Lockdown Protocol is a sci-fi themed platformer-style third person shooter game with built-in level editor. You are a lone scientist in a research facility on lockdown. Something must have gone horribly wrong since everyone and everything is trying to kill you. You must fight your way through individual levels, collecting items and bigger weapons along the way, and finally reaching exit. Perfect your gameplay to reach the highest scores!

Report article RSS Feed The Platform Shooter 0.5.0 alpha release

Public alpha version 0.5.0 has been released. Downloads are available for Windows and Linux (both 32 and 64 bit) as usual.

Posted by fractilegames on Jul 9th, 2012

It took a little bit longer than I expected, but the promised alpha release version 0.5.0 is here. Next release will be focusing more on actual content, so expect more levels and hopefully a new weapon or two. If things go as I have been planning, the next release will be split into free demo and reasonably priced full version. The game will also likely end up in Desura alpha funding program.

What's new?

This version brings a couple of new single player levels, one completely new enemy type and one new variation of the old enemy guard (you'll notice the difference when it hits you). As usual, there are also several bug fixes and less visible improvements.

Here's a list of changes since 0.4.0 alpha release:

  • Added two more single player levels.
  • Added new enemy type called "dragon".
  • Added slowly regenerating health (up to 25%) for the player character.
  • Changed level collision model to triangle mesh to allow more details.
  • Prevented decals on the invisible back wall.
  • Added error message on invalid or missing level data instead of silently exiting game.
  • Corrupted or broken level files no longer prevent game from starting.
  • Reworked whole AI code to make it more configurable and simpler.
  • Enemies (guards and dragons) no longer block visibility.
  • Enemy AI can now see targets behind other enemies, but does not shoot without clear line of sight.
  • Made guard AI react to nearby damage sounds (e.g. player falling and hurting himself).
  • Made guard AI try to maintain optimal shooting distance to target instead of just standing still.
  • Fixed slightly non-linear aim velocity in keyboard aiming.
  • Replaced foot step sounds, because their origin and license was unknown.
  • Fixed bug human AI aiming that prevented it from hitting any other type of targets than human.
  • Implemented proper handling of reserved characters in e.g. player names and level information.
  • Print brief information on selected level element in editor console when selection changes.
  • Guards now stop for a while to look for targets when route is blocked before turning around.
  • Fixed grenades sometimes passing through walls.
  • Added new enemy guard variation with shotgun.
  • Updated all used external libraries to latest stable versions.
  • Hid human fragment entity from editor.
  • Fixed editor level selection not always defaulting to "create new".

I also uploaded a new game play video:


Where can I get it?

Download for Windows:
The Platform Shooter 0.5.0 (Windows version)
Download for 64-bit Linux distributions:
The Platform Shooter 0.5.0 (64-bit Linux version)

Download for 32-bit Linux distributions:
The Platform Shooter 0.5.0 (32-bit Linux version)

Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Lockdown Protocol
Platforms
Windows, Linux
Developed By
fractilegames
Engine
Ogre Engine
Contact
Send Message
Official Page
Fractilegames.com
Release Date
Released Aug 15, 2012
Game Watch
Track this game
News
Browse
News
Report Abuse
Report article
Related Games
Lockdown Protocol
Lockdown Protocol Indie Single & Multiplayer Third Person Shooter
Related Engines
Ogre Engine
Ogre Engine MIT Released Jan 30, 2005