held in Seattle in January which we will be attending.

Progress is being made in all departments with more art and design insights coming in the near future. Hit follow on any of our media sites to make sure you catch the latest from our team.

Soldiers, you've had your rest, now take up your arms and vote for The Somme to win IOTY!

Indie of the Year Awards
Want to help The Somme? Every vote is greatly appreciated and a share goes a long way.


Media RSS Feed Latest Video
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Battle of Delville Wood - Wallpaper

Battle of Delville Wood - Wallpaper

Oct 22, 2013 Wallpapers 4 comments

1920x1080 Wallpaper depicting the Battle of Delville Wood. For more sizes please visit our website. www.tophat-studios.co.uk

Battle of Heligoland - Wallpaper

Battle of Heligoland - Wallpaper

Aug 28, 2012 Wallpapers 5 comments

1920x1080 Wallpaper of Battle of Heligoland. For more sizes please visit our website. www.tophat-studios.co.uk [Conceptual]

Passchendaele - Wallpaper

Passchendaele - Wallpaper

Jul 17, 2012 Wallpapers 2 comments

1920x1080 Wallpaper of Passchendaele. For more sizes please visit our website. www.tophat-studios.co.uk

The Somme - Wallpaper

The Somme - Wallpaper

Jul 8, 2012 Wallpapers 1 comment

1920x1080 Wallpaper of The Somme. For more sizes please visit our website. www.tophat-studios.co.uk

Post comment Comments  (280 - 290 of 427)
kai229
kai229 Feb 10 2013, 9:02pm buried:

(buried)

Awww COME ON!, Get it non paid for now, Seriously, it would make your game even more popular, Trust me.

-5 votes     reply to comment
Hellaff
Hellaff Feb 11 2013, 2:15pm replied:

Hell no! I would pay quite alot for this game!

+4 votes     reply to comment
volchonok
volchonok Feb 11 2013, 3:31am replied:

Yeah, and I guess developers should live in the forest and eat only bread, right? Our life is not free, we have to pay somehow for all the things. And working for this game is serious job for whole TopHat team.

+10 votes     reply to comment
cinco
cinco Feb 10 2013, 6:23pm says:

realism all the way. accept no substitute. look to red orchestra 2 as a good example of intuitive realism. no arcade call of duty ********. good luck.

hahahaha

+3 votes     reply to comment
reptiledude
reptiledude Feb 10 2013, 6:57pm replied:

I'd say Red Orchestra 2 without unlocks and stuff like that. It doesn't really belong. Having unlocks kind of ruins how submersive the gameplay is for me.

+4 votes     reply to comment
volchonok
volchonok Feb 11 2013, 3:28am replied:

Red Orchestra I FTW! Second one had too many flaws.

+3 votes     reply to comment
Doctor_Guy
Doctor_Guy Feb 10 2013, 4:33pm says:

Erm I hate how euros cost more than US cash..

-1 votes     reply to comment
volchonok
volchonok Feb 10 2013, 5:24pm replied:

And may I ask - how does it have any relevance to The Somme game ?

+5 votes     reply to comment
Ch°an
Ch°an Feb 10 2013, 4:26pm replied:

In a perfect world, we would have them all in one level. But we're not in a situation where we could do that. Levels are separated like you see in most video games. The map(s) scale are entirely dependant on the Battle themselves. We take sections from each battle and expand on them. That's the best way I can describe their size without putting my foot in it. :P

+4 votes     reply to comment
reptiledude
reptiledude Feb 10 2013, 5:09pm replied:

Re...really? That's sweet! I'm even more excited. That's more fantastic news.

+4 votes     reply to comment
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The Somme
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