The Protectors of Etheria is a stand-alone mod of the game Warlords Battlecry 3 (i.e. it can be run without having the original game installed - 100% free full game). It is an improved RTS/RPG game with new campaigns, quests, terrain, units, items, heroes, modding features and more. Beta versions available for download!

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Add media Report RSS Heroes and psyche conditions (view original)
Heroes and psyche conditions
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jfpoliveira12
jfpoliveira12 - - 3,724 comments

Is the bottombar bugging out a bit?
That Hero as a big command radius.

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Patrick_Winekiller Author
Patrick_Winekiller - - 738 comments

The bugging out only occurs on non-standard resolutions afaik.

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WBCKharn Creator
WBCKharn - - 404 comments

Yeah, the area around the quick spell buttons does require a little more polish (as with the group ability bar) but it all works nonetheless.

As of 0.8.7, heroes will no longer be outright immune to all psyche conditions (except the Undead of course). So an inexperienced low leveled hero may tremble in fear when confronted with a Minotaur King! But don't worry about terror though, as heroes will treat terror as fear instead, so you'll never lose control of your hero.

As it stands, heroes are affected by psyche in the same way as units (uses their resistance stat) but there are plans to change this later down the line.

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ZeTo49
ZeTo49 - - 402 comments

This sounds good. We can start dreaming of future exclusive hero aflictions (like courage from the 5th horseman).

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Guest
Guest - - 689,092 comments

I also agree that it would be really cool to have something similar to courage calculations which were in wbc 3 fifth horseman mod. As I remember courage was applied to all units except undead and heroes, and I believe that in protectors it should be used for all units in protectors mod. However I believe that courage should be used only for combat purposes and maybe effect not only attack speed and damage but also movement speed (and could be named endurance). At the same time afflictions could remain separate from the endurance. This could create one of the most advanced combat systems in games history: based both on combat skills and endurance.

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