Lockdown Protocol is a high score oriented shooter/platformer game with built-in level editor and basic network multiplayer support.
Based on user feedback I have decided to completely change my plan for the next alpha release.
This is a short picture series from creation process of nineth single player level.
Although I still won't set an exact release date, I can tell you that the first public release for the game is nearing.
A good way to begin the new year for this game project is to update the plan for the future. This also gives you a change to affect the direction where...
Along with this alpha release The Platform Shooter game project has finally lost its working title and has been renamed to Lockdown Protocol!
The most noticeable change in this release is removed line of sight visibility requirement.
This release brings a new weapon, new enemy type, one new single player level and lots of miscellaneous improvements and bug fixes.
This release adds a tutorial level and initial gamepad support, along with usual improvements and bug fixes.
This update brings two new single player levels, one new weapon and enemy mine as well as loads of bug fixes and minor visual improvements.
This release brings again a lot of improvements to the game as well as some new content.
The main theme in this release is collectible items, but there are loads of other improvements and bug fixes too.
This release brings some major graphical improvements, a completely new enemy type and a long list of smaller improvements and bug fixes.
A lot has happened in 2013 and the game looked very different a year ago.
New game play trailer video and a quick progress report.
I just uploaded a new game play video from The Platform Shooter public alpha version 0.7.0.
The content for the next alpha release of Lockdown Protocol is shaping up nicely.
A couple of screenshots from upcoming new public alpha release and a few words on future plans for the project.
It has been quite a while since last update here. I'm happy to say that the project is still very much alive although progress has been quite slow.
Next public alpha release is coming soon, so I think it's a good time to take a preview to what has been done so far.
Time for a short report on development progress since the last alpha release.
The next alpha release is still at least couple of weeks away, but I have made some good progress.
The next release will focus on visuals and single player game improvements.
Here's a second progress report since last public alpha release. Although it has been fairly quiet here, the project is still very much alive.
Work on this game project continues slowly, but steadily. It's time for a progress report.
The game has received some significant improvement since the last alpha release.
All features and changes for the next alpha release have been implemented.
Planned content for the next alpha release is almost done. There are some big improvements to gameplay.
Work on Lockdown Protocol is progressing slowly but steadily.
I have been fixing networking bugs and creating new items. There is still more to do before next alpha release.
Couple of releases back I struggled with game start-up issues in Windows and back then I was happy that the Linux versions worked well. It seems now that...