The Repopulation is a Sci-Fi Sandpark MMORPG by Above and Beyond Technologies. You begin your adventure as a second generation clone colonist on the planet of Rhyldan, with mankind on the verge of extinction, and in the midst of a civil war. 

We are looking to deliver the sandbox/themepark hybrid experience that many players enjoyed in games like Ultima Online and Pre-NG Star Wars Galaxies.  We are going to deliver these key features.

  • Heavy emphasis on generated and player created content.
  • Nation based warfare not only provides Realm vs. Realm but also allows players to create their own Nations (an advanced form of guild) which is in essence an independent Realm.
  • Engagement system provides a form of Random Mutating Public Quests which can occur randomly throughout the world, mutate into new stages and spread to other nodes. As a result areas will be less static, and constantly changing based on how players react to these engagements.
  • Player created cities which can not only include housing but many advanced structure types such as Walls, Turrets, Barracks, and more. These cities can be besieged and conquered by rival Nations.
  • Skills based gameplay with a Tiered approach. Each of the hundred skills essentially has it's own set of 15 levels with rewards for progression along the way.
  • Advanced generated mission system allows quests to be tailored for a player, and for those templates to be reused throughout the world. This will ensure that players have a nonstop supply of missions, and allows us to produce content quicker and more efficiently than hand-designing each individual quest. Our generated missions can be full blown epic quests with many parts, but generated elements and NPCs.
  • Advanced vehicle system that features vehicle vs. vehicle combat in addition to being used as fast transport.
  • Gameplay elements that allow players to play the game with minimal combat exposure through crafting, nation building, pets, vehicles, and other systems.
  • Progression formulated to allow players to get in the game quickly and play with others regardless of hours played while still retaining elements that attract players who wish to be the best at something.
  • A unique science fiction setting which will allow us to expand the universe in the future and provide additional gameplay types through expansions. We've placed a lot of effort into not only planning the initial launch, but in looking to the future and a long prosperous lifespan for the title.
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Blog RSS Feed Report abuse Latest News: Our next feature video: Trade Skills

2 comments by josh@joshhalls.com on Jun 25th, 2012

Trade Skills have always been an important part of MMORPGs. Most games tie them into combat though, and the higher end boss drops are usually more desirable than crafted items. Throw in the auction system and increasing those crafting skills is often just an unnecessary time sink. Many level based titles also tie combat levels into crafting levels, and then restrict how many trade skills you can have on a single character.

A goal of ours from the very beginning was to provide the opportunity for crafters to be productive, without forcing them into combat roles. Ultima Online, Star Wars Galaxies (pre-CU), and Vanguard are great examples of this. Players were able to exist completely as a crafter, harvesting their own materials and then using them to create things. We have designed our system in a mold similar to those games. If players do not wish to partake in combat, they can still be a successful crafter.

We have our next feature video available taking a look into the Crafting System and the present state of implementation for Alpha testing.  The video mostly covers the ins and outs of how a recipe works and how a filter ingredient can be used to change the outcome of a particular recipe.  Toward the end of the video we briefly cover the species extraction system for producing "loot" from dead creatures to be used in the crafting system.

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Guest
Guest Dec 1 2012, 6:47pm says:

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ZeusLT
ZeusLT Jun 11 2012, 1:07pm says:

Tracking :) that's somewhat I've been looking for at this moment. Hoping for updates ._.

+1 vote     reply to comment
taintedpyro813
taintedpyro813 Jun 3 2012, 4:08pm says:

hope i can get into beta, i can post footage on my youtube channel :D

+1 vote     reply to comment
endie
endie May 29 2012, 1:36pm says:

Reminds me a bit of face of mankind... Definitely looking forward to progress :3

+1 vote     reply to comment
Serathis
Serathis Jun 18 2012, 6:11am replied:

What happened to FoM by the way? Is it still around?

+1 vote     reply to comment
endie
endie Dec 24 2012, 1:39pm replied:

Yeah its still around. Actually they're making pretty quick progress!

+1 vote     reply to comment
BAKEDPANDABEAR
BAKEDPANDABEAR Jun 26 2012, 4:28pm replied:

Mmhmm. A lot of people play it still.

+1 vote     reply to comment
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The Repopulation
Platform
Windows
Engine
HeroEngine
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Official Page
Therepopulation.com
Release Date
TBD
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Genre
Massively Multiplayer
Theme
Sci-Fi
Players
Multiplayer
Project
Indie
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5,948 of 12,384
Last Update
10 months ago
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